Player Matchup

Hercules
Hercules
Brad_Babewood
Hercules
Level 106
God Stats
8W - 9L
1,535 SR
Queue Stats
192W - 194L
1,468 Elo+
Solo
Osiris
Osiris
Colonel_Lingus07
Osiris
Level 79
God Stats
6W - 9L
1,581 SR
Queue Stats
230W - 224L
1,514 Elo+
Solo
Terra
Terra
Molly2328
Terra
Level 95
God Stats
18W - 13L
1,632 SR
Queue Stats
292W - 260L
1,527 Elo+
Solo
Neith
Neith
SnowBunnyYuki
Neith
Level 68
God Stats
4W - 3L
1,773 SR
Queue Stats
70W - 79L
1,488 Elo+
Solo
Thoth
Thoth
xXxkikibossxXx
Thoth
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
491W - 477L
1,499 Elo+
Solo
Team Averages
Level 90
1,604 SR
1,499 Elo+

VS

Team Averages
Level 95
1,530 SR
1,498 Elo+
Chang'e
Chang'e
 
Chang'e
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FBLockRareRose
Anubis
Level 82
God Stats
136W - 120L
1,608 SR
Queue Stats
190W - 184L
1,510 Elo+
Solo
Cu Chulainn
Cu Chulainn
IceY Apocalypse
Cu Chulainn
Level 60
God Stats
36W - 36L
1,507 SR
Queue Stats
67W - 69L
1,482 Elo+
Solo
Bastet
Bastet
Mpadilla_68
Bastet
Level 100
God Stats
9W - 6L
1,523 SR
Queue Stats
562W - 556L
1,498 Elo+
Solo
Izanami
Izanami
chidibere
Izanami
Level 102
God Stats
34W - 38L
1,512 SR
Queue Stats
664W - 648L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brad_Babewood
Hercules
16
4 / 3 / 0
10,325
492
5,011
12,251
3,778
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 7 / 2
9,729
463
12,147
22,060
17,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
Molly2328
Terra
11
1 / 9 / 3
7,661
365
10,088
18,142
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 5 / 2
8,701
414
4,376
6,680
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 9 / 1
9,091
433
4,700
15,032
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 2 / 12
11,327
539
3,838
12,893
12,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
10 / 1 / 7
14,227
677
18,545
14,310
8,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
IceY Apocalypse
Cu Chulainn
19
5 / 2 / 5
12,611
601
12,040
14,798
16,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bastet
19
11 / 2 / 9
12,838
611
15,425
19,697
7,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
chidibere
Izanami
20
5 / 2 / 4
13,638
649
7,251
12,266
5,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
9
Kills
33
33
Deaths
9
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
2
12
4
L
Hercules
Brad_Babewood
Hercules
4
3
0
1.33
L
3
7
2
0.57
W
10
1
7
13.5
W
Cu Chulainn
IceY Apocalypse
Cu Chulainn
5
2
5
3.75
L
Terra
Molly2328
Terra
1
9
3
0.28
W
Bastet
11
2
9
7.75
L
1
5
2
0.4
W
Izanami
chidibere
Izanami
5
2
4
3.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,322
Damage
57,099
74,165
Taken
73,964
32,866
Mitigated
50,690
14,668
Healing
40,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,838
363
4,031
5,815
12,893
12,622
1,474
989
11,775
27,105
0
L
Hercules
Brad_Babewood
Hercules
5,011
1,255
0
3,408
12,251
3,778
0
2,139
10,112
0
58,358
L
12,147
5,488
227
4,617
22,060
17,584
785
8,623
13,437
0
56,721
W
18,545
549
0
9,833
14,310
8,476
2,871
3,814
10,219
134,083
0
W
Cu Chulainn
IceY Apocalypse
Cu Chulainn
12,040
3,219
1,053
3,916
14,798
16,665
1,528
1,280
12,753
13,634
62,375
L
Terra
Molly2328
Terra
10,088
2,621
245
3,281
18,142
6,796
0
4,340
13,802
30,916
7,812
W
Bastet
15,425
4,670
0
10,161
19,697
7,891
3,117
7,187
12,468
0
86,104
L
4,376
1,246
0
762
6,680
1,376
0
2,649
4,031
0
32,831
W
Izanami
chidibere
Izanami
7,251
4,855
0
5,248
12,266
5,036
3,828
1,625
10,641
0
126,558
L
4,700
196
22
2,106
15,032
3,332
0
6,609
8,423
64,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,507
Gold Earned
64,641
494
Minions Killed
721
0
Camps Cleared
0
1,594,188
Distance Traveled
1,937,980
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,327
539
40
2
0
392,614
0
L
Hercules
10,325
492
119
6
0
308,764
1
L
Osiris
9,729
463
123
6
0
333,262
4
W
Anubis
14,227
677
212
10
0
355,954
5
W
Cu Chulainn
12,611
601
150
7
0
354,331
1
L
Terra
7,661
365
57
3
0
310,832
0
W
Bastet
12,838
611
118
6
0
446,399
6
L
Neith
8,701
414
65
3
0
311,749
2
W
Izanami
13,638
649
201
10
0
388,682
6
L
Thoth
9,091
433
130
6
0
329,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role