Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Bowjin
Odin
Level 106
God Stats
1W - 0L
1,638 SR
Queue Stats
9W - 13L
1,431 Elo+
Party 2
Poseidon
Poseidon
Hikagi2
Poseidon
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,385 Elo+
Party 2
Ares
Ares
iGep
Ares
Level 149
God Stats
1W - 0L
1,885 SR
Queue Stats
10W - 9L
1,498 Elo+
Party 2
Izanami
Izanami
myogin
Izanami
Level 118
God Stats
1W - 1L
1,477 SR
Queue Stats
5W - 6L
1,451 Elo+
Party 2
Team Averages
Level 104
1,600 SR
1,453 Elo+

VS

Team Averages
Level 74
1,571 SR
1,499 Elo+
Loki
Loki
 
Loki
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Antonio-Marcos-T
Xing Tian
Level 106
God Stats
110W - 97L
1,583 SR
Queue Stats
856W - 965L
1,507 Elo+
Solo
Discordia
Discordia
ESDRAS25
Discordia
Level 69
God Stats
22W - 10L
1,718 SR
Queue Stats
302W - 285L
1,539 Elo+
Solo
Scylla
Scylla
ExplosoUS
Scylla
Level 16
God Stats
5W - 5L
1,556 SR
Queue Stats
7W - 7L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 2 / 12
9,592
959
13,157
9,779
4,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Odin
Bowjin
Odin
16
7 / 0 / 8
10,110
1,011
8,655
6,857
5,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Hikagi2
Poseidon
16
1 / 1 / 6
8,976
898
5,474
7,316
2,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
iGep
Ares
16
3 / 2 / 13
9,768
977
13,152
10,345
15,113
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
myogin
Izanami
17
4 / 0 / 12
10,645
1,065
10,564
5,678
1,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

274

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
1 / 1 / 3
9,523
952
5,249
10,010
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
 
Heimdallr
15
0 / 6 / 1
8,598
860
8,066
11,030
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
15
2 / 5 / 3
9,486
949
9,179
20,422
13,994
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Discordia
ESDRAS25
Discordia
15
0 / 5 / 2
8,488
849
3,125
6,521
1,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
ExplosoUS
Scylla
15
1 / 1 / 2
9,531
953
8,670
6,490
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
18
Kills
4
5
Deaths
18
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
12
4.5
L
Loki
 
Loki
1
1
3
2.5
L
Heimdallr
 
Heimdallr
0
6
1
0.08
L
Xing Tian
2
5
3
0.7
W
Odin
Bowjin
Odin
7
0
8
11
L
Discordia
ESDRAS25
Discordia
0
5
2
0.2
L
Scylla
ExplosoUS
Scylla
1
1
2
2
W
Poseidon
Hikagi2
Poseidon
1
1
6
4
W
Ares
iGep
Ares
3
2
13
4.75
W
Izanami
myogin
Izanami
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,002
Damage
34,289
39,975
Taken
54,473
29,794
Mitigated
24,681
3,317
Healing
1,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,157
2,879
0
993
9,779
4,404
0
3,382
4,795
0
19,392
L
Loki
 
Loki
5,249
245
0
347
10,010
3,348
0
5,537
4,345
0
24,219
L
Heimdallr
 
Heimdallr
8,066
3,428
0
717
11,030
3,569
0
2,410
8,402
0
22,507
L
Xing Tian
9,179
525
0
281
20,422
13,994
0
7,147
12,442
22,321
0
W
Odin
Bowjin
Odin
8,655
857
0
840
6,857
5,860
0
4,214
2,643
4,425
13,203
L
Discordia
ESDRAS25
Discordia
3,125
0
0
0
6,521
1,780
0
2,325
3,934
14,292
0
L
Scylla
ExplosoUS
Scylla
8,670
53
0
0
6,490
1,990
0
2,464
3,806
39,015
0
W
Poseidon
Hikagi2
Poseidon
5,474
922
0
124
7,316
2,512
0
4,897
2,419
25,073
0
W
Ares
iGep
Ares
13,152
242
0
0
10,345
15,113
0
5,900
3,983
17,352
0
W
Izanami
myogin
Izanami
10,564
5,706
0
1,360
5,678
1,905
0
2,581
3,097
0
49,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,091
Gold Earned
45,626
199
Minions Killed
190
5
Camps Cleared
10
1,074,639
Distance Traveled
952,090
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,592
959
13
1
0
261,113
0
L
Loki
9,523
952
32
3
6
217,930
0
L
Heimdallr
8,598
860
32
3
3
183,020
0
L
Xing Tian
9,486
949
31
3
1
193,723
3
W
Odin
10,110
1,011
19
2
1
253,239
1
L
Discordia
8,488
849
21
2
0
156,941
0
L
Scylla
9,531
953
74
7
0
200,476
0
W
Poseidon
8,976
898
61
6
0
184,183
0
W
Ares
9,768
977
6
1
1
185,444
0
W
Izanami
10,645
1,065
100
10
3
190,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role