Player Matchup

Ymir
Ymir
BlaCkXRipper
Ymir
Level 106
God Stats
24W - 29L
1,560 SR
Queue Stats
675W - 658L
1,511 Elo+
Party 1
Loki
Loki
InspectreSnipz
Loki
Level 36
God Stats
0W - 1L
1,358 SR
Queue Stats
52W - 47L
1,532 Elo+
Party 2
Hachiman
Hachiman
Iron_hornet
Hachiman
Level 78
God Stats
0W - 1L
1,775 SR
Queue Stats
171W - 173L
1,515 Elo+
Party 2
Janus
Janus
everydown52
Janus
Level 50
God Stats
0W - 2L
1,385 SR
Queue Stats
146W - 138L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
platinodelego
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 83L
1,502 Elo+
Party 1
Team Averages
Level 59
1,515 SR
1,512 Elo+

VS

Team Averages
Level 79
1,535 SR
1,489 Elo+
Bellona
Bellona
AkashiSZN
Bellona
Level 33
God Stats
2W - 5L
1,494 SR
Queue Stats
9W - 19L
1,365 Elo+
Solo
Gilgamesh
Gilgamesh
BestNameHD
Gilgamesh
Level 138
God Stats
6W - 2L
1,636 SR
Queue Stats
241W - 220L
1,588 Elo+
Party 3
Danzaburou
Danzaburou
Kasman19
Danzaburou
Level 49
God Stats
4W - 2L
1,507 SR
Queue Stats
61W - 69L
1,392 Elo+
Solo
Ra
Ra
Kriptynitee
Ra
Level 142
God Stats
3W - 4L
1,277 SR
Queue Stats
137W - 121L
1,591 Elo+
Party 3
Yemoja
Yemoja
xBaek-Hyeon-
Yemoja
Level 32
God Stats
2W - 0L
1,763 SR
Queue Stats
73W - 75L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 2
9,583
504
11,007
15,756
8,669
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 2 / 3
9,589
505
10,278
14,010
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Iron_hornet
Hachiman
16
5 / 4 / 2
9,631
507
11,626
11,800
4,055
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 6 / 2
8,436
444
7,519
8,932
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
13
1 / 1 / 1
7,443
392
4,695
12,509
11,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AkashiSZN
Bellona
13
1 / 4 / 5
8,700
458
7,565
17,052
8,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
BestNameHD
Gilgamesh
19
4 / 1 / 3
10,946
576
11,911
18,374
17,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Kasman19
Danzaburou
15
1 / 6 / 3
9,015
474
5,070
12,767
2,907
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
9 / 2 / 4
11,505
606
13,537
14,480
5,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
14
1 / 0 / 8
9,057
477
4,958
9,198
6,748
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
13
Kills
16
16
Deaths
13
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
AkashiSZN
Bellona
1
4
5
0.88
W
Gilgamesh
BestNameHD
Gilgamesh
4
1
3
5.5
L
1
3
2
0.67
L
5
2
3
3.25
L
Hachiman
Iron_hornet
Hachiman
5
4
2
1.5
W
Danzaburou
Kasman19
Danzaburou
1
6
3
0.42
W
9
2
4
5.5
L
1
6
2
0.33
L
Guan Yu
1
1
1
1.5
W
Yemoja
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,125
Damage
43,041
63,007
Taken
71,871
32,078
Mitigated
42,060
18,932
Healing
25,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AkashiSZN
Bellona
7,565
2,928
0
283
17,052
8,535
90
4,580
12,244
0
57,145
W
Gilgamesh
BestNameHD
Gilgamesh
11,911
3,108
215
6,327
18,374
17,968
64
7,712
10,558
9,366
77,686
L
11,007
2,507
0
5,329
15,756
8,669
0
3,251
12,465
68,595
0
L
10,278
1,774
0
3,259
14,010
5,485
263
1,824
12,049
0
65,032
L
Hachiman
Iron_hornet
Hachiman
11,626
5,971
0
3,397
11,800
4,055
740
2,748
8,998
0
71,961
W
Danzaburou
Kasman19
Danzaburou
5,070
2,014
0
2,418
12,767
2,907
1,335
277
12,490
0
56,969
W
13,537
1,144
3,518
5,959
14,480
5,902
450
4,303
9,985
88,953
0
L
7,519
242
0
1,090
8,932
2,812
504
4,980
3,808
52,005
0
L
Guan Yu
4,695
322
1,134
4,723
12,509
11,057
0
6,704
5,584
7,741
28,633
W
Yemoja
4,958
679
4,764
2,133
9,198
6,748
227
2,502
6,626
21,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,682
Gold Earned
49,223
548
Minions Killed
563
0
Camps Cleared
0
1,792,177
Distance Traveled
1,830,855
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,700
458
88
5
0
377,245
0
W
Gilgamesh
10,946
576
164
9
0
368,446
4
L
Ymir
9,583
504
147
8
0
306,705
4
L
Loki
9,589
505
108
6
0
415,082
0
L
Hachiman
9,631
507
121
6
0
333,912
1
W
Danzaburou
9,015
474
99
5
0
332,153
2
W
Ra
11,505
606
171
9
0
389,719
6
L
Janus
8,436
444
105
6
0
340,902
3
L
Guan Yu
7,443
392
67
4
0
395,576
3
W
Yemoja
9,057
477
41
2
0
363,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role