Player Matchup

Olorun
Olorun
BostonBrotha
Olorun
Level 77
God Stats
3W - 0L
1,816 SR
Queue Stats
37W - 30L
1,586 Elo+
Party 1
Ymir
Ymir
Skregg
Ymir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,594 Elo+
Party 1
Sobek
Sobek
WetSocksYummy
Sobek
Level 69
God Stats
2W - 0L
1,733 SR
Queue Stats
11W - 11L
1,521 Elo+
Party 1
Team Averages
Level 58
1,683 SR
1,567 Elo+

VS

Team Averages
Level 59
1,541 SR
1,558 Elo+
Fenrir
Fenrir
RogerIsDed
Fenrir
Level 21
God Stats
2W - 4L
1,414 SR
Queue Stats
14W - 8L
1,634 Elo+
Party 2
Eset
Eset
Sqúíshy
Eset
Level 28
God Stats
0W - 1L
1,539 SR
Queue Stats
2W - 4L
1,520 Elo+
Party 2
Ymir
Ymir
Swiftscar
Ymir
Level 129
God Stats
1W - 1L
1,670 SR
Queue Stats
119W - 82L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
10 / 1 / 6
9,886
824
15,876
5,590
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Skregg
Ymir
13
5 / 2 / 12
9,496
791
10,965
10,158
5,203
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 3 / 15
8,878
740
6,069
11,352
9,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RogerIsDed
Fenrir
9
1 / 8 / 4
7,320
610
5,715
12,975
7,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
11
3 / 3 / 2
7,759
647
8,459
7,047
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
1 / 6 / 5
8,094
675
4,429
16,430
18,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
17
Kills
5
6
Deaths
17
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
10
1
6
13
L
Fenrir
RogerIsDed
Fenrir
1
8
4
0.38
W
Ymir
Skregg
Ymir
5
2
12
5.5
L
Eset
3
3
2
1.33
L
Ymir
1
6
5
0.58
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,910
Damage
18,603
27,100
Taken
36,452
17,235
Mitigated
29,110
11,266
Healing
4,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
15,876
8,124
809
3,292
5,590
2,342
2,279
3,009
2,552
49,042
5,277
L
Fenrir
RogerIsDed
Fenrir
5,715
902
0
410
12,975
7,229
0
11,443
1,169
0
8,786
W
Ymir
Skregg
Ymir
10,965
3,977
0
1,909
10,158
5,203
0
6,301
3,056
20,839
0
L
Eset
8,459
539
1,045
877
7,047
3,098
0
5,834
1,131
27,979
0
L
Ymir
4,429
457
70
1,718
16,430
18,783
0
13,061
3,045
18,009
0
W
6,069
1,064
276
4,980
11,352
9,690
429
4,359
6,718
18,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,260
Gold Earned
23,173
131
Minions Killed
88
6
Camps Cleared
3
645,966
Distance Traveled
559,997
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,886
824
81
7
5
207,335
4
L
Fenrir
7,320
610
13
1
1
156,086
0
W
Ymir
9,496
791
26
2
1
222,621
3
L
Eset
7,759
647
42
4
1
217,639
4
L
Ymir
8,094
675
33
3
1
186,272
4
W
Sobek
8,878
740
24
2
0
216,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role