Player Matchup

Sol
Sol
 
Sol
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Fotzilove
Osiris
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 122L
1,544 Elo+
Solo
Serqet
Serqet
Hypzz
Serqet
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 46L
1,575 Elo+
Solo
Amaterasu
Amaterasu
richardwilman
Amaterasu
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,572 Elo+
Solo
Anubis
Anubis
selfie9
Anubis
Level 148
God Stats
28W - 18L
1,652 SR
Queue Stats
173W - 159L
1,574 Elo+
Solo
Team Averages
Level 95
1,530 SR
1,553 Elo+

VS

Team Averages
Level 112
1,571 SR
1,608 Elo+
Ra
Ra
LagMann
Ra
Level 137
God Stats
21W - 25L
1,476 SR
Queue Stats
683W - 719L
1,526 Elo+
Solo
King Arthur
King Arthur
Pumbahazir
King Arthur
Level 147
God Stats
39W - 39L
1,534 SR
Queue Stats
460W - 456L
1,576 Elo+
Solo
Bacchus
Bacchus
RONNISJR
Bacchus
Level 123
God Stats
15W - 8L
1,656 SR
Queue Stats
255W - 141L
1,674 Elo+
Party 1
Rama
Rama
Wosak
Rama
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,565 Elo+
Solo
Arachne
Arachne
kanjegfabrukenoe
Arachne
Level 26
God Stats
5W - 2L
1,691 SR
Queue Stats
30W - 13L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 3 / 0
7,775
555
7,010
7,215
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Fotzilove
Osiris
10
1 / 4 / 2
7,078
506
5,105
13,275
6,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Hypzz
Serqet
12
1 / 7 / 2
6,884
492
3,422
11,127
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Amaterasu
richardwilman
Amaterasu
14
2 / 4 / 1
7,939
567
7,232
13,181
8,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
selfie9
Anubis
10
1 / 9 / 0
6,541
467
3,082
9,755
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 7
9,973
712
11,295
5,633
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Pumbahazir
King Arthur
14
4 / 3 / 3
8,821
630
10,652
12,068
8,081
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
RONNISJR
Bacchus
12
2 / 2 / 10
7,876
563
4,448
10,468
9,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
Wosak
Rama
15
2 / 2 / 2
8,760
626
2,702
7,630
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
10 / 0 / 6
10,275
734
10,280
12,572
5,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
7
Kills
27
27
Deaths
7
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
L
Osiris
Fotzilove
Osiris
1
4
2
0.5
L
Serqet
Hypzz
Serqet
1
7
2
0.29
W
9
0
7
12.5
W
King Arthur
Pumbahazir
King Arthur
4
3
3
1.83
W
Bacchus
RONNISJR
Bacchus
2
2
10
3.5
W
Rama
Wosak
Rama
2
2
2
1.5
W
10
0
6
13
L
Amaterasu
richardwilman
Amaterasu
2
4
1
0.63
L
Anubis
selfie9
Anubis
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,851
Damage
39,377
54,553
Taken
48,371
26,151
Mitigated
27,093
15,404
Healing
19,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,010
2,862
0
1,450
7,215
2,548
602
2,280
4,935
57,255
6,811
L
Osiris
Fotzilove
Osiris
5,105
1,121
1,282
2,527
13,275
6,893
0
5,764
7,511
0
25,758
L
Serqet
Hypzz
Serqet
3,422
848
0
3,048
11,127
3,919
0
4,973
6,154
0
30,902
W
11,295
1,027
2,040
3,139
5,633
2,043
0
2,174
3,309
75,997
0
W
King Arthur
Pumbahazir
King Arthur
10,652
1,002
0
3,486
12,068
8,081
12
593
10,806
7,027
46,104
W
Bacchus
RONNISJR
Bacchus
4,448
440
0
2,667
10,468
9,698
0
3,098
7,138
11,452
0
W
Rama
Wosak
Rama
2,702
2,409
0
3,776
7,630
2,143
522
3,512
4,118
0
64,897
W
10,280
7,152
0
4,281
12,572
5,128
0
2,627
9,860
0
88,307
L
Amaterasu
richardwilman
Amaterasu
7,232
2,394
552
5,161
13,181
8,438
248
1,350
11,831
0
46,374
L
Anubis
selfie9
Anubis
3,082
202
0
1,384
9,755
4,353
0
3,647
6,108
38,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,217
Gold Earned
45,705
423
Minions Killed
493
0
Camps Cleared
0
1,337,457
Distance Traveled
1,524,116
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,775
555
130
9
0
273,528
3
L
Osiris
7,078
506
51
4
0
266,677
4
L
Serqet
6,884
492
63
5
0
300,195
1
W
Ra
9,973
712
126
9
0
324,719
1
W
King Arthur
8,821
630
95
7
0
287,969
0
W
Bacchus
7,876
563
9
1
0
272,594
6
W
Rama
8,760
626
134
10
0
270,576
3
W
Arachne
10,275
734
129
9
0
368,258
6
L
Amaterasu
7,939
567
99
7
0
291,030
3
L
Anubis
6,541
467
80
6
0
206,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role