Player Matchup

Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Metenite
Tiamat
Level 160
God Stats
7W - 13L
1,525 SR
Queue Stats
573W - 588L
1,573 Elo+
Solo
Zeus
Zeus
haxomg
Zeus
Level 156
God Stats
16W - 4L
1,821 SR
Queue Stats
315W - 345L
1,504 Elo+
Party 1
Mulan
Mulan
pol2812
Mulan
Level 129
God Stats
2W - 2L
1,552 SR
Queue Stats
117W - 113L
1,560 Elo+
Solo
Kuzenbo
Kuzenbo
rpz2
Kuzenbo
Level 127
God Stats
2W - 3L
1,599 SR
Queue Stats
169W - 186L
1,483 Elo+
Party 1
Team Averages
Level 143
1,599 SR
1,524 Elo+

VS

Team Averages
Level 131
1,521 SR
1,546 Elo+
Hades
Hades
 
Hades
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Kifwêt
Chiron
Level 128
God Stats
6W - 3L
1,642 SR
Queue Stats
477W - 391L
1,585 Elo+
Party 2
Heimdallr
Heimdallr
KoteMalinnik
Heimdallr
Level 115
God Stats
1W - 3L
1,140 SR
Queue Stats
183W - 179L
1,526 Elo+
Solo
Cabrakan
Cabrakan
SandwichAuJambon
Cabrakan
Level 108
God Stats
2W - 1L
1,619 SR
Queue Stats
383W - 300L
1,532 Elo+
Party 2
Zeus
Zeus
Tialeh
Zeus
Level 147
God Stats
5W - 2L
1,707 SR
Queue Stats
518W - 441L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
6 / 6 / 8
10,004
715
18,915
15,855
7,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Metenite
Tiamat
19
9 / 1 / 13
11,129
795
13,109
12,371
15,513
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
haxomg
Zeus
16
6 / 7 / 11
10,120
723
20,937
14,698
5,809
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
pol2812
Mulan
17
0 / 5 / 12
9,363
669
8,402
20,127
24,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
rpz2
Kuzenbo
15
2 / 5 / 12
8,821
630
7,496
19,524
28,279
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
2 / 6 / 16
10,076
720
11,459
18,547
20,906
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
Kifwêt
Chiron
19
5 / 2 / 14
11,256
804
20,343
12,401
5,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
KoteMalinnik
Heimdallr
20
11 / 5 / 7
11,848
846
17,755
15,649
7,996
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 6 / 17
10,766
769
9,112
20,755
30,411
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zeus
Tialeh
Zeus
16
4 / 4 / 10
10,349
739
18,752
10,671
4,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
88
23
Kills
24
24
Deaths
23
56
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
6
8
1.67
W
Hades
 
Hades
2
6
16
1.67
W
Chiron
Kifwêt
Chiron
5
2
14
6
W
Heimdallr
KoteMalinnik
Heimdallr
11
5
7
2.9
L
Tiamat
Metenite
Tiamat
9
1
13
15.5
W
2
6
17
1.75
W
Zeus
Tialeh
Zeus
4
4
10
2.25
L
Zeus
haxomg
Zeus
6
7
11
1.64
L
Mulan
pol2812
Mulan
0
5
12
1.2
L
Kuzenbo
rpz2
Kuzenbo
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,859
Damage
77,421
82,575
Taken
78,023
81,719
Mitigated
69,063
29,248
Healing
32,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
18,915
7,421
1,308
3,145
15,855
7,435
406
7,879
7,736
0
39,331
W
Hades
 
Hades
11,459
948
1,727
3,636
18,547
20,906
754
11,046
7,388
25,491
0
W
Chiron
Kifwêt
Chiron
20,343
6,112
5,858
6,488
12,401
5,247
2,365
7,021
5,310
0
39,449
W
Heimdallr
KoteMalinnik
Heimdallr
17,755
7,048
2,663
3,604
15,649
7,996
1,778
7,447
7,997
0
47,255
L
Tiamat
Metenite
Tiamat
13,109
1,293
2,404
4,869
12,371
15,513
32
5,340
6,784
31,905
0
W
9,112
628
2,954
2,622
20,755
30,411
224
9,207
11,355
16,297
0
W
Zeus
Tialeh
Zeus
18,752
1,293
690
2,239
10,671
4,503
782
6,821
3,727
33,729
0
L
Zeus
haxomg
Zeus
20,937
1,797
1,391
2,769
14,698
5,809
147
8,936
5,572
29,700
0
L
Mulan
pol2812
Mulan
8,402
1,098
3,123
5,071
20,127
24,683
0
7,607
12,217
0
21,755
L
Kuzenbo
rpz2
Kuzenbo
7,496
1,825
1,367
3,801
19,524
28,279
22
8,211
10,934
10,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,437
Gold Earned
54,295
151
Minions Killed
194
0
Camps Cleared
0
1,257,059
Distance Traveled
1,208,531
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,004
715
42
3
0
269,830
0
W
Hades
10,076
720
36
3
0
227,410
2
W
Chiron
11,256
804
44
3
0
221,170
0
W
Heimdallr
11,848
846
66
5
0
249,118
3
L
Tiamat
11,129
795
42
3
0
249,526
0
W
Cabrakan
10,766
769
12
1
0
246,241
0
W
Zeus
10,349
739
36
3
0
264,592
1
L
Zeus
10,120
723
36
3
0
216,154
2
L
Mulan
9,363
669
26
2
0
292,571
5
L
Kuzenbo
8,821
630
5
0
0
228,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role