Player Matchup

Gilgamesh
Gilgamesh
KalLife
Gilgamesh
Level 88
God Stats
29W - 36L
1,445 SR
Queue Stats
479W - 586L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
Yanluz01
Baron Samedi
Level 107
God Stats
128W - 102L
1,588 SR
Queue Stats
548W - 641L
1,426 Elo+
Solo
Neith
Neith
freedom2game21
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
mindoc
Mercury
Level 85
God Stats
47W - 35L
1,604 SR
Queue Stats
455W - 535L
1,436 Elo+
Solo
Fafnir
Fafnir
scorch20
Fafnir
Level 45
God Stats
1W - 1L
1,712 SR
Queue Stats
92W - 130L
1,345 Elo+
Solo
Team Averages
Level 74
1,570 SR
1,427 Elo+

VS

Team Averages
Level 78
1,565 SR
1,434 Elo+
Aphrodite
Aphrodite
BestAnubisNA69
Aphrodite
Level 64
God Stats
4W - 1L
1,919 SR
Queue Stats
14W - 11L
1,373 Elo+
Party 1
Chiron
Chiron
RellikZero
Chiron
Level 78
God Stats
7W - 1L
1,529 SR
Queue Stats
44W - 39L
1,434 Elo+
Party 1
Anubis
Anubis
TheRebeLeader
Anubis
Level 80
God Stats
2W - 0L
1,461 SR
Queue Stats
45W - 38L
1,452 Elo+
Solo
Olorun
Olorun
YesMaamxox
Olorun
Level 103
God Stats
26W - 20L
1,537 SR
Queue Stats
243W - 282L
1,396 Elo+
Solo
Erlang Shen
Erlang Shen
anslot16
Erlang Shen
Level 67
God Stats
3W - 2L
1,379 SR
Queue Stats
33W - 27L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KalLife
Gilgamesh
11
2 / 3 / 1
6,870
491
5,411
10,992
10,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Yanluz01
Baron Samedi
11
2 / 3 / 1
6,928
495
10,808
8,097
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 1
5,806
415
3,997
6,800
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
mindoc
Mercury
14
2 / 3 / 0
7,707
551
2,831
10,878
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
scorch20
Fafnir
9
1 / 5 / 0
5,933
424
3,324
10,710
9,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BestAnubisNA69
Aphrodite
12
1 / 0 / 10
7,544
539
6,114
5,703
4,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
RellikZero
Chiron
13
8 / 1 / 3
8,327
595
8,471
9,300
3,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
3 / 1 / 4
8,066
576
6,886
7,207
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
YesMaamxox
Olorun
14
3 / 2 / 0
8,055
575
4,571
9,325
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
anslot16
Erlang Shen
13
3 / 3 / 1
8,026
573
6,643
7,607
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
7
Kills
18
18
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BestAnubisNA69
Aphrodite
1
0
10
6
L
Gilgamesh
KalLife
Gilgamesh
2
3
1
0.83
W
Chiron
RellikZero
Chiron
8
1
3
9.5
W
3
1
4
5
L
Baron Samedi
Yanluz01
Baron Samedi
2
3
1
0.83
W
Olorun
YesMaamxox
Olorun
3
2
0
1.5
W
Erlang Shen
anslot16
Erlang Shen
3
3
1
1.17
L
0
4
1
0.13
L
Mercury
mindoc
Mercury
2
3
0
0.67
L
Fafnir
scorch20
Fafnir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,371
Damage
32,685
47,477
Taken
39,142
29,603
Mitigated
18,481
12,920
Healing
21,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BestAnubisNA69
Aphrodite
6,114
1,464
2,815
3,995
5,703
4,476
693
1,969
3,706
19,720
0
L
Gilgamesh
KalLife
Gilgamesh
5,411
1,540
0
3,530
10,992
10,425
0
1,103
9,889
0
29,211
W
Chiron
RellikZero
Chiron
8,471
3,000
663
2,880
9,300
3,158
1,939
3,717
5,451
0
45,107
W
6,886
487
0
3,826
7,207
3,027
0
1,903
5,114
39,712
0
L
Baron Samedi
Yanluz01
Baron Samedi
10,808
309
85
2,475
8,097
3,889
195
4,911
3,186
40,601
0
W
Olorun
YesMaamxox
Olorun
4,571
2,021
0
4,209
9,325
3,611
1,254
5,894
3,054
43,748
3,987
W
Erlang Shen
anslot16
Erlang Shen
6,643
3,335
0
3,417
7,607
4,209
472
0
7,213
0
33,570
L
3,997
1,765
0
801
6,800
2,742
0
2,439
4,361
0
23,686
L
Mercury
mindoc
Mercury
2,831
1,207
0
4,425
10,878
2,760
0
4,224
6,654
0
56,983
L
Fafnir
scorch20
Fafnir
3,324
752
0
1,604
10,710
9,787
0
4,439
6,271
16,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,244
Gold Earned
40,018
328
Minions Killed
345
0
Camps Cleared
0
1,256,694
Distance Traveled
1,314,786
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,544
539
31
2
0
245,956
5
L
Gilgamesh
6,870
491
61
4
0
267,570
1
W
Chiron
8,327
595
83
6
0
271,990
5
W
Anubis
8,066
576
80
6
0
265,586
3
L
Baron Samedi
6,928
495
68
5
0
243,443
4
W
Olorun
8,055
575
84
6
0
249,129
7
W
Erlang Shen
8,026
573
67
5
0
282,125
2
L
Neith
5,806
415
56
4
0
244,143
4
L
Mercury
7,707
551
121
9
0
269,159
0
L
Fafnir
5,933
424
22
2
0
232,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role