Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
 
Persephone
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Maximys2003
Chaac
Level 41
God Stats
1W - 1L
1,674 SR
Queue Stats
35W - 47L
1,438 Elo+
Party 1
Jing Wei
Jing Wei
Ogni Flitzkacke
Jing Wei
Level 140
God Stats
6W - 3L
1,702 SR
Queue Stats
308W - 328L
1,410 Elo+
Party 2
Neith
Neith
SanCry
Neith
Level 68
God Stats
2W - 3L
1,414 SR
Queue Stats
87W - 81L
1,479 Elo+
Party 1
Team Averages
Level 111
1,558 SR
1,465 Elo+

VS

Team Averages
Level 101
1,373 SR
1,430 Elo+
Hera
Hera
Farga
Hera
Level 120
God Stats
1W - 1L
1,272 SR
Queue Stats
15W - 26L
1,366 Elo+
Solo
Vulcan
Vulcan
KuroFelidae
Vulcan
Level 108
God Stats
2W - 1L
1,357 SR
Queue Stats
121W - 90L
1,522 Elo+
Party 3
Jormungandr
Jormungandr
LeprechaunLuigh
Jormungandr
Level 89
God Stats
1W - 0L
1,249 SR
Queue Stats
73W - 44L
1,534 Elo+
Party 3
Arachne
Arachne
TerraKami
Arachne
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,267 Elo+
Party 3
Xbalanque
Xbalanque
amid77
Xbalanque
Level 160
God Stats
10W - 10L
1,489 SR
Queue Stats
725W - 795L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
7 / 9 / 9
11,867
698
13,868
17,194
7,095
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
 
Persephone
17
1 / 4 / 8
10,751
632
13,074
13,632
4,827
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 9 / 11
11,592
682
14,910
23,703
21,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
18
3 / 6 / 7
11,043
650
9,535
14,810
5,282
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
SanCry
Neith
20
7 / 5 / 9
12,290
723
16,383
19,917
8,145
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Farga
Hera
20
4 / 4 / 22
12,608
742
12,343
10,117
3,512
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
19
7 / 6 / 16
12,711
748
22,901
12,246
4,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
LeprechaunLuigh
Jormungandr
20
7 / 4 / 17
13,430
790
19,562
22,027
28,617
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
TerraKami
Arachne
20
10 / 5 / 19
14,285
840
11,677
15,813
6,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
amid77
Xbalanque
19
5 / 6 / 22
12,297
723
15,152
14,821
6,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
129
24
Kills
33
33
Deaths
25
44
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
9
9
1.28
L
Persephone
 
Persephone
1
4
8
1.25
W
Hera
Farga
Hera
4
4
22
3.75
W
Vulcan
7
6
16
2.5
W
Jormungandr
LeprechaunLuigh
Jormungandr
7
4
17
3.88
L
6
9
11
1.28
L
Jing Wei
3
6
7
1.08
L
Neith
SanCry
Neith
7
5
9
2.3
W
Arachne
TerraKami
Arachne
10
5
19
3.9
W
Xbalanque
amid77
Xbalanque
5
6
22
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,770
Damage
81,635
89,256
Taken
75,024
46,689
Mitigated
49,828
28,215
Healing
26,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,868
2,140
1,566
1,502
17,194
7,095
0
10,671
6,523
0
22,445
L
Persephone
 
Persephone
13,074
898
1,355
3,774
13,632
4,827
351
10,101
3,527
40,461
0
W
Hera
Farga
Hera
12,343
1,534
3,143
2,177
10,117
3,512
749
1,716
8,252
30,408
0
W
Vulcan
22,901
8,900
3,706
1,576
12,246
4,869
451
1,654
10,525
40,459
0
W
Jormungandr
LeprechaunLuigh
Jormungandr
19,562
3,029
1,905
3,906
22,027
28,617
233
4,805
16,837
51,819
0
L
14,910
2,048
570
5,579
23,703
21,340
617
11,124
12,579
5,204
28,400
L
Jing Wei
9,535
6,793
1,858
1,444
14,810
5,282
537
9,648
5,162
0
32,096
L
Neith
SanCry
Neith
16,383
7,075
2,999
7,568
19,917
8,145
70
13,259
6,658
0
48,629
W
Arachne
TerraKami
Arachne
11,677
7,656
438
3,778
15,813
6,332
1,290
4,708
10,604
0
19,372
W
Xbalanque
amid77
Xbalanque
15,152
7,266
3,100
3,010
14,821
6,498
3,450
2,045
12,736
0
27,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,543
Gold Earned
65,331
231
Minions Killed
184
0
Camps Cleared
0
1,412,951
Distance Traveled
1,646,235
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,867
698
17
1
0
263,111
2
L
Persephone
10,751
632
58
3
0
301,034
1
W
Hera
12,608
742
37
2
0
369,472
1
W
Vulcan
12,711
748
50
3
0
321,298
0
W
Jormungandr
13,430
790
52
3
0
320,422
0
L
Chaac
11,592
682
38
2
0
268,623
0
L
Jing Wei
11,043
650
54
3
0
289,297
2
L
Neith
12,290
723
64
4
0
290,886
0
W
Arachne
14,285
840
12
1
0
350,270
1
W
Xbalanque
12,297
723
33
2
0
284,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role