Player Matchup

Neith
Neith
Cannibal_GirI201
Neith
Level 12
God Stats
5W - 4L
1,508 SR
Queue Stats
5W - 5L
1,461 Elo+
Party 2
Sylvanus
Sylvanus
RESPWANABELS
Sylvanus
Level 104
God Stats
14W - 14L
1,499 SR
Queue Stats
66W - 87L
1,419 Elo+
Party 2
Vamana
Vamana
Ragna_Gamma
Vamana
Level 108
God Stats
1W - 2L
1,466 SR
Queue Stats
153W - 163L
1,403 Elo+
Party 2
Hun Batz
Hun Batz
vX-temp207_-
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Scylla
Scylla
zlZombi-
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,648 Elo+
Party 2
Team Averages
Level 49
1,495 SR
1,486 Elo+

VS

Team Averages
Level 67
1,483 SR
1,470 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
HamaKurdGamer
Mercury
Level 47
God Stats
4W - 5L
1,388 SR
Queue Stats
64W - 73L
1,424 Elo+
Party 1
Chaac
Chaac
IM-_-FlaSh03
Chaac
Level 69
God Stats
1W - 0L
1,525 SR
Queue Stats
100W - 130L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 0
5,322
532
2,343
4,686
892
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
RESPWANABELS
Sylvanus
8
0 / 2 / 2
4,661
466
1,653
4,914
3,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
9
0 / 4 / 0
5,206
521
5,668
10,539
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
vX-temp207_-
Hun Batz
9
1 / 3 / 1
5,344
534
1,432
5,574
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
zlZombi-
Scylla
8
1 / 4 / 0
4,483
448
1,259
3,485
1,059
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
5 / 1 / 5
7,098
710
6,037
5,408
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
 
Danzaburou
11
3 / 1 / 1
6,283
628
2,739
4,779
1,660
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
 
Ares
10
2 / 1 / 4
6,069
607
1,710
4,862
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
10
3 / 2 / 3
6,117
612
2,729
6,262
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 1 / 2
6,606
661
5,420
8,532
5,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
16
16
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
5
7.5
W
Danzaburou
 
Danzaburou
3
1
1
3.5
W
Ares
 
Ares
2
1
4
4
L
3
3
0
1
W
Mercury
3
2
3
2.25
W
3
1
2
4
L
Sylvanus
RESPWANABELS
Sylvanus
0
2
2
0.5
L
Vamana
0
4
0
0
L
Hun Batz
vX-temp207_-
Hun Batz
1
3
1
0.5
L
Scylla
zlZombi-
Scylla
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,355
Damage
18,635
29,198
Taken
29,843
14,538
Mitigated
16,803
8,234
Healing
15,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,037
1,256
0
3,446
5,408
4,093
680
1,291
4,117
30,167
7,708
W
Danzaburou
 
Danzaburou
2,739
1,614
133
1,471
4,779
1,660
0
733
4,046
0
42,076
W
Ares
 
Ares
1,710
136
361
1,833
4,862
3,757
77
791
4,032
18,587
0
L
2,343
960
0
509
4,686
892
0
510
4,176
0
17,524
W
Mercury
2,729
1,069
154
2,584
6,262
1,949
0
287
5,936
0
28,654
W
5,420
1,751
0
5,325
8,532
5,344
608
0
7,857
0
31,921
L
Sylvanus
RESPWANABELS
Sylvanus
1,653
532
438
1,711
4,914
3,905
0
1,288
3,626
15,696
0
L
Vamana
5,668
1,778
0
3,863
10,539
6,665
0
1,404
9,135
0
27,630
L
Hun Batz
vX-temp207_-
Hun Batz
1,432
217
0
1,713
5,574
2,017
0
1,746
3,828
0
18,468
L
Scylla
zlZombi-
Scylla
1,259
760
0
0
3,485
1,059
287
2,357
1,128
11,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,016
Gold Earned
32,173
196
Minions Killed
331
0
Camps Cleared
0
882,718
Distance Traveled
1,076,910
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,098
710
72
7
0
184,969
0
W
Danzaburou
6,283
628
90
9
0
187,673
1
W
Ares
6,069
607
28
3
0
221,596
3
L
Neith
5,322
532
36
4
0
168,208
0
W
Mercury
6,117
612
73
7
0
259,305
4
W
Chaac
6,606
661
68
7
0
223,367
2
L
Sylvanus
4,661
466
36
4
0
190,876
5
L
Vamana
5,206
521
52
5
0
187,184
2
L
Hun Batz
5,344
534
53
5
0
191,917
0
L
Scylla
4,483
448
19
2
0
144,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role