Player Matchup

Arachne
Arachne
Kumies
Arachne
Level 123
God Stats
17W - 9L
1,655 SR
Queue Stats
257W - 244L
1,586 Elo+
Solo
Ganesha
Ganesha
SHMOELY
Ganesha
Level 156
God Stats
11W - 11L
1,570 SR
Queue Stats
137W - 125L
1,576 Elo+
Party 3
Odin
Odin
TheMoneyShot687
Odin
Level 149
God Stats
3W - 2L
1,434 SR
Queue Stats
362W - 356L
1,562 Elo+
Solo
Hachiman
Hachiman
surealright
Hachiman
Level 51
God Stats
1W - 0L
1,849 SR
Queue Stats
23W - 13L
1,607 Elo+
Party 3
Merlin
Merlin
xGUT BUSTERx
Merlin
Level 106
God Stats
1W - 2L
1,301 SR
Queue Stats
188W - 188L
1,583 Elo+
Solo
Team Averages
Level 117
1,562 SR
1,583 Elo+

VS

Team Averages
Level 115
1,520 SR
1,551 Elo+
Horus
Horus
CareFreeGaming
Horus
Level 105
God Stats
1W - 7L
1,237 SR
Queue Stats
131W - 140L
1,536 Elo+
Party 1
Da Ji
Da Ji
Cholike
Da Ji
Level 110
God Stats
62W - 77L
1,550 SR
Queue Stats
397W - 374L
1,522 Elo+
Party 2
Guan Yu
Guan Yu
Dal10twojack
Guan Yu
Level 145
God Stats
4W - 4L
1,603 SR
Queue Stats
203W - 217L
1,509 Elo+
Party 1
Sol
Sol
PSNtookMyNAME
Sol
Level 55
God Stats
7W - 5L
1,601 SR
Queue Stats
133W - 89L
1,669 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
x2eZ MaJiiN x
Ah Muzen Cab
Level 160
God Stats
18W - 15L
1,610 SR
Queue Stats
1,305W - 1,174L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kumies
Arachne
4
1 / 0 / 0
3,232
646
712
1,729
525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
SHMOELY
Ganesha
5
0 / 0 / 0
3,430
686
0
901
331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 0 / 0
4,039
808
2,260
3,324
1,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
surealright
Hachiman
6
0 / 0 / 1
3,416
683
379
1,126
232
Mace

Mace

+10
Physical Power

Merlin
6
0 / 1 / 0
3,594
719
175
1,918
351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
2,956
591
0
2,222
875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Cholike
Da Ji
6
1 / 0 / 0
3,531
706
1,185
2,586
597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Dal10twojack
Guan Yu
6
0 / 1 / 0
3,458
692
1,611
3,403
1,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

1
0 / 0 / 0
2,454
491
0
0
0
Ah Muzen Cab
x2eZ MaJiiN x
Ah Muzen Cab
7
0 / 0 / 1
3,757
751
742
1,003
213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Da Ji
Cholike
Da Ji
1
0
0
1
L
Guan Yu
Dal10twojack
Guan Yu
0
1
0
0
W
Arachne
Kumies
Arachne
1
0
0
1
L
0
0
0
0
W
Ganesha
SHMOELY
Ganesha
0
0
0
0
W
1
0
0
1
W
Hachiman
surealright
Hachiman
0
0
1
0.5
L
Ah Muzen Cab
x2eZ MaJiiN x
Ah Muzen Cab
0
0
1
0.5
W
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,526
Damage
3,538
8,998
Taken
9,214
2,617
Mitigated
2,990
3,479
Healing
3,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
149
2,222
875
0
0
2,222
0
5,923
L
Da Ji
Cholike
Da Ji
1,185
396
0
1,624
2,586
597
0
75
2,479
0
12,881
L
Guan Yu
Dal10twojack
Guan Yu
1,611
370
0
1,311
3,403
1,305
0
0
3,130
0
12,198
W
Arachne
Kumies
Arachne
712
532
0
603
1,729
525
0
0
1,729
0
9,644
L
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
SHMOELY
Ganesha
0
0
0
397
901
331
0
0
901
5,911
0
W
2,260
675
0
1,508
3,324
1,178
0
0
3,324
0
16,416
W
Hachiman
surealright
Hachiman
379
116
0
471
1,126
232
0
0
1,126
0
16,569
L
Ah Muzen Cab
x2eZ MaJiiN x
Ah Muzen Cab
742
0
0
765
1,003
213
0
28
935
0
19,193
W
Merlin
175
0
0
500
1,918
351
0
0
1,918
15,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,711
Gold Earned
16,156
165
Minions Killed
114
0
Camps Cleared
0
496,195
Distance Traveled
405,152
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
2,956
591
6
1
0
68,760
0
L
Da Ji
3,531
706
38
8
0
117,129
3
L
Guan Yu
3,458
692
29
6
0
109,339
1
W
Arachne
3,232
646
26
5
0
110,547
2
L
Sol
2,454
491
0
0
0
0
0
W
Ganesha
3,430
686
2
0
0
96,577
1
W
Odin
4,039
808
42
8
0
109,081
0
W
Hachiman
3,416
683
51
10
0
92,557
0
L
Ah Muzen Cab
3,757
751
41
8
0
109,924
2
W
Merlin
3,594
719
44
9
0
87,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role