Player Matchup

Jormungandr
Jormungandr
Hate to run
Jormungandr
Level 28
God Stats
3W - 2L
1,675 SR
Queue Stats
3W - 4L
1,367 Elo+
Party 2
Cupid
Cupid
P_Ambrose
Cupid
Level 63
God Stats
3W - 5L
1,331 SR
Queue Stats
111W - 189L
1,223 Elo+
Party 1
Pele
Pele
dakskul
Pele
Level 56
God Stats
8W - 16L
1,398 SR
Queue Stats
56W - 97L
1,271 Elo+
Party 2
Bellona
Bellona
theonlyarth
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 25L
924 Elo+
Party 1
Sol
Sol
thriller5105
Sol
Level 67
God Stats
2W - 4L
1,477 SR
Queue Stats
111W - 134L
1,317 Elo+
Solo
Team Averages
Level 46
1,476 SR
1,220 Elo+

VS

Team Averages
Level 102
1,393 SR
1,315 Elo+
Cthulhu
Cthulhu
Elgreyfoxx
Cthulhu
Level 156
God Stats
4W - 7L
1,447 SR
Queue Stats
444W - 482L
1,353 Elo+
Solo
Hera
Hera
GardenSumo6
Hera
Level 65
God Stats
2W - 4L
1,244 SR
Queue Stats
142W - 184L
1,296 Elo+
Party 3
Charybdis
Charybdis
LightxFox
Charybdis
Level 125
God Stats
56W - 54L
1,519 SR
Queue Stats
814W - 959L
1,351 Elo+
Solo
Serqet
Serqet
TeamRwico
Serqet
Level 107
God Stats
17W - 28L
1,336 SR
Queue Stats
388W - 476L
1,268 Elo+
Solo
Gilgamesh
Gilgamesh
Wolfblood1012
Gilgamesh
Level 57
God Stats
10W - 13L
1,419 SR
Queue Stats
101W - 113L
1,305 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Hate to run
Jormungandr
11
0 / 6 / 4
7,159
358
7,913
13,775
9,842
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
P_Ambrose
Cupid
12
1 / 7 / 1
7,277
364
7,917
15,650
4,306
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
dakskul
Pele
16
7 / 7 / 1
10,128
506
9,638
19,115
5,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
theonlyarth
Bellona
13
0 / 7 / 5
7,593
380
3,461
15,251
14,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 7 / 1
10,030
502
14,595
14,777
5,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Elgreyfoxx
Cthulhu
15
4 / 2 / 12
11,095
555
12,407
22,190
28,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
10 / 2 / 5
11,172
559
12,055
11,738
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
LightxFox
Charybdis
17
3 / 4 / 10
10,831
542
12,993
17,848
6,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
TeamRwico
Serqet
17
1 / 2 / 5
10,490
525
4,582
14,700
6,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Wolfblood1012
Gilgamesh
19
16 / 2 / 5
12,871
644
20,660
15,454
9,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
11
Kills
34
34
Deaths
12
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Elgreyfoxx
Cthulhu
4
2
12
5
W
10
2
5
6.25
L
Jormungandr
Hate to run
Jormungandr
0
6
4
0.33
W
Charybdis
LightxFox
Charybdis
3
4
10
2
L
Cupid
P_Ambrose
Cupid
1
7
1
0.21
W
Serqet
TeamRwico
Serqet
1
2
5
1.75
W
Gilgamesh
Wolfblood1012
Gilgamesh
16
2
5
9.25
L
Pele
dakskul
Pele
7
7
1
1.07
L
Bellona
theonlyarth
Bellona
0
7
5
0.36
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,524
Damage
62,697
78,568
Taken
81,930
40,001
Mitigated
55,839
16,861
Healing
23,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Elgreyfoxx
Cthulhu
12,407
883
1,757
8,163
22,190
28,854
1,431
5,052
17,138
49,496
0
W
12,055
2,615
0
716
11,738
4,632
721
5,171
6,567
57,820
0
L
Jormungandr
Hate to run
Jormungandr
7,913
769
0
805
13,775
9,842
0
4,046
9,391
28,656
0
W
Charybdis
LightxFox
Charybdis
12,993
6,521
681
8,146
17,848
6,822
2,124
3,591
14,257
0
94,673
L
Cupid
P_Ambrose
Cupid
7,917
3,797
21
5,417
15,650
4,306
0
7,697
7,790
0
38,932
W
Serqet
TeamRwico
Serqet
4,582
980
0
2,436
14,700
6,041
1,786
3,390
11,310
0
77,316
W
Gilgamesh
Wolfblood1012
Gilgamesh
20,660
4,920
0
2,060
15,454
9,490
2,132
4,740
10,714
0
71,111
L
Pele
dakskul
Pele
9,638
1,628
0
4,435
19,115
5,677
0
4,681
14,114
0
53,911
L
Bellona
theonlyarth
Bellona
3,461
817
0
2,797
15,251
14,979
0
3,229
11,251
0
20,623
L
14,595
2,763
0
3,386
14,777
5,197
0
4,370
9,513
62,863
5,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,187
Gold Earned
56,459
331
Minions Killed
534
0
Camps Cleared
0
1,731,062
Distance Traveled
1,853,515
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,095
555
52
3
0
373,849
4
W
Hera
11,172
559
93
5
0
368,303
1
L
Jormungandr
7,159
358
33
2
0
344,591
2
W
Charybdis
10,831
542
159
8
0
326,810
1
L
Cupid
7,277
364
58
3
0
326,693
0
W
Serqet
10,490
525
107
5
0
403,507
3
W
Gilgamesh
12,871
644
123
6
0
381,046
0
L
Pele
10,128
506
89
4
0
380,124
1
L
Bellona
7,593
380
38
2
0
346,721
0
L
Sol
10,030
502
113
6
0
332,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role