Player Matchup

Zhong Kui
Zhong Kui
Burakboom
Zhong Kui
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,376 Elo+
Party 4
Sol
Sol
DYN4MllX
Sol
Level 68
God Stats
34W - 27L
1,569 SR
Queue Stats
149W - 160L
1,474 Elo+
Party 1
Merlin
Merlin
ESAVUL
Merlin
Level 82
God Stats
71W - 52L
1,590 SR
Queue Stats
268W - 290L
1,443 Elo+
Party 4
Horus
Horus
Loetsius
Horus
Level 142
God Stats
2W - 2L
1,400 SR
Queue Stats
51W - 59L
1,436 Elo+
Party 1
Thanatos
Thanatos
MapuxyaH
Thanatos
Level 66
God Stats
4W - 3L
1,434 SR
Queue Stats
21W - 19L
1,465 Elo+
Solo
Team Averages
Level 75
1,499 SR
1,438 Elo+

VS

Team Averages
Level 66
1,589 SR
1,479 Elo+
Kumbhakarna
Kumbhakarna
AntropoGhost
Kumbhakarna
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Csimpifon
Morgan Le Fay
Level 86
God Stats
2W - 3L
1,489 SR
Queue Stats
70W - 88L
1,440 Elo+
Party 3
Arachne
Arachne
GodfridM
Arachne
Level 100
God Stats
7W - 7L
1,661 SR
Queue Stats
267W - 278L
1,457 Elo+
Party 3
Guan Yu
Guan Yu
Petkunas
Guan Yu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
Privaris
Neith
Level 3
God Stats
0W - 2L
1,795 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Burakboom
Zhong Kui
13
1 / 1 / 3
7,898
564
5,741
7,549
6,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 1 / 5
8,034
574
8,261
5,814
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
ESAVUL
Merlin
14
3 / 1 / 3
8,359
597
7,437
6,007
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Loetsius
Horus
13
4 / 0 / 8
8,194
585
4,019
12,171
11,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
MapuxyaH
Thanatos
14
5 / 0 / 3
8,146
582
7,539
7,542
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AntropoGhost
Kumbhakarna
10
0 / 3 / 1
6,063
433
2,376
12,249
9,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Csimpifon
Morgan Le Fay
11
1 / 5 / 0
6,754
482
4,844
9,418
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
GodfridM
Arachne
12
1 / 3 / 1
7,024
502
5,429
9,905
2,806
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Petkunas
Guan Yu
12
0 / 1 / 1
6,551
468
1,728
9,298
4,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Privaris
Neith
11
1 / 5 / 0
6,114
437
5,372
7,023
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
3
3
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AntropoGhost
Kumbhakarna
0
3
1
0.17
W
Zhong Kui
Burakboom
Zhong Kui
1
1
3
2.5
L
Morgan Le Fay
Csimpifon
Morgan Le Fay
1
5
0
0.2
W
4
1
5
6.5
W
Merlin
ESAVUL
Merlin
3
1
3
4.5
L
Arachne
GodfridM
Arachne
1
3
1
0.5
W
Horus
Loetsius
Horus
4
0
8
8
W
Thanatos
MapuxyaH
Thanatos
5
0
3
6.5
L
Guan Yu
Petkunas
Guan Yu
0
1
1
0.5
L
Neith
Privaris
Neith
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,997
Damage
19,749
39,083
Taken
47,893
25,135
Mitigated
21,960
21,434
Healing
10,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AntropoGhost
Kumbhakarna
2,376
58
0
1,660
12,249
9,157
0
5,567
6,608
17,761
0
W
Zhong Kui
Burakboom
Zhong Kui
5,741
620
0
3,198
7,549
6,577
456
709
6,762
45,137
0
L
Morgan Le Fay
Csimpifon
Morgan Le Fay
4,844
351
0
1,368
9,418
2,937
0
5,086
4,030
35,863
0
W
8,261
3,632
0
3,370
5,814
2,298
182
1,396
4,410
52,582
8,152
W
Merlin
ESAVUL
Merlin
7,437
365
0
1,723
6,007
2,176
338
1,932
3,895
58,587
0
L
Arachne
GodfridM
Arachne
5,429
4,256
0
3,205
9,905
2,806
0
2,278
7,601
0
46,068
W
Horus
Loetsius
Horus
4,019
1,360
683
4,149
12,171
11,436
25
2,571
9,384
1,324
21,651
W
Thanatos
MapuxyaH
Thanatos
7,539
1,738
0
8,311
7,542
2,648
0
130
7,412
0
49,679
L
Guan Yu
Petkunas
Guan Yu
1,728
700
42
3,127
9,298
4,158
528
3,828
5,470
0
25,983
L
Neith
Privaris
Neith
5,372
2,259
0
685
7,023
2,902
495
3,846
3,173
0
32,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,631
Gold Earned
32,506
487
Minions Killed
331
0
Camps Cleared
0
1,381,213
Distance Traveled
1,380,115
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,063
433
26
2
0
269,823
4
W
Zhong Kui
7,898
564
112
8
0
259,303
4
L
Morgan Le Fay
6,754
482
77
6
0
272,261
4
W
Sol
8,034
574
103
7
0
255,622
2
W
Merlin
8,359
597
133
10
0
292,802
5
L
Arachne
7,024
502
91
7
0
328,376
3
W
Horus
8,194
585
40
3
0
272,431
6
W
Thanatos
8,146
582
99
7
0
301,055
10
L
Guan Yu
6,551
468
58
4
0
253,782
6
L
Neith
6,114
437
79
6
0
255,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role