Player Matchup

Artemis
Artemis
Big Lilia
Artemis
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
FN Keane
Baron Samedi
Level 78
God Stats
1W - 1L
1,344 SR
Queue Stats
11W - 14L
1,410 Elo+
Party 1
Bellona
Bellona
supportmainnn
Bellona
Level 6
God Stats
4W - 3L
1,789 SR
Queue Stats
4W - 6L
1,333 Elo+
Party 1
Team Averages
Level 29
1,544 SR
1,415 Elo+

VS

Team Averages
Level 36
1,432 SR
1,381 Elo+
Arachne
Arachne
 
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Peresvet1315
Merlin
Level 15
God Stats
10W - 16L
1,383 SR
Queue Stats
14W - 26L
1,287 Elo+
Party 2
Odin
Odin
Rizmulia
Odin
Level 29
God Stats
3W - 3L
1,414 SR
Queue Stats
3W - 5L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Big Lilia
Artemis
12
0 / 7 / 11
9,143
653
2,575
8,419
2,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
FN Keane
Baron Samedi
17
11 / 1 / 13
12,395
885
15,718
12,148
6,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
16
15 / 0 / 6
12,457
890
16,030
10,566
6,889
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
7 / 8 / 0
9,215
658
9,544
13,128
4,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
13
0 / 8 / 8
8,714
622
7,127
12,338
2,588
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
11
0 / 10 / 6
7,939
567
4,623
13,366
4,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
26
Kills
7
8
Deaths
26
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
8
0
0.88
W
Artemis
Big Lilia
Artemis
0
7
11
0.79
W
Baron Samedi
FN Keane
Baron Samedi
11
1
13
17.5
L
Merlin
0
8
8
0.5
L
Odin
0
10
6
0.3
W
Bellona
15
0
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,323
Damage
21,294
31,133
Taken
38,832
16,393
Mitigated
11,597
12,168
Healing
4,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,544
5,142
254
1,928
13,128
4,247
0
5,991
6,957
0
24,338
W
Artemis
Big Lilia
Artemis
2,575
254
0
293
8,419
2,862
120
1,320
7,099
0
10,539
W
Baron Samedi
FN Keane
Baron Samedi
15,718
1,521
1,165
5,391
12,148
6,642
1,340
3,095
9,053
55,664
0
L
Merlin
7,127
271
170
2,019
12,338
2,588
0
5,307
6,736
24,259
0
L
Odin
4,623
1,519
36
291
13,366
4,762
0
3,915
9,166
0
15,488
W
Bellona
16,030
7,488
450
4,869
10,566
6,889
402
2,938
7,628
0
46,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,995
Gold Earned
25,868
179
Minions Killed
108
6
Camps Cleared
5
647,569
Distance Traveled
631,614
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,215
658
37
3
4
235,222
5
W
Artemis
9,143
653
22
2
0
201,062
0
W
Baron Samedi
12,395
885
103
7
2
215,091
1
L
Merlin
8,714
622
40
3
0
194,999
1
L
Odin
7,939
567
31
2
1
201,393
0
W
Bellona
12,457
890
54
4
4
231,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role