Player Matchup

Discordia
Discordia
 
Discordia
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DARKANGEL1617
Gilgamesh
Level 128
God Stats
32W - 26L
1,548 SR
Queue Stats
130W - 131L
1,458 Elo+
Solo
Ymir
Ymir
OcramOibaf
Ymir
Level 108
God Stats
26W - 34L
1,475 SR
Queue Stats
406W - 458L
1,445 Elo+
Solo
Team Averages
Level 101
1,505 SR
1,480 Elo+

VS

Team Averages
Level 59
1,473 SR
1,451 Elo+
Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Ashybashy1507
Artemis
Level 17
God Stats
3W - 4L
1,519 SR
Queue Stats
23W - 40L
1,344 Elo+
Party 1
Chronos
Chronos
MrBorkz
Chronos
Level 52
God Stats
9W - 8L
1,434 SR
Queue Stats
152W - 168L
1,462 Elo+
Party 1
Ymir
Ymir
MysticMonkeyz
Ymir
Level 74
God Stats
3W - 4L
1,396 SR
Queue Stats
164W - 155L
1,472 Elo+
Party 1
Athena
Athena
Raiden9263
Athena
Level 29
God Stats
38W - 35L
1,516 SR
Queue Stats
63W - 64L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
5 / 2 / 3
6,092
609
5,566
4,424
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
 
Anubis
11
0 / 0 / 2
5,999
600
5,966
4,909
2,063
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
 
Sol
10
6 / 0 / 3
5,969
597
6,378
2,639
845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
DARKANGEL1617
Gilgamesh
10
5 / 1 / 3
5,946
595
3,917
5,618
2,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
2 / 0 / 8
5,870
587
3,604
7,585
4,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 2 / 0
5,212
521
2,798
7,808
3,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
8
1 / 3 / 0
5,088
509
2,524
5,477
1,335
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
MrBorkz
Chronos
8
1 / 5 / 0
4,961
496
1,942
6,253
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 1
4,716
472
2,817
7,500
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Raiden9263
Athena
7
0 / 5 / 2
5,011
501
2,908
11,079
3,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
18
Kills
3
3
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
2
3
3.25
W
Anubis
 
Anubis
0
0
2
1
W
Sol
 
Sol
6
0
3
7.5
L
Chaac
 
Chaac
1
2
0
0.5
L
Artemis
1
3
0
0.33
W
Gilgamesh
DARKANGEL1617
Gilgamesh
5
1
3
6.5
L
Chronos
MrBorkz
Chronos
1
5
0
0.2
L
0
3
1
0.17
W
2
0
8
6
L
Athena
Raiden9263
Athena
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,431
Damage
12,989
25,175
Taken
38,117
10,513
Mitigated
13,104
9,571
Healing
8,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,566
265
0
1,456
4,424
1,335
186
2,010
2,272
23,527
0
W
Anubis
 
Anubis
5,966
767
0
2,478
4,909
2,063
0
789
4,120
41,484
0
W
Sol
 
Sol
6,378
2,688
0
1,685
2,639
845
0
350
2,289
27,916
4,993
L
Chaac
 
Chaac
2,798
598
36
3,226
7,808
3,787
0
3,814
3,994
0
26,179
L
Artemis
2,524
1,308
0
454
5,477
1,335
124
3,172
2,281
0
19,962
W
Gilgamesh
DARKANGEL1617
Gilgamesh
3,917
1,133
0
746
5,618
2,020
0
1,611
3,981
0
26,809
L
Chronos
MrBorkz
Chronos
1,942
454
0
540
6,253
1,831
0
2,848
3,076
19,542
0
L
2,817
957
0
570
7,500
2,366
0
3,576
3,776
22,596
0
W
3,604
1,013
333
2,873
7,585
4,250
0
2,701
4,846
12,469
0
L
Athena
Raiden9263
Athena
2,908
1,097
902
2,654
11,079
3,785
68
6,859
4,196
13,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,876
Gold Earned
24,988
256
Minions Killed
217
0
Camps Cleared
0
925,458
Distance Traveled
872,129
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,092
609
42
4
0
184,849
3
W
Anubis
5,999
600
85
9
0
165,095
2
W
Sol
5,969
597
57
6
0
194,458
3
L
Chaac
5,212
521
50
5
0
183,699
1
L
Artemis
5,088
509
44
4
0
159,663
2
W
Gilgamesh
5,946
595
55
6
0
192,199
1
L
Chronos
4,961
496
51
5
0
173,859
0
L
Ymir
4,716
472
51
5
0
176,245
1
W
Ymir
5,870
587
17
2
0
188,857
0
L
Athena
5,011
501
21
2
0
178,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role