Player Matchup

Jing Wei
Jing Wei
CaN0n1yBeOne
Jing Wei
Level 158
God Stats
2W - 0L
1,660 SR
Queue Stats
506W - 521L
1,429 Elo+
Solo
Nu Wa
Nu Wa
Ellanabelle
Nu Wa
Level 106
God Stats
5W - 4L
1,541 SR
Queue Stats
9W - 8L
1,511 Elo+
Party 1
Chaac
Chaac
MomSexer420
Chaac
Level 105
God Stats
6W - 0L
1,675 SR
Queue Stats
51W - 56L
1,463 Elo+
Party 1
Athena
Athena
StiickyBuns
Athena
Level 83
God Stats
1W - 0L
1,157 SR
Queue Stats
5W - 3L
1,535 Elo+
Party 1
Chang'e
Chang'e
shuoe
Chang'e
Level 136
God Stats
2W - 3L
1,576 SR
Queue Stats
33W - 15L
1,687 Elo+
Party 1
Team Averages
Level 118
1,522 SR
1,525 Elo+

VS

Team Averages
Level 139
1,617 SR
1,456 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Chei6426
Atlas
Level 129
God Stats
0W - 2L
1,587 SR
Queue Stats
5W - 13L
1,308 Elo+
Solo
Gilgamesh
Gilgamesh
RevenantRam90
Gilgamesh
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,540 Elo+
Party 2
Vulcan
Vulcan
Super_Nurd
Vulcan
Level 149
God Stats
20W - 15L
1,605 SR
Queue Stats
249W - 271L
1,454 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
thereelsniperboy
Ah Muzen Cab
Level 149
God Stats
4W - 1L
1,892 SR
Queue Stats
38W - 43L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CaN0n1yBeOne
Jing Wei
11
0 / 2 / 3
5,555
694
2,002
5,886
2,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 0 / 4
6,561
820
3,810
1,088
342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 1 / 2
7,269
909
6,241
8,826
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
11
0 / 1 / 5
5,892
737
2,276
6,931
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
shuoe
Chang'e
12
1 / 2 / 5
6,470
809
4,171
5,898
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
0 / 2 / 1
5,670
709
2,248
5,812
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
Chei6426
Atlas
10
0 / 1 / 0
4,915
614
1,814
3,592
2,276
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
RevenantRam90
Gilgamesh
11
3 / 2 / 0
6,710
839
2,539
5,132
3,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
Super_Nurd
Vulcan
12
0 / 1 / 1
5,557
695
5,288
4,072
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
thereelsniperboy
Ah Muzen Cab
13
3 / 2 / 1
6,560
820
8,542
6,484
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
8
Kills
6
6
Deaths
8
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
2
1
0.25
W
Jing Wei
CaN0n1yBeOne
Jing Wei
0
2
3
0.75
L
Atlas
Chei6426
Atlas
0
1
0
0
W
2
0
4
4
W
5
1
2
6
L
Gilgamesh
RevenantRam90
Gilgamesh
3
2
0
1.5
W
Athena
0
1
5
2.5
L
Vulcan
Super_Nurd
Vulcan
0
1
1
0.5
W
Chang'e
shuoe
Chang'e
1
2
5
1.75
L
Ah Muzen Cab
thereelsniperboy
Ah Muzen Cab
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,500
Damage
20,431
28,629
Taken
25,092
13,490
Mitigated
11,818
9,845
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,248
1,442
0
1,876
5,812
2,125
0
2,765
2,939
0
14,195
W
Jing Wei
CaN0n1yBeOne
Jing Wei
2,002
1,058
0
1,528
5,886
2,014
0
1,340
4,341
0
15,795
L
Atlas
Chei6426
Atlas
1,814
588
105
325
3,592
2,276
0
1,397
2,057
10,816
0
W
3,810
791
0
546
1,088
342
1
743
345
23,130
0
W
6,241
1,123
0
3,277
8,826
5,381
0
2,573
6,179
0
19,867
L
Gilgamesh
RevenantRam90
Gilgamesh
2,539
363
100
494
5,132
3,648
0
1,656
3,230
0
3,849
W
Athena
2,276
184
0
1,728
6,931
4,072
0
1,126
5,693
7,379
0
L
Vulcan
Super_Nurd
Vulcan
5,288
1,498
0
250
4,072
1,401
48
1,402
2,516
22,810
0
W
Chang'e
shuoe
Chang'e
4,171
492
567
2,199
5,898
1,681
788
1,476
4,330
24,357
0
L
Ah Muzen Cab
thereelsniperboy
Ah Muzen Cab
8,542
3,733
0
2,835
6,484
2,368
0
2,845
3,392
0
28,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,747
Gold Earned
29,412
216
Minions Killed
165
6
Camps Cleared
7
803,988
Distance Traveled
752,803
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,670
709
40
5
5
173,901
0
W
Jing Wei
5,555
694
43
5
2
148,971
0
L
Atlas
4,915
614
16
2
0
113,751
1
W
Nu Wa
6,561
820
53
7
2
166,375
4
W
Chaac
7,269
909
51
6
1
164,004
0
L
Gilgamesh
6,710
839
6
1
0
148,822
0
W
Athena
5,892
737
10
1
0
173,373
0
L
Vulcan
5,557
695
55
7
2
163,128
3
W
Chang'e
6,470
809
59
7
1
151,265
1
L
Ah Muzen Cab
6,560
820
48
6
0
153,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role