Player Matchup

Hercules
Hercules
ChampionOfGodz-
Hercules
Level 158
God Stats
0W - 1L
1,472 SR
Queue Stats
12W - 23L
1,410 Elo+
Party 2
Sylvanus
Sylvanus
Poppa Grizzz
Sylvanus
Level 126
God Stats
6W - 9L
1,479 SR
Queue Stats
132W - 141L
1,454 Elo+
Solo
Cliodhna
Cliodhna
SkyeMancer
Cliodhna
Level 146
God Stats
0W - 1L
1,534 SR
Queue Stats
14W - 14L
1,548 Elo+
Party 2
Nu Wa
Nu Wa
SleeplessGiraffe
Nu Wa
Level 155
God Stats
86W - 65L
1,565 SR
Queue Stats
1,122W - 1,163L
1,490 Elo+
Solo
Ra
Ra
VileMagicMills
Ra
Level 121
God Stats
0W - 4L
1,404 SR
Queue Stats
115W - 101L
1,499 Elo+
Solo
Team Averages
Level 141
1,491 SR
1,480 Elo+

VS

Team Averages
Level 103
1,621 SR
1,545 Elo+
Rama
Rama
MomSexer420
Rama
Level 105
God Stats
1W - 2L
1,720 SR
Queue Stats
51W - 56L
1,450 Elo+
Party 1
Ares
Ares
StiickyBuns
Ares
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,481 Elo+
Party 1
Mulan
Mulan
Zabberwalk
Mulan
Level 128
God Stats
13W - 13L
1,536 SR
Queue Stats
162W - 165L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
countryman1942
Ah Muzen Cab
Level 64
God Stats
1W - 0L
1,663 SR
Queue Stats
44W - 26L
1,596 Elo+
Party 1
Nox
Nox
shuoe
Nox
Level 136
God Stats
2W - 0L
1,685 SR
Queue Stats
33W - 15L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
1 / 7 / 12
10,512
618
13,282
27,914
30,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Poppa Grizzz
Sylvanus
16
1 / 6 / 8
10,375
610
10,606
20,377
26,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
SkyeMancer
Cliodhna
17
3 / 6 / 5
10,754
633
15,931
19,751
9,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
5 / 2 / 6
12,645
744
16,112
11,580
5,189
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 2 / 2
11,758
692
9,634
14,887
7,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 3
13,297
782
16,801
12,951
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 3 / 13
13,791
811
12,069
19,113
28,042
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
18
2 / 5 / 13
12,200
718
17,067
22,608
19,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
countryman1942
Ah Muzen Cab
20
9 / 2 / 6
13,967
822
24,275
13,667
8,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nox
shuoe
Nox
19
2 / 4 / 11
12,069
710
14,264
12,420
7,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
69
15
Kills
23
23
Deaths
15
33
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
7
12
1
W
6
1
3
7.5
L
Sylvanus
Poppa Grizzz
Sylvanus
1
6
8
0.83
L
Cliodhna
SkyeMancer
Cliodhna
3
6
5
0.92
L
5
2
6
4
W
4
3
13
3.5
L
5
2
2
3
W
Mulan
2
5
13
1.7
W
Ah Muzen Cab
countryman1942
Ah Muzen Cab
9
2
6
6
W
Nox
shuoe
Nox
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,565
Damage
84,476
94,509
Taken
80,759
79,747
Mitigated
68,660
32,352
Healing
26,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
13,282
3,593
293
5,975
27,914
30,868
58
7,031
19,866
0
21,798
W
16,801
13,727
0
6,882
12,951
6,173
1,903
4,708
8,170
0
60,048
L
Sylvanus
Poppa Grizzz
Sylvanus
10,606
2,791
3,584
5,684
20,377
26,562
0
5,381
14,657
21,419
0
L
Cliodhna
SkyeMancer
Cliodhna
15,931
1,351
0
3,472
19,751
9,520
0
4,747
14,733
0
38,875
L
16,112
4,343
635
3,806
11,580
5,189
0
3,594
7,705
67,427
0
W
12,069
540
625
6,384
19,113
28,042
175
7,745
10,985
23,258
0
L
9,634
1,952
2,542
6,361
14,887
7,608
60
5,941
8,572
54,246
0
W
Mulan
17,067
1,104
901
6,279
22,608
19,008
319
9,363
12,692
107
39,418
W
Ah Muzen Cab
countryman1942
Ah Muzen Cab
24,275
7,814
0
4,337
13,667
8,058
3,877
6,603
6,932
0
93,312
W
Nox
shuoe
Nox
14,264
1,433
0
1,436
12,420
7,379
1,374
8,162
4,176
55,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,044
Gold Earned
65,324
378
Minions Killed
465
9
Camps Cleared
5
1,348,497
Distance Traveled
1,525,020
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,512
618
35
2
1
269,503
0
W
Rama
13,297
782
109
6
1
303,255
1
L
Sylvanus
10,375
610
35
2
2
231,035
1
L
Cliodhna
10,754
633
55
3
2
279,260
3
L
Nu Wa
12,645
744
121
7
2
276,247
2
W
Ares
13,791
811
15
1
0
296,988
0
L
Ra
11,758
692
132
8
2
292,452
2
W
Mulan
12,200
718
52
3
1
294,004
4
W
Ah Muzen Cab
13,967
822
167
10
1
339,259
0
W
Nox
12,069
710
122
7
2
291,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role