Player Matchup

Merlin
Merlin
DivineJudis
Merlin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 62L
1,742 Elo+
Party 1
Ares
Ares
HarleyBombz
Ares
Level 87
God Stats
9W - 4L
1,668 SR
Queue Stats
81W - 56L
1,673 Elo+
Party 1
Hou Yi
Hou Yi
RiceNoodleCake
Hou Yi
Level 110
God Stats
4W - 3L
1,622 SR
Queue Stats
109W - 65L
1,707 Elo+
Party 1
Team Averages
Level 108
1,597 SR
1,708 Elo+

VS

Team Averages
Level 109
1,429 SR
1,485 Elo+
Ymir
Ymir
 
Ymir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Link7master
Neith
Level 120
God Stats
0W - 3L
1,286 SR
Queue Stats
123W - 149L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 0 / 11
8,139
740
9,283
2,989
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 9
8,835
803
5,253
9,788
9,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
11 / 0 / 4
9,409
855
10,891
4,784
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 5 / 0
6,929
630
1,812
14,375
13,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
 
Janus
8
0 / 7 / 0
6,168
561
4,110
10,028
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
6,267
570
2,764
4,951
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
16
Kills
0
0
Deaths
16
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
0
0
L
Janus
 
Janus
0
7
0
0
W
Merlin
2
0
11
7.5
W
3
0
9
7.5
L
0
4
0
0
W
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,427
Damage
8,686
17,561
Taken
29,354
12,145
Mitigated
17,508
4,407
Healing
2,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,812
450
0
1,459
14,375
13,056
0
7,052
7,323
10,477
0
L
Janus
 
Janus
4,110
107
0
558
10,028
2,897
0
5,480
4,548
22,767
0
W
Merlin
9,283
527
0
500
2,989
1,254
836
945
2,044
37,326
0
W
5,253
128
0
3,542
9,788
9,016
280
2,865
6,923
11,400
0
L
2,764
743
0
244
4,951
1,555
0
2,228
2,723
0
15,236
W
10,891
3,401
0
365
4,784
1,875
1,706
2,547
2,237
0
35,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,383
Gold Earned
19,364
135
Minions Killed
84
7
Camps Cleared
1
653,535
Distance Traveled
499,795
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,929
630
20
2
0
185,331
2
L
Janus
6,168
561
39
4
1
161,042
0
W
Merlin
8,139
740
64
6
3
214,538
4
W
Ares
8,835
803
11
1
0
224,657
4
L
Neith
6,267
570
25
2
0
153,422
3
W
Hou Yi
9,409
855
60
5
4
214,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role