Player Matchup

Gilgamesh
Gilgamesh
Gold V
M4NGELL
Gilgamesh
Gold V
Level 128
God Stats
0W - 1L
1,680 SR
Queue Stats
29W - 30L
1,429 MMR
Party 3
Anhur
Anhur
Platinum III
ZombieChomper21
Anhur
Platinum III
Level 149
God Stats
12W - 12L
1,617 SR
Queue Stats
368W - 364L
1,799 MMR
Solo
Ravana
Ravana
Platinum V
iPhaNToM VvV
Ravana
Platinum V
Level 128
God Stats
27W - 25L
1,594 SR
Queue Stats
280W - 279L
1,712 MMR
Solo
Sol
Sol
Platinum V
ismapro720
Sol
Platinum V
Level 148
God Stats
0W - 1L
1,722 SR
Queue Stats
77W - 65L
1,760 MMR
Party 3
Chaac
Chaac
Gold II
mixedbreed1986
Chaac
Gold II
Level 154
God Stats
29W - 24L
1,635 SR
Queue Stats
369W - 363L
1,539 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,650 SR
1,648 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,635 SR
1,616 MMR
Athena
Athena
Gold V
 
Athena
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum III
C RONALDOxxl7l
Chang'e
Platinum III
Level 148
God Stats
12W - 4L
1,769 SR
Queue Stats
29W - 24L
1,862 MMR
Party 2
Bastet
Bastet
Platinum IV
CR7_Juan_12
Bastet
Platinum IV
Level 159
God Stats
1W - 0L
1,562 SR
Queue Stats
364W - 376L
1,733 MMR
Party 1
King Arthur
King Arthur
Gold IV
Demon_bane25
King Arthur
Gold IV
Level 86
God Stats
30W - 33L
1,647 SR
Queue Stats
87W - 97L
1,321 MMR
Party 1
Izanami
Izanami
Gold I
MVPxCUBANxEAGLE
Izanami
Gold I
Level 80
God Stats
29W - 16L
1,695 SR
Queue Stats
40W - 36L
1,664 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
M4NGELL
Gilgamesh
14
5 / 4 / 6
9,809
490
10,279
19,183
13,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
4 / 9 / 2
10,684
534
13,109
20,290
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
16
4 / 4 / 6
9,663
483
7,445
13,486
4,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
3 / 2 / 9
9,832
492
17,145
11,061
5,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 6 / 0
10,308
515
9,276
24,109
14,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KumbhakarnaMulanFenrirZeus

VS

Bans
TiamatCliodhnaGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
1 / 5 / 9
9,993
500
6,788
23,613
21,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 5 / 8
11,196
560
11,285
14,605
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bastet
19
9 / 3 / 8
12,135
607
17,240
16,661
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Demon_bane25
King Arthur
20
3 / 1 / 10
12,087
604
17,374
22,817
22,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 3 / 5
12,190
610
13,599
11,602
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
65
17
Kills
25
25
Deaths
17
23
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
5
9
1.1
W
5
5
8
1.8
W
Bastet
9
3
8
4.33
W
King Arthur
Demon_bane25
King Arthur
3
1
10
8
L
Gilgamesh
M4NGELL
Gilgamesh
5
4
6
2
W
7
3
5
3.17
L
4
9
2
0.56
L
Ravana
4
4
6
1.75
L
3
2
9
3.75
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,254
Damage
66,286
88,129
Taken
89,298
44,788
Mitigated
56,606
26,186
Healing
40,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,788
1,198
0
4,890
23,613
21,852
522
7,147
16,466
35,770
0
W
11,285
485
3,558
6,686
14,605
3,157
602
2,539
12,066
69,349
0
W
Bastet
17,240
3,530
0
7,449
16,661
4,971
1,359
1,466
15,014
0
78,588
W
King Arthur
Demon_bane25
King Arthur
17,374
2,067
0
11,740
22,817
22,336
347
2,887
19,159
15,234
71,726
L
Gilgamesh
M4NGELL
Gilgamesh
10,279
1,834
2,682
4,068
19,183
13,587
111
4,943
14,079
8,156
43,534
W
13,599
9,617
0
6,418
11,602
4,290
4,164
5,740
5,862
0
105,405
L
13,109
6,364
0
3,749
20,290
6,172
0
8,395
11,847
0
64,549
L
Ravana
7,445
1,791
0
4,396
13,486
4,207
0
2,881
10,510
0
59,819
L
17,145
4,947
0
2,830
11,061
5,941
1,115
2,133
8,884
70,617
7,490
L
9,276
1,442
0
8,461
24,109
14,881
700
2,715
20,212
0
75,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,296
Gold Earned
57,601
571
Minions Killed
622
0
Camps Cleared
0
1,820,762
Distance Traveled
2,022,742
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,993
500
54
3
0
413,811
9
W
Chang'e
11,196
560
113
6
0
378,249
3
W
Bastet
12,135
607
115
6
0
469,763
3
W
King Arthur
12,087
604
165
8
0
395,871
3
L
Gilgamesh
9,809
490
70
4
0
394,955
6
W
Izanami
12,190
610
175
9
0
365,048
8
L
Anhur
10,684
534
122
6
0
328,324
0
L
Ravana
9,663
483
91
5
0
401,541
8
L
Sol
9,832
492
122
6
0
384,103
1
L
Chaac
10,308
515
166
8
0
311,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role