Player Matchup

Bellona
Bellona
 
Bellona
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
 
Loki
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
DarkEGY
Ymir
Level 109
God Stats
2W - 1L
1,257 SR
Queue Stats
23W - 20L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
EL0 x 979
Baron Samedi
Level 63
God Stats
3W - 2L
1,562 SR
Queue Stats
6W - 7L
1,311 Elo+
Party 3
Artemis
Artemis
OdinTheMighty14
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 72
1,464 SR
1,459 Elo+

VS

Team Averages
Level 62
1,560 SR
1,410 Elo+
Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Luke200230
Fenrir
Level 78
God Stats
3W - 5L
1,445 SR
Queue Stats
202W - 178L
1,402 Elo+
Party 1
Kuzenbo
Kuzenbo
Matthew2704
Kuzenbo
Level 29
God Stats
4W - 3L
1,703 SR
Queue Stats
100W - 89L
1,410 Elo+
Party 1
Ra
Ra
Momoswar
Ra
Level 58
God Stats
13W - 13L
1,540 SR
Queue Stats
117W - 145L
1,431 Elo+
Solo
Hades
Hades
Poulcodio23
Hades
Level 21
God Stats
9W - 6L
1,614 SR
Queue Stats
37W - 49L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
6 / 0 / 2
7,278
662
9,590
10,459
7,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Loki
 
Loki
12
7 / 0 / 1
7,179
653
5,563
4,828
1,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
DarkEGY
Ymir
10
1 / 1 / 4
5,394
490
1,629
6,842
4,302
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
EL0 x 979
Baron Samedi
12
2 / 3 / 1
6,945
631
3,098
5,905
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 5
5,447
495
5,635
4,580
1,101
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 3 / 3
5,746
522
6,108
5,659
1,605
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Luke200230
Fenrir
10
2 / 3 / 1
5,860
533
4,174
9,080
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Matthew2704
Kuzenbo
8
2 / 2 / 2
5,913
538
2,574
8,719
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 1
7,025
639
3,503
6,158
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 6 / 0
4,985
453
3,786
10,397
4,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
16
Kills
6
6
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
2
7
W
Loki
 
Loki
7
0
1
7.5
L
Skadi
 
Skadi
0
3
3
0.5
W
Ymir
DarkEGY
Ymir
1
1
4
3
W
Baron Samedi
EL0 x 979
Baron Samedi
2
3
1
0.83
L
Fenrir
Luke200230
Fenrir
2
3
1
0.83
L
Kuzenbo
Matthew2704
Kuzenbo
2
2
2
1.5
L
2
3
1
0.83
W
0
2
5
1.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,515
Damage
20,145
32,614
Taken
40,013
16,816
Mitigated
18,494
9,516
Healing
12,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,590
3,228
0
4,824
10,459
7,717
883
4,187
6,236
0
36,797
W
Loki
 
Loki
5,563
1,920
0
510
4,828
1,231
0
1,134
3,669
0
33,959
L
Skadi
 
Skadi
6,108
1,983
0
1,140
5,659
1,605
274
408
5,251
0
41,001
W
Ymir
DarkEGY
Ymir
1,629
100
549
2,241
6,842
4,302
0
1,318
5,524
12,614
0
W
Baron Samedi
EL0 x 979
Baron Samedi
3,098
456
145
584
5,905
2,465
922
2,352
3,444
37,227
0
L
Fenrir
Luke200230
Fenrir
4,174
833
0
3,026
9,080
2,792
0
933
8,121
0
29,624
L
Kuzenbo
Matthew2704
Kuzenbo
2,574
1,004
317
2,771
8,719
7,014
0
1,526
7,179
12,794
0
L
3,503
529
306
1,591
6,158
2,491
49
1,695
4,338
48,039
0
W
5,635
3,343
0
663
4,580
1,101
0
985
3,595
0
26,256
L
3,786
757
0
3,101
10,397
4,592
0
0
10,397
20,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,243
Gold Earned
29,529
286
Minions Killed
322
0
Camps Cleared
0
1,114,806
Distance Traveled
1,084,178
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,278
662
66
6
0
246,531
1
W
Loki
7,179
653
66
6
0
259,279
1
L
Skadi
5,746
522
77
7
0
210,144
4
W
Ymir
5,394
490
18
2
0
229,540
4
W
Baron Samedi
6,945
631
86
8
0
192,136
2
L
Fenrir
5,860
533
63
6
0
233,498
0
L
Kuzenbo
5,913
538
22
2
0
228,796
4
L
Ra
7,025
639
113
10
0
234,462
7
W
Artemis
5,447
495
50
5
0
187,320
1
L
Hades
4,985
453
47
4
0
177,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role