Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ColdFlow42O
Atlas
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 54L
1,554 Elo+
Party 2
Pele
Pele
JunkyPossum420
Pele
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,578 Elo+
Party 2
Rama
Rama
Lino_M16
Rama
Level 106
God Stats
31W - 50L
1,446 SR
Queue Stats
632W - 635L
1,552 Elo+
Solo
Poseidon
Poseidon
Paulzenbo
Poseidon
Level 111
God Stats
10W - 8L
1,636 SR
Queue Stats
267W - 268L
1,546 Elo+
Solo
Team Averages
Level 125
1,516 SR
1,546 Elo+

VS

Team Averages
Level 103
1,686 SR
1,559 Elo+
Poseidon
Poseidon
Bloodlaser
Poseidon
Level 95
God Stats
3W - 1L
1,710 SR
Queue Stats
37W - 34L
1,576 Elo+
Party 1
Sun Wukong
Sun Wukong
BlueFire9862
Sun Wukong
Level 107
God Stats
15W - 9L
1,567 SR
Queue Stats
177W - 156L
1,578 Elo+
Party 1
Bacchus
Bacchus
Wretched_Flow
Bacchus
Level 126
God Stats
3W - 1L
1,660 SR
Queue Stats
204W - 174L
1,592 Elo+
Party 1
Neith
Neith
machupi2_Syrup13
Neith
Level 102
God Stats
26W - 12L
1,710 SR
Queue Stats
410W - 416L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
stokely_smokely
Morgan Le Fay
Level 87
God Stats
5W - 1L
1,785 SR
Queue Stats
125W - 103L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 3 / 0
9,242
924
5,788
15,098
13,900
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

16
0 / 3 / 4
9,899
990
9,773
18,156
19,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 8 / 2
8,734
873
6,865
14,818
5,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
15
0 / 5 / 3
8,815
882
6,009
12,514
4,391
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Paulzenbo
Poseidon
16
2 / 3 / 2
10,175
1,018
14,554
10,766
3,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

163

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bloodlaser
Poseidon
17
11 / 1 / 8
11,559
1,156
17,643
8,454
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
BlueFire9862
Sun Wukong
17
4 / 2 / 15
10,120
1,012
15,380
13,535
12,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
17
4 / 0 / 15
10,181
1,018
10,517
12,539
20,237
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
2 / 0 / 13
9,868
987
12,437
3,857
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
stokely_smokely
Morgan Le Fay
16
1 / 3 / 12
9,159
916
10,400
7,602
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
85
6
Kills
22
22
Deaths
6
11
Assists
63
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
3
0
1
W
Poseidon
Bloodlaser
Poseidon
11
1
8
15
W
Sun Wukong
BlueFire9862
Sun Wukong
4
2
15
5.75
L
0
3
4
0.67
L
1
8
2
0.25
L
Rama
0
5
3
0.3
L
Poseidon
Paulzenbo
Poseidon
2
3
2
1
W
Bacchus
4
0
15
11.5
W
2
0
13
8.5
W
Morgan Le Fay
stokely_smokely
Morgan Le Fay
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,989
Damage
66,377
71,352
Taken
45,987
47,074
Mitigated
41,805
4,863
Healing
10,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,788
108
0
3,006
15,098
13,900
0
6,497
8,445
0
16,274
W
Poseidon
Bloodlaser
Poseidon
17,643
2,381
0
1,254
8,454
3,856
0
5,273
3,181
50,341
0
W
Sun Wukong
BlueFire9862
Sun Wukong
15,380
2,574
0
4,513
13,535
12,397
0
6,371
7,164
0
23,889
L
9,773
2,435
0
929
18,156
19,591
0
9,808
8,057
27,928
0
L
6,865
956
0
436
14,818
5,488
0
9,301
5,168
0
19,538
L
Rama
6,009
3,541
0
242
12,514
4,391
0
7,076
5,218
0
22,563
L
Poseidon
Paulzenbo
Poseidon
14,554
1,576
0
250
10,766
3,704
0
5,878
4,803
56,736
0
W
Bacchus
10,517
1,605
861
2,128
12,539
20,237
0
6,653
5,886
14,890
0
W
12,437
4,254
0
892
3,857
1,749
0
1,828
2,029
0
41,668
W
Morgan Le Fay
stokely_smokely
Morgan Le Fay
10,400
649
0
505
7,602
3,566
0
4,202
3,400
18,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,865
Gold Earned
50,887
219
Minions Killed
204
8
Camps Cleared
6
917,527
Distance Traveled
1,007,681
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,242
924
23
2
2
177,741
0
W
Poseidon
11,559
1,156
102
10
2
216,742
1
W
Sun Wukong
10,120
1,012
14
1
1
204,572
1
L
Atlas
9,899
990
32
3
0
189,071
1
L
Pele
8,734
873
37
4
2
171,724
0
L
Rama
8,815
882
23
2
3
171,321
2
L
Poseidon
10,175
1,018
104
10
1
207,670
3
W
Bacchus
10,181
1,018
8
1
0
205,553
4
W
Neith
9,868
987
60
6
1
198,694
1
W
Morgan Le Fay
9,159
916
20
2
2
182,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role