Player Matchup

Tyr
Tyr
DA_ROOK13
Tyr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
467W - 469L
1,464 Elo+
Solo
Merlin
Merlin
almironcriado
Merlin
Level 109
God Stats
1W - 1L
1,337 SR
Queue Stats
497W - 764L
1,375 Elo+
Party 1
Medusa
Medusa
furia-violeta
Medusa
Level 87
God Stats
21W - 27L
1,604 SR
Queue Stats
182W - 365L
1,417 Elo+
Party 1
Atlas
Atlas
josejuan-elgrang
Atlas
Level 65
God Stats
1W - 2L
1,495 SR
Queue Stats
207W - 269L
1,394 Elo+
Party 1
Hel
Hel
tostada_saturada
Hel
Level 95
God Stats
4W - 3L
1,510 SR
Queue Stats
449W - 513L
1,379 Elo+
Party 1
Team Averages
Level 99
1,489 SR
1,406 Elo+

VS

Team Averages
Level 99
1,505 SR
1,437 Elo+
Raijin
Raijin
 
Raijin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BIGLUKE3243
Gilgamesh
Level 137
God Stats
4W - 8L
1,347 SR
Queue Stats
381W - 375L
1,394 Elo+
Solo
Fenrir
Fenrir
Hit It Right
Fenrir
Level 107
God Stats
1W - 2L
1,485 SR
Queue Stats
154W - 183L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
Slickzy1461
Danzaburou
Level 59
God Stats
32W - 27L
1,525 SR
Queue Stats
87W - 88L
1,439 Elo+
Party 2
Cerberus
Cerberus
baseking cobra
Cerberus
Level 104
God Stats
4W - 2L
1,668 SR
Queue Stats
104W - 128L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,656
605
2,110
6,935
3,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 0 / 3
6,307
573
5,010
6,432
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 2
6,607
601
3,001
5,526
1,369
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 1 / 3
6,696
609
2,782
9,327
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 4 / 3
6,769
615
4,613
6,358
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
5 / 3 / 0
6,430
585
6,926
7,221
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
BIGLUKE3243
Gilgamesh
11
0 / 1 / 0
6,102
555
4,098
7,124
3,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
6
0 / 1 / 2
4,677
425
1,628
3,970
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Slickzy1461
Danzaburou
3
0 / 1 / 0
3,837
349
1,153
1,413
226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
7
0 / 1 / 1
4,659
424
2,939
10,218
4,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
5
6
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
3
0
1.67
L
Gilgamesh
BIGLUKE3243
Gilgamesh
0
1
0
0
W
0
0
1
0.5
L
Fenrir
0
1
2
1
L
Danzaburou
Slickzy1461
Danzaburou
0
1
0
0
W
1
0
3
2.5
L
Cerberus
0
1
1
0.5
W
2
1
2
3
W
3
1
3
4.5
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,516
Damage
16,744
34,578
Taken
29,946
14,042
Mitigated
11,931
16,337
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,926
580
0
1,138
7,221
2,373
0
4,851
2,330
33,474
0
L
Gilgamesh
BIGLUKE3243
Gilgamesh
4,098
886
0
2,538
7,124
3,972
0
1,536
5,256
0
37,340
W
2,110
117
0
4,739
6,935
3,072
0
0
6,414
0
30,554
L
Fenrir
1,628
357
0
1,720
3,970
1,112
0
1,850
2,120
0
11,642
L
Danzaburou
Slickzy1461
Danzaburou
1,153
527
0
578
1,413
226
0
356
1,057
0
5,070
W
5,010
445
0
2,124
6,432
1,392
369
2,402
3,909
32,117
0
L
Cerberus
2,939
295
67
3,451
10,218
4,248
0
3,812
6,406
15,055
0
W
3,001
1,229
0
834
5,526
1,369
2,480
2,483
2,976
0
35,533
W
2,782
1,430
85
2,976
9,327
6,693
294
1,316
7,989
16,001
0
W
4,613
276
2,688
2,891
6,358
1,516
560
3,063
2,904
43,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,035
Gold Earned
25,705
338
Minions Killed
221
0
Camps Cleared
0
1,111,285
Distance Traveled
898,422
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,430
585
60
5
0
200,932
1
L
Gilgamesh
6,102
555
81
7
0
227,951
0
W
Tyr
6,656
605
74
7
0
219,967
1
L
Fenrir
4,677
425
33
3
0
187,209
4
L
Danzaburou
3,837
349
12
1
0
91,765
0
W
Merlin
6,307
573
69
6
0
228,044
1
L
Cerberus
4,659
424
35
3
0
190,565
0
W
Medusa
6,607
601
79
7
0
215,921
1
W
Atlas
6,696
609
17
2
0
219,249
1
W
Hel
6,769
615
99
9
0
228,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role