Player Matchup

Achilles
Achilles
DDustz
Achilles
Level 127
God Stats
1W - 0L
1,289 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hera
Hera
Uncleshadow77
Hera
Level 157
God Stats
48W - 63L
1,454 SR
Queue Stats
333W - 351L
1,404 Elo+
Solo
Khepri
Khepri
Ventiboi
Khepri
Level 156
God Stats
1W - 1L
1,415 SR
Queue Stats
1W - 1L
1,180 Elo+
Party 1
Fenrir
Fenrir
Wardd36
Fenrir
Level 43
God Stats
1W - 1L
1,460 SR
Queue Stats
14W - 10L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Zeklan
Nu Wa
Level 101
God Stats
50W - 35L
1,587 SR
Queue Stats
182W - 185L
1,413 Elo+
Solo
Team Averages
Level 117
1,441 SR
1,392 Elo+

VS

Team Averages
Level 42
1,447 SR
1,391 Elo+
Sun Wukong
Sun Wukong
Chaddy13
Sun Wukong
Level 33
God Stats
31W - 30L
1,542 SR
Queue Stats
97W - 129L
1,348 Elo+
Party 2
Cthulhu
Cthulhu
Foxy543219
Cthulhu
Level 88
God Stats
1W - 2L
1,534 SR
Queue Stats
29W - 38L
1,364 Elo+
Solo
Hera
Hera
Scoobowski
Hera
Level 40
God Stats
0W - 1L
1,162 SR
Queue Stats
26W - 23L
1,574 Elo+
Solo
Merlin
Merlin
complex-fare92
Merlin
Level 24
God Stats
0W - 1L
1,704 SR
Queue Stats
5W - 5L
1,323 Elo+
Solo
Artemis
Artemis
あんしろ
Artemis
Level 26
God Stats
7W - 21L
1,292 SR
Queue Stats
54W - 81L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DDustz
Achilles
14
3 / 1 / 4
9,051
823
2,979
9,271
10,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 2 / 5
9,532
867
9,856
6,390
2,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Ventiboi
Khepri
14
1 / 0 / 8
8,474
770
3,323
6,845
6,060
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Wardd36
Fenrir
17
10 / 0 / 6
10,540
958
12,149
14,100
10,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Zeklan
Nu Wa
14
0 / 2 / 8
7,989
726
10,188
7,169
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chaddy13
Sun Wukong
13
0 / 3 / 1
6,762
615
3,685
10,584
8,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Foxy543219
Cthulhu
13
1 / 4 / 1
7,653
696
6,504
15,732
10,542
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 5 / 1
7,860
715
6,309
8,391
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
0 / 2 / 0
6,061
551
3,894
3,469
1,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
あんしろ
Artemis
12
0 / 6 / 2
6,558
596
4,720
7,495
2,358
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
20
Kills
3
5
Deaths
20
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Chaddy13
Sun Wukong
0
3
1
0.17
W
Achilles
DDustz
Achilles
3
1
4
5
L
Cthulhu
Foxy543219
Cthulhu
1
4
1
0.38
L
2
5
1
0.5
W
6
2
5
4.25
W
Khepri
Ventiboi
Khepri
1
0
8
5
W
Fenrir
Wardd36
Fenrir
10
0
6
13
W
Nu Wa
Zeklan
Nu Wa
0
2
8
2
L
0
2
0
0
L
Artemis
あんしろ
Artemis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,495
Damage
25,112
43,775
Taken
45,671
32,224
Mitigated
24,987
14,488
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Chaddy13
Sun Wukong
3,685
569
0
1,125
10,584
8,078
0
5,604
4,652
0
22,345
W
Achilles
DDustz
Achilles
2,979
216
0
1,199
9,271
10,037
294
2,274
6,792
0
21,351
L
Cthulhu
Foxy543219
Cthulhu
6,504
476
735
1,753
15,732
10,542
2
9,185
6,043
23,146
0
L
6,309
1,077
0
1,001
8,391
2,908
0
4,719
3,421
33,634
0
W
9,856
2,741
433
1,944
6,390
2,774
2,729
2,588
3,593
34,087
0
W
Khepri
Ventiboi
Khepri
3,323
473
1,406
1,106
6,845
6,060
437
3,447
3,284
20,274
0
W
Fenrir
Wardd36
Fenrir
12,149
2,903
78
6,532
14,100
10,445
1,067
5,785
8,037
197
26,164
W
Nu Wa
Zeklan
Nu Wa
10,188
4,434
445
1,345
7,169
2,908
2,926
2,809
4,134
30,760
0
L
3,894
40
265
329
3,469
1,101
0
1,636
1,759
16,470
0
L
Artemis
あんしろ
Artemis
4,720
1,170
0
0
7,495
2,358
0
2,289
4,918
0
19,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,586
Gold Earned
34,894
225
Minions Killed
184
12
Camps Cleared
3
1,058,247
Distance Traveled
879,904
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,762
615
40
4
0
204,847
2
W
Achilles
9,051
823
44
4
8
218,993
0
L
Cthulhu
7,653
696
40
4
0
201,747
2
L
Hera
7,860
715
57
5
2
164,359
3
W
Hera
9,532
867
68
6
1
196,094
1
W
Khepri
8,474
770
23
2
0
213,405
0
W
Fenrir
10,540
958
38
3
2
237,861
0
W
Nu Wa
7,989
726
52
5
1
191,894
5
L
Merlin
6,061
551
29
3
0
159,970
0
L
Artemis
6,558
596
18
2
1
148,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role