Player Matchup

Morgan Le Fay
Morgan Le Fay
Artemmen
Morgan Le Fay
Level 39
God Stats
1W - 1L
1,258 SR
Queue Stats
17W - 24L
1,297 Elo+
Party 1
Gilgamesh
Gilgamesh
Edgar16700
Gilgamesh
Level 25
God Stats
4W - 2L
1,616 SR
Queue Stats
34W - 65L
1,258 Elo+
Party 1
Neith
Neith
Lecha21
Neith
Level 43
God Stats
4W - 3L
1,436 SR
Queue Stats
43W - 79L
1,257 Elo+
Party 1
Team Averages
Level 36
1,437 SR
1,271 Elo+

VS

Team Averages
Level 67
1,478 SR
1,369 Elo+
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Tiago_fmg
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 56L
1,356 Elo+
Solo
Da Ji
Da Ji
eiitan
Da Ji
Level 27
God Stats
2W - 2L
1,433 SR
Queue Stats
6W - 13L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Artemmen
Morgan Le Fay
13
8 / 6 / 9
11,440
715
9,379
11,199
3,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Edgar16700
Gilgamesh
16
7 / 3 / 12
11,995
750
13,515
11,951
10,360
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Lecha21
Neith
16
6 / 3 / 7
11,515
720
15,520
9,137
3,338
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
5 / 6 / 4
11,300
706
8,567
18,391
21,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Tiago_fmg
Merlin
13
0 / 8 / 8
9,601
600
5,161
12,430
4,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
eiitan
Da Ji
15
6 / 7 / 4
11,222
701
10,898
16,765
6,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
21
Kills
11
12
Deaths
21
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
6
4
1.17
W
Morgan Le Fay
Artemmen
Morgan Le Fay
8
6
9
2.08
W
Gilgamesh
Edgar16700
Gilgamesh
7
3
12
4.33
W
Neith
Lecha21
Neith
6
3
7
3.17
L
Merlin
Tiago_fmg
Merlin
0
8
8
0.5
L
Da Ji
eiitan
Da Ji
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,414
Damage
24,626
32,287
Taken
47,586
17,681
Mitigated
31,552
3,530
Healing
4,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,567
1,038
0
2,015
18,391
21,281
0
4,629
13,762
18,627
0
W
Morgan Le Fay
Artemmen
Morgan Le Fay
9,379
1,492
0
508
11,199
3,983
67
5,537
5,662
21,842
0
W
Gilgamesh
Edgar16700
Gilgamesh
13,515
4,368
0
452
11,951
10,360
208
4,448
7,503
0
22,021
W
Neith
Lecha21
Neith
15,520
6,944
0
2,570
9,137
3,338
2,157
4,177
4,960
0
54,133
L
Merlin
Tiago_fmg
Merlin
5,161
422
0
828
12,430
4,027
0
2,432
9,998
36,665
0
L
Da Ji
eiitan
Da Ji
10,898
2,198
0
1,198
16,765
6,244
0
2,854
13,911
0
33,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,950
Gold Earned
32,123
144
Minions Killed
126
7
Camps Cleared
3
805,188
Distance Traveled
800,824
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,300
706
20
1
0
271,369
3
W
Morgan Le Fay
11,440
715
28
2
1
241,646
0
W
Gilgamesh
11,995
750
21
1
0
288,958
1
W
Neith
11,515
720
95
6
6
274,584
2
L
Merlin
9,601
600
71
4
1
249,658
5
L
Da Ji
11,222
701
35
2
2
279,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role