Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Masters
DjJαnus
Yemoja
Masters
Level 115
God Stats
1W - 5L
1,375 SR
Queue Stats
95W - 93L
1,648 MMR
Solo
Camazotz
Camazotz
Gold II
ImCrim
Camazotz
Gold II
Level 105
God Stats
6W - 7L
1,542 SR
Queue Stats
72W - 70L
1,539 MMR
Solo
Ares
Ares
Gold III
SirJavok
Ares
Gold III
Level 143
God Stats
10W - 9L
1,608 SR
Queue Stats
403W - 423L
1,522 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,505 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,557 SR
1,535 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
B1teK
Hun Batz
Gold V
Level 147
God Stats
2W - 1L
1,628 SR
Queue Stats
41W - 43L
1,623 MMR
Solo
Bellona
Bellona
Gold III
GerdasProWisada
Bellona
Gold III
Level 122
God Stats
8W - 4L
1,646 SR
Queue Stats
34W - 31L
1,546 MMR
Solo
Horus
Horus
Gold V
LifestealeRR
Horus
Gold V
Level 155
God Stats
19W - 21L
1,512 SR
Queue Stats
1,426W - 1,433L
1,452 MMR
Solo
Nu Wa
Nu Wa
Gold III
ZidzeN
Nu Wa
Gold III
Level 124
God Stats
2W - 2L
1,498 SR
Queue Stats
160W - 167L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 2 / 1
6,306
631
3,753
6,171
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
 
Scylla
9
2 / 2 / 0
4,999
500
2,683
3,636
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
DjJαnus
Yemoja
7
0 / 0 / 3
4,402
440
0
1,674
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
ImCrim
Camazotz
10
2 / 3 / 2
6,037
604
4,920
9,192
2,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
5
0 / 1 / 0
3,948
395
1,737
4,759
1,909
Bans
GilgameshGebLokiMulan

VS

Bans
FenrirAthenaArtioJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 0
7,312
731
6,089
5,276
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
B1teK
Hun Batz
13
2 / 1 / 0
7,208
721
2,969
5,350
1,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 2 / 1
6,669
667
3,864
6,960
4,849
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 2 / 3
5,585
559
1,543
7,231
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
ZidzeN
Nu Wa
11
2 / 1 / 1
6,635
664
2,966
5,549
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
8
8
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
L
Scylla
 
Scylla
2
2
0
1
W
Sol
 
Sol
3
0
0
3
W
Hun Batz
B1teK
Hun Batz
2
1
0
2
L
Yemoja
DjJαnus
Yemoja
0
0
3
1.5
W
1
2
1
0.75
L
Camazotz
ImCrim
Camazotz
2
3
2
1
W
0
2
3
0.75
L
Ares
0
1
0
0
W
Nu Wa
ZidzeN
Nu Wa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,093
Damage
17,431
25,432
Taken
30,366
8,912
Mitigated
14,004
7,558
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,753
2,467
0
1,580
6,171
2,198
240
404
5,767
0
48,863
L
Scylla
 
Scylla
2,683
180
0
375
3,636
974
0
2,502
1,134
18,812
0
W
Sol
 
Sol
6,089
3,892
0
3,008
5,276
1,460
5,737
1,138
4,134
46,930
0
W
Hun Batz
B1teK
Hun Batz
2,969
1,004
0
2,695
5,350
1,666
112
118
5,208
0
47,571
L
Yemoja
DjJαnus
Yemoja
0
0
45
35
1,674
1,196
0
434
1,240
419
0
W
3,864
696
0
1,528
6,960
4,849
936
271
6,649
0
37,067
L
Camazotz
ImCrim
Camazotz
4,920
2,117
0
4,121
9,192
2,635
0
2,021
7,171
0
28,077
W
1,543
751
838
2,253
7,231
4,629
85
964
6,201
0
3,908
L
Ares
1,737
0
0
1,402
4,759
1,909
0
3,694
1,065
4,379
0
W
Nu Wa
ZidzeN
Nu Wa
2,966
774
0
2,175
5,549
1,400
548
1,553
3,754
41,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,692
Gold Earned
33,409
214
Minions Killed
358
0
Camps Cleared
0
904,144
Distance Traveled
1,017,442
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,306
631
105
11
0
197,918
5
L
Scylla
4,999
500
30
3
0
187,248
3
W
Sol
7,312
731
96
10
0
195,667
1
W
Hun Batz
7,208
721
103
10
0
231,849
1
L
Yemoja
4,402
440
2
0
0
192,740
0
W
Bellona
6,669
667
86
9
0
205,990
5
L
Camazotz
6,037
604
69
7
0
209,429
2
W
Horus
5,585
559
4
0
0
217,883
2
L
Ares
3,948
395
8
1
0
116,809
1
W
Nu Wa
6,635
664
69
7
0
166,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role