Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
CCthuwu
Xbalanque
Level 38
God Stats
4W - 5L
1,294 SR
Queue Stats
55W - 53L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Uninteressant
The Morrigan
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 79L
1,536 Elo+
Solo
Team Averages
Level 92
1,431 SR
1,512 Elo+

VS

Team Averages
Level 60
1,457 SR
1,329 Elo+
Neith
Neith
ElTosko21
Neith
Level 23
God Stats
3W - 6L
1,408 SR
Queue Stats
5W - 10L
1,196 Elo+
Party 1
Merlin
Merlin
StrohutKev
Merlin
Level 40
God Stats
1W - 8L
1,354 SR
Queue Stats
151W - 148L
1,486 Elo+
Solo
Ne Zha
Ne Zha
clasaga16
Ne Zha
Level 117
God Stats
0W - 1L
1,611 SR
Queue Stats
1W - 3L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 2 / 15
9,446
787
11,109
13,483
13,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
CCthuwu
Xbalanque
14
9 / 0 / 6
10,064
839
9,402
8,802
2,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
Uninteressant
The Morrigan
13
7 / 4 / 8
9,484
790
4,524
7,735
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElTosko21
Neith
12
3 / 6 / 2
8,156
680
4,432
8,060
2,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
StrohutKev
Merlin
12
1 / 4 / 2
7,414
618
10,594
8,064
2,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
clasaga16
Ne Zha
10
2 / 8 / 2
7,363
614
3,965
12,090
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
18
Kills
6
6
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
15
4.75
W
Xbalanque
CCthuwu
Xbalanque
9
0
6
12
L
Neith
ElTosko21
Neith
3
6
2
0.67
L
Merlin
StrohutKev
Merlin
1
4
2
0.5
W
The Morrigan
Uninteressant
The Morrigan
7
4
8
2.75
L
Ne Zha
clasaga16
Ne Zha
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,035
Damage
18,991
30,020
Taken
28,214
18,899
Mitigated
9,469
6,112
Healing
3,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,109
1,346
0
3,654
13,483
13,739
76
3,072
10,411
23,390
0
W
Xbalanque
CCthuwu
Xbalanque
9,402
5,221
0
1,219
8,802
2,726
1,858
3,920
4,882
0
38,951
L
Neith
ElTosko21
Neith
4,432
945
0
566
8,060
2,755
0
3,754
4,168
0
24,636
L
Merlin
StrohutKev
Merlin
10,594
743
0
1,141
8,064
2,659
0
4,284
3,696
36,309
0
W
The Morrigan
Uninteressant
The Morrigan
4,524
692
0
1,239
7,735
2,434
595
3,944
3,731
24,279
1,991
L
Ne Zha
clasaga16
Ne Zha
3,965
707
0
1,770
12,090
4,055
0
7,290
4,742
0
15,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,994
Gold Earned
22,933
139
Minions Killed
114
5
Camps Cleared
6
639,642
Distance Traveled
566,496
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,446
787
17
1
0
222,214
6
W
Xbalanque
10,064
839
59
5
4
224,577
3
L
Neith
8,156
680
41
3
1
186,840
2
L
Merlin
7,414
618
50
4
1
183,051
4
W
The Morrigan
9,484
790
63
5
1
192,851
2
L
Ne Zha
7,363
614
23
2
4
196,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role