Player Matchup

Ymir
Ymir
Gold V
LordCyler
Ymir
Gold V
Level 149
God Stats
5W - 3L
1,475 SR
Queue Stats
71W - 73L
1,414 MMR
Solo
Ra
Ra
Gold III
Majklov
Ra
Gold III
Level 84
God Stats
10W - 19L
1,447 SR
Queue Stats
148W - 161L
1,486 MMR
Solo
Tyr
Tyr
Gold III
cago4545
Tyr
Gold III
Level 100
God Stats
4W - 0L
1,842 SR
Queue Stats
229W - 230L
1,321 MMR
Solo
Mercury
Mercury
Gold IV
deadsright
Mercury
Gold IV
Level 108
God Stats
3W - 5L
1,426 SR
Queue Stats
150W - 166L
1,306 MMR
Solo
Neith
Neith
Gold III
sb678
Neith
Gold III
Level 123
God Stats
3W - 2L
1,677 SR
Queue Stats
282W - 279L
1,460 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,574 SR
1,397 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,639 SR
1,396 MMR
Pele
Pele
Bronze III
CRZGetRekt
Pele
Bronze III
Level 93
God Stats
0W - 1L
1,578 SR
Queue Stats
4W - 4L
1,520 MMR
Solo
Hel
Hel
Bronze III
LotusXPsycho
Hel
Bronze III
Level 70
God Stats
0W - 1L
1,777 SR
Queue Stats
2W - 10L
1,420 MMR
Party 1
Fenrir
Fenrir
Gold IV
MélvZz
Fenrir
Gold IV
Level 146
God Stats
7W - 8L
1,537 SR
Queue Stats
230W - 231L
1,344 MMR
Solo
Chang'e
Chang'e
Bronze III
SayianHun
Chang'e
Bronze III
Level 147
God Stats
0W - 1L
1,667 SR
Queue Stats
2W - 10L
1,362 MMR
Party 1
Medusa
Medusa
Gold IV
zephyxxthegod
Medusa
Gold IV
Level 59
God Stats
16W - 9L
1,635 SR
Queue Stats
52W - 51L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
6 / 3 / 16
14,060
586
11,647
21,231
36,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
9 / 9 / 10
14,456
602
16,548
16,595
5,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 2 / 10
15,069
628
16,503
21,817
25,116
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
deadsright
Mercury
20
9 / 4 / 11
15,519
647
22,576
20,646
8,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
sb678
Neith
20
7 / 4 / 14
14,281
595
14,082
14,163
5,049
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
BakasuraMulanTsukuyomi

VS

Bans
AthenaBastetZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 11 / 5
11,285
470
12,463
26,135
10,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 8 / 2
9,807
409
5,753
15,668
5,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
MélvZz
Fenrir
16
6 / 5 / 6
11,135
464
10,616
22,525
24,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
SayianHun
Chang'e
18
2 / 6 / 7
11,368
474
13,456
22,948
18,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
10 / 5 / 4
13,899
579
18,327
18,395
6,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
46
35
Kills
22
22
Deaths
35
61
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
11
5
0.59
W
Ymir
6
3
16
4.67
L
0
8
2
0.13
W
9
9
10
1.56
L
Fenrir
MélvZz
Fenrir
6
5
6
1.8
L
Chang'e
SayianHun
Chang'e
2
6
7
0.92
W
4
2
10
4.5
W
Mercury
deadsright
Mercury
9
4
11
3.63
W
Neith
sb678
Neith
7
4
14
3.5
L
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,356
Damage
60,615
94,452
Taken
105,671
80,973
Mitigated
65,776
25,622
Healing
30,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,463
3,112
0
7,995
26,135
10,563
171
6,419
19,716
0
76,852
W
Ymir
11,647
1,815
0
2,930
21,231
36,055
680
2,988
18,112
47,938
0
L
5,753
117
3,320
4,444
15,668
5,971
66
5,312
10,356
56,634
0
W
16,548
1,707
3,761
3,568
16,595
5,940
760
1,709
14,791
89,176
0
L
Fenrir
MélvZz
Fenrir
10,616
3,164
0
2,843
22,525
24,581
0
7,727
14,798
0
45,066
L
Chang'e
SayianHun
Chang'e
13,456
1,243
660
8,423
22,948
18,282
39
4,002
18,946
63,622
0
W
16,503
3,016
0
11,025
21,817
25,116
613
8,822
11,749
4,663
96,534
W
Mercury
deadsright
Mercury
22,576
11,681
0
1,278
20,646
8,813
3,411
4,332
16,271
0
141,740
W
Neith
sb678
Neith
14,082
6,790
0
3,060
14,163
5,049
4,859
1,812
12,351
0
108,226
L
18,327
6,538
0
2,869
18,395
6,379
789
6,342
12,053
0
121,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,385
Gold Earned
57,494
681
Minions Killed
586
0
Camps Cleared
0
2,331,114
Distance Traveled
2,043,635
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,285
470
118
5
0
393,324
1
W
Ymir
14,060
586
46
2
0
434,328
9
L
Hel
9,807
409
118
5
0
386,582
1
W
Ra
14,456
602
132
6
0
432,594
5
L
Fenrir
11,135
464
54
2
0
478,012
7
L
Chang'e
11,368
474
121
5
0
364,019
3
W
Tyr
15,069
628
195
8
0
499,219
1
W
Mercury
15,519
647
135
6
0
529,421
2
W
Neith
14,281
595
173
7
0
435,552
11
L
Medusa
13,899
579
175
7
0
421,698
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role