Player Matchup

Achilles
Achilles
 
Achilles
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
LaPeluche
Nox
Level 109
God Stats
2W - 0L
1,179 SR
Queue Stats
7W - 9L
1,301 Elo+
Solo
Eset
Eset
SlowPunckisH
Eset
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
61W - 62L
1,434 Elo+
Solo
Artemis
Artemis
XxJoemamaxX
Artemis
Level 23
God Stats
1W - 1L
1,307 SR
Queue Stats
12W - 25L
1,309 Elo+
Party 2
Serqet
Serqet
temp-237433
Serqet
Level 137
God Stats
2W - 2L
1,428 SR
Queue Stats
75W - 104L
1,357 Elo+
Party 2
Team Averages
Level 98
1,383 SR
1,380 Elo+

VS

Team Averages
Level 82
1,494 SR
1,463 Elo+
Merlin
Merlin
AlbiDoubledoor
Merlin
Level 45
God Stats
14W - 14L
1,574 SR
Queue Stats
142W - 117L
1,538 Elo+
Solo
Yemoja
Yemoja
DonLeon95H
Yemoja
Level 97
God Stats
1W - 5L
1,335 SR
Queue Stats
199W - 256L
1,425 Elo+
Party 1
Hachiman
Hachiman
Jilln
Hachiman
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ganesha
Ganesha
LuckyMoustache
Ganesha
Level 120
God Stats
2W - 4L
1,521 SR
Queue Stats
121W - 123L
1,428 Elo+
Solo
Fenrir
Fenrir
llTAURUSl
Fenrir
Level 145
God Stats
6W - 8L
1,542 SR
Queue Stats
425W - 463L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 1 / 1
6,399
492
4,675
7,463
4,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 1 / 9
6,988
538
4,548
4,052
1,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
10 / 2 / 3
8,027
617
8,593
8,164
2,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
XxJoemamaxX
Artemis
13
7 / 0 / 5
8,068
621
8,091
7,184
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
13
3 / 0 / 7
7,614
586
5,833
9,118
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,925
456
5,737
5,424
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
DonLeon95H
Yemoja
7
0 / 6 / 0
5,224
402
1,591
9,595
6,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Jilln
Hachiman
10
0 / 7 / 0
5,912
455
2,161
8,753
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 1 / 2
6,364
490
3,569
8,533
5,037
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
llTAURUSl
Fenrir
13
4 / 3 / 0
7,414
570
5,713
10,995
4,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
22
Kills
4
4
Deaths
22
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
1
1.5
L
0
5
1
0.1
L
Yemoja
DonLeon95H
Yemoja
0
6
0
0
L
Hachiman
Jilln
Hachiman
0
7
0
0
W
1
1
9
5.5
L
0
1
2
1
W
10
2
3
5.75
W
Artemis
XxJoemamaxX
Artemis
7
0
5
9.5
L
Fenrir
llTAURUSl
Fenrir
4
3
0
1.33
W
Serqet
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,740
Damage
18,771
35,981
Taken
43,300
13,175
Mitigated
18,910
11,533
Healing
9,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,675
1,298
0
1,131
7,463
4,827
0
1,922
5,491
0
29,204
L
5,737
163
0
250
5,424
1,492
0
2,851
2,573
28,951
0
L
Yemoja
DonLeon95H
Yemoja
1,591
611
436
1,483
9,595
6,018
0
3,887
5,588
9,899
0
L
Hachiman
Jilln
Hachiman
2,161
1,816
0
1,145
8,753
2,017
440
2,345
6,261
0
22,646
W
4,548
475
277
2,072
4,052
1,582
834
1,181
2,843
24,935
0
L
3,569
200
0
2,557
8,533
5,037
0
1,924
6,465
34,202
0
W
8,593
994
0
1,044
8,164
2,180
524
4,089
3,605
35,024
0
W
Artemis
XxJoemamaxX
Artemis
8,091
5,500
0
3,489
7,184
1,958
1,017
1,196
5,974
0
55,397
L
Fenrir
llTAURUSl
Fenrir
5,713
1,215
0
3,924
10,995
4,346
0
2,134
8,513
0
38,843
W
Serqet
5,833
1,329
0
3,520
9,118
2,628
156
1,857
7,171
0
47,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,096
Gold Earned
30,839
351
Minions Killed
273
0
Camps Cleared
0
1,274,401
Distance Traveled
1,160,524
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,399
492
57
4
0
248,418
3
L
Merlin
5,925
456
55
4
0
239,162
3
L
Yemoja
5,224
402
16
1
0
210,179
2
L
Hachiman
5,912
455
57
4
0
178,764
0
W
Nox
6,988
538
33
3
0
243,010
3
L
Ganesha
6,364
490
64
5
0
269,222
3
W
Eset
8,027
617
63
5
0
244,073
4
W
Artemis
8,068
621
106
8
0
223,481
1
L
Fenrir
7,414
570
81
6
0
263,197
0
W
Serqet
7,614
586
92
7
0
315,419
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role