Player Matchup

Cliodhna
Cliodhna
Droelf_Minze51
Cliodhna
Level 42
God Stats
11W - 11L
1,422 SR
Queue Stats
125W - 89L
1,518 Elo+
Solo
Ra
Ra
OMG-Yankii-FR
Ra
Level 128
God Stats
0W - 2L
1,533 SR
Queue Stats
25W - 31L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
TRIA21
Sun Wukong
Level 83
God Stats
0W - 5L
1,304 SR
Queue Stats
99W - 115L
1,465 Elo+
Solo
Team Averages
Level 84
1,420 SR
1,503 Elo+

VS

Team Averages
Level 110
1,510 SR
1,546 Elo+
Zeus
Zeus
 
Zeus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Aspland
Medusa
Level 41
God Stats
12W - 6L
1,563 SR
Queue Stats
79W - 32L
1,613 Elo+
Party 1
Tyr
Tyr
baldtuna
Tyr
Level 149
God Stats
8W - 13L
1,467 SR
Queue Stats
224W - 164L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
3 / 11 / 3
11,835
623
12,569
24,189
8,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 9 / 2
10,594
558
8,083
20,028
7,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TRIA21
Sun Wukong
16
6 / 10 / 2
13,237
697
16,474
27,822
24,622
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
14 / 3 / 11
14,298
753
28,353
16,187
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Aspland
Medusa
17
7 / 6 / 12
13,310
701
19,305
13,518
5,108
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
9 / 1 / 18
14,420
759
16,951
21,264
20,814
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
9
Kills
30
30
Deaths
10
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
14
3
11
6.5
W
Medusa
Aspland
Medusa
7
6
12
2.17
L
Cliodhna
3
11
3
0.41
L
0
9
2
0.11
L
Sun Wukong
TRIA21
Sun Wukong
6
10
2
0.7
W
9
1
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,126
Damage
64,609
72,039
Taken
50,969
40,183
Mitigated
31,274
10,564
Healing
13,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
28,353
2,784
0
5,530
16,187
5,352
1,019
3,031
12,966
62,547
0
W
Medusa
Aspland
Medusa
19,305
10,034
878
3,135
13,518
5,108
1,939
1,426
11,956
0
64,485
L
Cliodhna
12,569
630
0
2,941
24,189
8,375
0
10,549
13,100
0
35,741
L
8,083
351
1,271
4,367
20,028
7,186
296
6,303
13,375
50,201
0
L
Sun Wukong
TRIA21
Sun Wukong
16,474
4,620
257
1,728
27,822
24,622
0
11,048
16,095
370
37,476
W
16,951
679
0
4,224
21,264
20,814
410
4,486
14,422
648
43,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,666
Gold Earned
42,028
194
Minions Killed
189
7
Camps Cleared
10
919,199
Distance Traveled
1,094,089
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,298
753
58
3
5
321,324
3
W
Medusa
13,310
701
81
4
1
353,277
5
L
Cliodhna
11,835
623
47
2
0
320,159
3
L
Ra
10,594
558
96
5
5
294,275
8
L
Sun Wukong
13,237
697
51
3
2
304,765
1
W
Tyr
14,420
759
50
3
4
419,488
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role