Player Matchup

Khepri
Khepri
Faustka
Khepri
Level 131
God Stats
2W - 5L
1,596 SR
Queue Stats
477W - 493L
1,506 Elo+
Solo
Mercury
Mercury
Romanjin
Mercury
Level 117
God Stats
3W - 9L
1,488 SR
Queue Stats
474W - 483L
1,560 Elo+
Solo
Rama
Rama
SnOwManNgi
Rama
Level 76
God Stats
1W - 4L
1,765 SR
Queue Stats
283W - 321L
1,415 Elo+
Solo
Hercules
Hercules
greenmallet
Hercules
Level 144
God Stats
1W - 3L
1,437 SR
Queue Stats
287W - 278L
1,562 Elo+
Solo
Hera
Hera
Арахнафобия
Hera
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,533 Elo+
Solo
Team Averages
Level 119
1,557 SR
1,515 Elo+

VS

Team Averages
Level 112
1,513 SR
1,511 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dysfunktionel
Bellona
Level 119
God Stats
46W - 25L
1,592 SR
Queue Stats
237W - 192L
1,554 Elo+
Solo
Hachiman
Hachiman
FLOITX
Hachiman
Level 55
God Stats
4W - 9L
1,334 SR
Queue Stats
77W - 80L
1,440 Elo+
Solo
Ymir
Ymir
Kanixke
Ymir
Level 144
God Stats
4W - 1L
1,630 SR
Queue Stats
150W - 146L
1,528 Elo+
Solo
Chaac
Chaac
StarecC
Chaac
Level 123
God Stats
6W - 10L
1,511 SR
Queue Stats
430W - 405L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Faustka
Khepri
8
1 / 4 / 2
5,149
572
1,759
9,679
5,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Romanjin
Mercury
9
1 / 3 / 2
5,029
559
2,590
7,074
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 1
4,604
512
1,902
5,103
877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
greenmallet
Hercules
10
2 / 3 / 0
5,740
638
3,705
8,107
5,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 1 / 0
4,372
486
894
2,479
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
3 / 1 / 4
6,428
714
4,919
4,589
1,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
11
4 / 0 / 3
6,499
722
3,375
6,272
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
FLOITX
Hachiman
10
4 / 0 / 6
6,298
700
6,543
4,598
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
Kanixke
Ymir
10
2 / 2 / 7
6,717
746
3,873
10,487
6,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
StarecC
Chaac
10
1 / 1 / 4
6,228
692
4,758
4,837
2,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
14
14
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
4
5
W
Bellona
4
0
3
5.5
W
Hachiman
FLOITX
Hachiman
4
0
6
7
L
Khepri
Faustka
Khepri
1
4
2
0.5
W
Ymir
Kanixke
Ymir
2
2
7
2.75
L
Mercury
Romanjin
Mercury
1
3
2
0.67
L
0
3
1
0.17
W
Chaac
StarecC
Chaac
1
1
4
3
L
Hercules
greenmallet
Hercules
2
3
0
0.67
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,850
Damage
23,468
32,442
Taken
30,783
14,148
Mitigated
15,555
10,216
Healing
11,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,919
1,791
0
887
4,589
1,634
526
1,037
3,460
0
35,341
W
Bellona
3,375
486
0
838
6,272
3,536
0
0
6,272
0
40,696
W
Hachiman
FLOITX
Hachiman
6,543
4,242
514
2,721
4,598
1,126
614
561
4,037
0
27,678
L
Khepri
Faustka
Khepri
1,759
191
308
1,824
9,679
5,222
0
1,632
8,007
12,355
0
W
Ymir
Kanixke
Ymir
3,873
1,274
1,267
2,778
10,487
6,662
302
963
9,524
23,809
0
L
Mercury
Romanjin
Mercury
2,590
1,251
0
1,896
7,074
1,913
0
1,079
5,966
0
20,084
L
1,902
1,774
0
1,615
5,103
877
0
702
4,401
0
23,030
W
Chaac
StarecC
Chaac
4,758
1,261
296
2,515
4,837
2,597
528
0
4,837
0
29,377
L
Hercules
greenmallet
Hercules
3,705
808
265
3,367
8,107
5,574
0
290
7,383
0
22,597
L
894
40
0
941
2,479
562
0
170
2,309
16,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,894
Gold Earned
32,170
229
Minions Killed
302
0
Camps Cleared
0
844,456
Distance Traveled
910,647
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,428
714
70
8
0
176,383
1
W
Bellona
6,499
722
87
10
0
218,468
3
W
Hachiman
6,298
700
45
5
0
172,364
2
L
Khepri
5,149
572
24
3
0
165,968
3
W
Ymir
6,717
746
38
4
0
158,192
3
L
Mercury
5,029
559
51
6
0
207,417
3
L
Rama
4,604
512
55
6
0
172,616
1
W
Chaac
6,228
692
62
7
0
185,240
0
L
Hercules
5,740
638
62
7
0
186,124
2
L
Hera
4,372
486
37
4
0
112,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role