Player Matchup

Ganesha
Ganesha
HawkSucker3626
Ganesha
Level 105
God Stats
5W - 3L
1,537 SR
Queue Stats
84W - 75L
1,550 Elo+
Party 1
Hel
Hel
Jack_XD_26
Hel
Level 156
God Stats
6W - 5L
1,513 SR
Queue Stats
769W - 778L
1,498 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wolf Strike71
Tsukuyomi
Level 97
God Stats
15W - 8L
1,552 SR
Queue Stats
431W - 429L
1,454 Elo+
Solo
Bacchus
Bacchus
djoopy
Bacchus
Level 143
God Stats
3W - 6L
1,452 SR
Queue Stats
232W - 256L
1,460 Elo+
Solo
Odin
Odin
jellatin can
Odin
Level 97
God Stats
2W - 1L
1,611 SR
Queue Stats
33W - 33L
1,524 Elo+
Party 1
Team Averages
Level 120
1,533 SR
1,497 Elo+

VS

Team Averages
Level 94
1,551 SR
1,425 Elo+
Ares
Ares
BONEPIT2020
Ares
Level 71
God Stats
0W - 2L
1,241 SR
Queue Stats
44W - 53L
1,501 Elo+
Solo
Yemoja
Yemoja
BilboShortFoot
Yemoja
Level 88
God Stats
1W - 1L
1,716 SR
Queue Stats
89W - 101L
1,357 Elo+
Solo
Izanami
Izanami
Felwinter o
Izanami
Level 86
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 2L
1,323 Elo+
Solo
Cu Chulainn
Cu Chulainn
Prizzay
Cu Chulainn
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,483 Elo+
Solo
Nemesis
Nemesis
Yaboymoni
Nemesis
Level 102
God Stats
5W - 1L
1,985 SR
Queue Stats
334W - 355L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 23
9,427
857
7,636
15,972
16,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

16
10 / 1 / 13
9,959
905
8,609
9,454
5,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
Wolf Strike71
Tsukuyomi
16
3 / 1 / 19
9,469
861
18,985
11,546
5,618
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
djoopy
Bacchus
17
5 / 0 / 18
9,457
860
10,689
18,834
17,867
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
7 / 2 / 15
9,991
908
14,746
13,857
13,389
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
8,251
750
9,550
16,685
21,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 4 / 3
7,874
716
8,937
12,363
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Felwinter o
Izanami
12
0 / 5 / 2
7,005
637
10,701
10,574
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Prizzay
Cu Chulainn
13
2 / 7 / 1
7,799
709
13,952
13,535
7,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Yaboymoni
Nemesis
12
0 / 4 / 3
7,359
669
4,129
14,165
11,512

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
15
25
Kills
4
4
Deaths
25
88
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
0
4
3
0.38
L
Izanami
Felwinter o
Izanami
0
5
2
0.2
W
0
0
23
11.5
W
10
1
13
16.5
L
Cu Chulainn
Prizzay
Cu Chulainn
2
7
1
0.36
W
Tsukuyomi
Wolf Strike71
Tsukuyomi
3
1
19
12.5
L
Nemesis
Yaboymoni
Nemesis
0
4
3
0.38
W
Bacchus
djoopy
Bacchus
5
0
18
14
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,665
Damage
47,269
69,663
Taken
67,322
58,741
Mitigated
58,751
47,150
Healing
19,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,550
528
0
2,474
16,685
21,604
0
8,897
7,788
17,782
0
L
8,937
1,651
3,196
2,005
12,363
13,127
0
6,086
6,277
20,107
0
L
Izanami
Felwinter o
Izanami
10,701
6,876
590
2,211
10,574
4,821
0
4,509
6,065
0
20,133
W
7,636
581
4,223
3,303
15,972
16,262
990
3,406
12,335
21,551
0
W
8,609
577
15,428
5,564
9,454
5,605
646
3,139
6,187
17,626
0
L
Cu Chulainn
Prizzay
Cu Chulainn
13,952
1,542
1,648
1,424
13,535
7,687
0
7,298
6,237
3,985
25,923
W
Tsukuyomi
Wolf Strike71
Tsukuyomi
18,985
5,136
2,281
2,557
11,546
5,618
1,400
3,316
8,142
0
34,995
L
Nemesis
Yaboymoni
Nemesis
4,129
430
1,037
4,439
14,165
11,512
0
4,392
9,773
0
7,428
W
Bacchus
djoopy
Bacchus
10,689
1,213
2,584
8,335
18,834
17,867
575
5,083
13,474
18,243
0
W
14,746
2,399
1,419
1,456
13,857
13,389
869
5,466
8,271
10,989
17,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,303
Gold Earned
38,288
120
Minions Killed
98
0
Camps Cleared
0
1,179,002
Distance Traveled
857,371
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,251
750
19
2
0
176,963
1
L
Yemoja
7,874
716
11
1
0
149,996
1
L
Izanami
7,005
637
23
2
0
167,260
1
W
Ganesha
9,427
857
0
0
0
238,823
0
W
Hel
9,959
905
17
2
0
223,845
0
L
Cu Chulainn
7,799
709
42
4
0
152,097
2
W
Tsukuyomi
9,469
861
37
3
0
254,387
3
L
Nemesis
7,359
669
3
0
0
211,055
4
W
Bacchus
9,457
860
29
3
0
244,550
1
W
Odin
9,991
908
37
3
0
217,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role