Player Matchup

Susano
Susano
Platinum II
DMiaNz-
Susano
Platinum II
Level 74
God Stats
12W - 17L
1,586 SR
Queue Stats
257W - 241L
1,936 MMR
Party 2
Chang'e
Chang'e
Platinum II
Goku_DZ_Power
Chang'e
Platinum II
Level 89
God Stats
0W - 1L
1,645 SR
Queue Stats
100W - 88L
1,930 MMR
Party 3
Achilles
Achilles
Gold II
Monkey_D_Beyt
Achilles
Gold II
Level 106
God Stats
2W - 1L
1,818 SR
Queue Stats
65W - 62L
1,691 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Platinum III
xCARMINIONx
Ah Muzen Cab
Platinum III
Level 121
God Stats
2W - 6L
1,398 SR
Queue Stats
485W - 469L
1,833 MMR
Party 2
Ares
Ares
Platinum II
xXTheRealJumpXx
Ares
Platinum II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 40L
1,882 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 103
1,589 SR
1,854 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,465 SR
1,774 MMR
Tiamat
Tiamat
Platinum II
 
Tiamat
Platinum II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Thanatos
Thanatos
Platinum V
NanashiΜumei
Thanatos
Platinum V
Level 62
God Stats
7W - 3L
1,689 SR
Queue Stats
40W - 16L
1,965 MMR
Party 1
Sylvanus
Sylvanus
Gold I
killerisi
Sylvanus
Gold I
Level 127
God Stats
1W - 4L
1,151 SR
Queue Stats
298W - 303L
1,658 MMR
Party 4
Neith
Neith
Platinum III
kimokov103
Neith
Platinum III
Level 85
God Stats
17W - 14L
1,679 SR
Queue Stats
112W - 103L
1,843 MMR
Solo
Horus
Horus
Platinum II
rBwize
Horus
Platinum II
Level 155
God Stats
1W - 1L
1,306 SR
Queue Stats
164W - 144L
1,906 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DMiaNz-
Susano
20
6 / 7 / 2
13,280
553
14,230
22,009
10,898
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
13
0 / 11 / 4
8,961
373
9,377
21,935
5,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Monkey_D_Beyt
Achilles
19
7 / 5 / 3
12,608
525
24,691
29,234
28,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
xCARMINIONx
Ah Muzen Cab
20
5 / 7 / 1
14,184
591
11,891
21,540
6,768
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 11 / 6
10,260
428
8,512
32,753
33,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
KaliFreyaArtio

VS

Bans
BastetGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
2 / 3 / 13
11,259
469
17,435
14,944
10,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
NanashiΜumei
Thanatos
20
22 / 6 / 11
14,976
624
39,744
28,161
15,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
killerisi
Sylvanus
19
6 / 1 / 15
13,305
554
11,034
19,650
25,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
20
9 / 3 / 8
14,262
594
19,808
17,224
8,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
rBwize
Horus
18
2 / 7 / 7
12,081
503
9,290
26,724
21,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
95
19
Kills
41
41
Deaths
20
16
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
3
13
2.83
L
Susano
DMiaNz-
Susano
6
7
2
1
L
Chang'e
0
11
4
0.18
L
Achilles
Monkey_D_Beyt
Achilles
7
5
3
1.7
W
Thanatos
NanashiΜumei
Thanatos
22
6
11
4.58
W
Sylvanus
killerisi
Sylvanus
6
1
15
13.5
W
Neith
9
3
8
4.33
W
Horus
rBwize
Horus
2
7
7
0.79
L
Ah Muzen Cab
xCARMINIONx
Ah Muzen Cab
5
7
1
0.79
L
1
11
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,701
Damage
97,311
127,471
Taken
106,703
84,875
Mitigated
82,684
28,220
Healing
61,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
17,435
1,898
0
2,718
14,944
10,559
457
5,223
9,525
79,714
0
L
Susano
DMiaNz-
Susano
14,230
3,892
0
750
22,009
10,898
0
3,383
18,152
0
103,612
L
Chang'e
9,377
764
2,512
3,383
21,935
5,347
0
7,127
14,300
49,018
0
L
Achilles
Monkey_D_Beyt
Achilles
24,691
6,158
69
8,668
29,234
28,704
0
6,915
21,523
13,881
85,780
W
Thanatos
NanashiΜumei
Thanatos
39,744
16,923
0
25,284
28,161
15,933
1,538
5,190
22,586
0
127,275
W
Sylvanus
killerisi
Sylvanus
11,034
1,899
9,468
8,094
19,650
25,942
613
6,239
13,214
32,683
0
W
Neith
19,808
7,394
0
3,757
17,224
8,516
3,195
2,487
14,685
0
136,208
W
Horus
rBwize
Horus
9,290
3,440
2,374
9,403
26,724
21,734
196
2,478
23,328
9,958
50,148
L
Ah Muzen Cab
xCARMINIONx
Ah Muzen Cab
11,891
4,456
0
8,750
21,540
6,768
0
1,720
19,788
0
113,713
L
8,512
246
856
3,232
32,753
33,158
0
10,645
21,483
30,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,293
Gold Earned
65,883
665
Minions Killed
623
0
Camps Cleared
0
2,236,162
Distance Traveled
2,367,779
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,259
469
128
5
0
504,244
3
L
Susano
13,280
553
154
6
0
503,651
4
L
Chang'e
8,961
373
95
4
0
425,303
0
L
Achilles
12,608
525
161
7
0
448,789
9
W
Thanatos
14,976
624
140
6
0
514,216
0
W
Sylvanus
13,305
554
34
1
0
457,102
4
W
Neith
14,262
594
224
9
0
429,346
7
W
Horus
12,081
503
97
4
0
462,871
1
L
Ah Muzen Cab
14,184
591
204
9
0
442,049
0
L
Ares
10,260
428
51
2
0
416,370
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role