Player Matchup

Yemoja
Yemoja
Dhalsx
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 41L
1,339 Elo+
Party 1
Awilix
Awilix
Rotolis
Awilix
Level 42
God Stats
0W - 3L
1,293 SR
Queue Stats
133W - 148L
1,428 Elo+
Solo
Cthulhu
Cthulhu
Zloopa
Cthulhu
Level 46
God Stats
1W - 1L
1,467 SR
Queue Stats
3W - 7L
1,700 Elo+
Solo
Vamana
Vamana
alrubiaan
Vamana
Level 47
God Stats
0W - 1L
1,269 SR
Queue Stats
119W - 120L
1,465 Elo+
Solo
Izanami
Izanami
sodASno
Izanami
Level 66
God Stats
2W - 7L
1,421 SR
Queue Stats
66W - 75L
1,460 Elo+
Party 1
Team Averages
Level 43
1,390 SR
1,478 Elo+

VS

Team Averages
Level 80
1,634 SR
1,527 Elo+
Sol
Sol
Deadlymousecidal
Sol
Level 46
God Stats
13W - 5L
1,713 SR
Queue Stats
140W - 143L
1,436 Elo+
Party 3
Hou Yi
Hou Yi
NoSoySMURF69
Hou Yi
Level 48
God Stats
8W - 7L
1,660 SR
Queue Stats
114W - 63L
1,652 Elo+
Party 2
Thanatos
Thanatos
malkkilng
Thanatos
Level 127
God Stats
6W - 4L
1,696 SR
Queue Stats
198W - 183L
1,448 Elo+
Party 3
Ymir
Ymir
ultimeit06
Ymir
Level 64
God Stats
44W - 27L
1,648 SR
Queue Stats
68W - 48L
1,619 Elo+
Party 2
Skadi
Skadi
多余的解释
Skadi
Level 113
God Stats
1W - 7L
1,452 SR
Queue Stats
712W - 761L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dhalsx
Yemoja
7
0 / 2 / 0
4,038
404
1,558
5,424
1,350
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Awilix
Rotolis
Awilix
11
2 / 1 / 0
5,695
570
1,079
6,591
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Zloopa
Cthulhu
7
0 / 4 / 0
4,557
456
1,285
6,791
3,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
alrubiaan
Vamana
8
0 / 4 / 1
4,601
460
2,069
6,960
3,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
sodASno
Izanami
7
0 / 3 / 0
4,407
441
4,792
5,348
1,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,492
649
3,768
4,176
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
10
5 / 0 / 1
6,343
634
8,090
5,712
1,435
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
malkkilng
Thanatos
11
3 / 1 / 0
6,175
618
1,826
5,425
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 6
5,671
567
1,665
5,442
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

12
4 / 1 / 1
6,608
661
5,996
3,841
1,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
14
14
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Yemoja
Dhalsx
Yemoja
0
2
0
0
W
Hou Yi
5
0
1
5.5
L
Awilix
Rotolis
Awilix
2
1
0
2
L
Cthulhu
Zloopa
Cthulhu
0
4
0
0
L
Vamana
alrubiaan
Vamana
0
4
1
0.13
W
Thanatos
malkkilng
Thanatos
3
1
0
3
L
Izanami
sodASno
Izanami
0
3
0
0
W
0
0
6
3
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,783
Damage
21,345
31,114
Taken
24,596
11,098
Mitigated
9,028
8,091
Healing
13,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,768
1,841
0
2,156
4,176
1,225
1,612
210
3,966
33,646
0
L
Yemoja
Dhalsx
Yemoja
1,558
595
476
328
5,424
1,350
0
974
4,450
6,034
0
W
Hou Yi
8,090
4,938
0
3,313
5,712
1,435
0
1,233
4,479
0
36,061
L
Awilix
Rotolis
Awilix
1,079
326
0
3,876
6,591
2,061
0
826
5,765
0
29,835
L
Cthulhu
Zloopa
Cthulhu
1,285
210
131
928
6,791
3,520
0
2,275
4,516
11,473
0
L
Vamana
alrubiaan
Vamana
2,069
406
225
1,150
6,960
3,154
0
306
6,654
0
15,995
W
Thanatos
malkkilng
Thanatos
1,826
354
0
6,159
5,425
1,655
0
30
5,395
0
31,612
L
Izanami
sodASno
Izanami
4,792
2,840
0
977
5,348
1,013
0
1,052
4,296
0
27,586
W
1,665
0
0
707
5,442
3,220
0
1,224
4,218
13,690
0
W
5,996
2,839
0
917
3,841
1,493
1,814
146
3,695
0
38,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,298
Gold Earned
31,289
208
Minions Killed
327
0
Camps Cleared
0
932,724
Distance Traveled
939,385
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,492
649
72
7
0
189,272
4
L
Yemoja
4,038
404
10
1
0
175,215
3
W
Hou Yi
6,343
634
78
8
0
176,292
3
L
Awilix
5,695
570
70
7
0
191,489
4
L
Cthulhu
4,557
456
30
3
0
206,062
2
L
Vamana
4,601
460
40
4
0
184,996
0
W
Thanatos
6,175
618
74
7
0
215,164
3
L
Izanami
4,407
441
58
6
0
174,962
4
W
Ymir
5,671
567
24
2
0
197,981
3
W
Skadi
6,608
661
79
8
0
160,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role