Player Matchup

Gilgamesh
Gilgamesh
Diamond II
Duél
Gilgamesh
Diamond II
Level 41
God Stats
1W - 3L
1,493 SR
Queue Stats
20W - 16L
2,803 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 41
1,493 SR
2,803 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 156
1,663 SR
2,600 MMR
Sol
Sol
Masters
Vanatiks
Sol
Masters
Level 156
God Stats
8W - 5L
1,663 SR
Queue Stats
151W - 75L
2,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Duél
Gilgamesh
15
5 / 5 / 0
9,197
920
9,422
16,484
11,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
BellonaAnhurUllrBastetAh Muzen Cab

VS

Bans
Hou YiKaliHe BoSetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 0
10,315
1,032
13,382
12,066
9,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
5
Kills
5
5
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Duél
Gilgamesh
5
5
0
1
W
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,422
Damage
13,382
16,484
Taken
12,066
11,946
Mitigated
9,870
4,110
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Duél
Gilgamesh
9,422
3,875
0
4,110
16,484
11,946
0
12,057
4,427
280
50,165
W
13,382
6,226
0
4,073
12,066
9,870
2,696
485
11,581
56,665
6,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,197
Gold Earned
10,315
99
Minions Killed
118
4
Camps Cleared
6
200,790
Distance Traveled
195,179
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,197
920
99
10
4
200,790
4
W
Sol
10,315
1,032
118
12
6
195,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role