Player Matchup

Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
A_Queimada
Jing Wei
Level 61
God Stats
0W - 2L
1,267 SR
Queue Stats
134W - 160L
1,481 Elo+
Solo
Bacchus
Bacchus
Colttrain420
Bacchus
Level 138
God Stats
0W - 3L
1,532 SR
Queue Stats
134W - 130L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
Schwingerdinger
Baron Samedi
Level 156
God Stats
8W - 5L
1,652 SR
Queue Stats
912W - 966L
1,463 Elo+
Solo
Hercules
Hercules
The 9Os
Hercules
Level 124
God Stats
16W - 23L
1,408 SR
Queue Stats
496W - 532L
1,502 Elo+
Party 1
Team Averages
Level 124
1,472 SR
1,484 Elo+

VS

Team Averages
Level 68
1,539 SR
1,441 Elo+
Cabrakan
Cabrakan
BadLuckGnacke
Cabrakan
Level 67
God Stats
2W - 0L
1,396 SR
Queue Stats
31W - 27L
1,462 Elo+
Party 2
Atlas
Atlas
Diegogg4
Atlas
Level 97
God Stats
1W - 0L
1,407 SR
Queue Stats
137W - 120L
1,492 Elo+
Solo
Athena
Athena
Prince_Petrikov
Athena
Level 43
God Stats
2W - 0L
1,672 SR
Queue Stats
60W - 71L
1,495 Elo+
Solo
Baron Samedi
Baron Samedi
Sauceology
Baron Samedi
Level 87
God Stats
2W - 0L
1,722 SR
Queue Stats
102W - 111L
1,500 Elo+
Party 2
Mercury
Mercury
VXZSPAIJ
Mercury
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 4 / 9
8,560
856
11,393
8,695
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
A_Queimada
Jing Wei
14
5 / 5 / 8
8,583
858
9,819
10,705
4,742
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Colttrain420
Bacchus
12
0 / 5 / 9
6,819
682
7,152
10,577
13,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Schwingerdinger
Baron Samedi
13
5 / 2 / 9
7,594
759
6,800
6,183
3,101
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
The 9Os
Hercules
13
1 / 4 / 11
7,299
730
7,154
19,122
16,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BadLuckGnacke
Cabrakan
17
4 / 4 / 12
9,423
942
12,361
14,833
12,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Atlas
Diegogg4
Atlas
15
3 / 1 / 15
8,609
861
13,132
8,277
6,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 4 / 13
8,819
882
5,406
14,838
10,590
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Sauceology
Baron Samedi
16
7 / 2 / 10
9,127
913
11,616
9,155
5,148
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
VXZSPAIJ
Mercury
14
4 / 6 / 4
8,483
848
5,359
8,286
3,165
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
74
16
Kills
20
20
Deaths
17
46
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
4
9
2.38
L
Jing Wei
A_Queimada
Jing Wei
5
5
8
1.8
W
Cabrakan
BadLuckGnacke
Cabrakan
4
4
12
2.5
L
Bacchus
Colttrain420
Bacchus
0
5
9
0.9
W
Atlas
Diegogg4
Atlas
3
1
15
10.5
W
2
4
13
2.13
W
Baron Samedi
Sauceology
Baron Samedi
7
2
10
6
L
Baron Samedi
Schwingerdinger
Baron Samedi
5
2
9
4.75
L
Hercules
The 9Os
Hercules
1
4
11
1.63
W
Mercury
VXZSPAIJ
Mercury
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,318
Damage
47,874
55,282
Taken
55,389
41,577
Mitigated
37,781
21,474
Healing
24,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,393
744
974
1,634
8,695
3,594
0
7,842
769
21,666
0
L
Jing Wei
A_Queimada
Jing Wei
9,819
7,982
509
1,368
10,705
4,742
0
9,201
1,330
0
21,487
W
Cabrakan
BadLuckGnacke
Cabrakan
12,361
1,045
1,451
6,476
14,833
12,410
552
7,505
7,225
21,985
0
L
Bacchus
Colttrain420
Bacchus
7,152
680
855
1,330
10,577
13,927
0
5,637
4,748
16,994
0
W
Atlas
Diegogg4
Atlas
13,132
4,223
44
1,061
8,277
6,468
324
4,216
3,908
18,791
0
W
5,406
761
2,261
3,326
14,838
10,590
398
4,874
9,653
11,577
0
W
Baron Samedi
Sauceology
Baron Samedi
11,616
1,323
4,238
4,126
9,155
5,148
938
4,193
4,851
29,489
0
L
Baron Samedi
Schwingerdinger
Baron Samedi
6,800
812
4,432
2,006
6,183
3,101
0
5,361
780
11,398
0
L
Hercules
The 9Os
Hercules
7,154
2,660
959
7,407
19,122
16,213
0
13,812
5,140
0
8,583
W
Mercury
VXZSPAIJ
Mercury
5,359
2,893
270
758
8,286
3,165
316
4,557
3,650
0
9,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,855
Gold Earned
44,461
89
Minions Killed
90
0
Camps Cleared
0
795,386
Distance Traveled
930,760
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,560
856
26
3
0
156,928
0
L
Jing Wei
8,583
858
30
3
0
152,204
0
W
Cabrakan
9,423
942
27
3
0
175,950
1
L
Bacchus
6,819
682
17
2
0
174,317
0
W
Atlas
8,609
861
9
1
0
176,683
1
W
Athena
8,819
882
9
1
0
166,456
0
W
Baron Samedi
9,127
913
38
4
0
177,754
1
L
Baron Samedi
7,594
759
12
1
0
145,395
0
L
Hercules
7,299
730
4
0
0
166,542
0
W
Mercury
8,483
848
7
1
0
233,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role