Player Matchup

Merlin
Merlin
 
Merlin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Brenpopo
Neith
Level 71
God Stats
33W - 39L
1,462 SR
Queue Stats
73W - 98L
1,377 Elo+
Party 1
Izanami
Izanami
Lucksack
Izanami
Level 125
God Stats
17W - 8L
1,659 SR
Queue Stats
62W - 55L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
Sebaslr7
Danzaburou
Level 89
God Stats
11W - 12L
1,385 SR
Queue Stats
93W - 138L
1,348 Elo+
Party 1
Ares
Ares
Tundraking
Ares
Level 125
God Stats
62W - 44L
1,623 SR
Queue Stats
76W - 73L
1,531 Elo+
Party 2
Team Averages
Level 99
1,526 SR
1,461 Elo+

VS

Team Averages
Level 89
1,488 SR
1,449 Elo+
Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
DimmestSaturn45
Pele
Level 109
God Stats
15W - 13L
1,551 SR
Queue Stats
55W - 73L
1,406 Elo+
Party 4
Raijin
Raijin
LittleDookey
Raijin
Level 62
God Stats
21W - 22L
1,442 SR
Queue Stats
52W - 68L
1,358 Elo+
Party 3
Mulan
Mulan
simpafist
Mulan
Level 84
God Stats
9W - 10L
1,445 SR
Queue Stats
268W - 299L
1,484 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
3 / 1 / 2
6,477
648
3,176
3,985
1,310
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Brenpopo
Neith
9
1 / 1 / 1
5,459
546
5,712
5,983
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Lucksack
Izanami
12
7 / 0 / 0
7,587
759
6,694
4,561
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Sebaslr7
Danzaburou
8
1 / 0 / 4
5,683
568
3,935
5,773
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 2
5,487
549
3,368
6,297
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 2 / 0
5,233
523
3,282
6,314
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
8
0 / 0 / 1
5,146
515
4,036
7,284
3,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 4 / 0
5,515
552
3,559
8,594
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
9
0 / 2 / 0
5,337
534
455
4,963
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
simpafist
Mulan
8
0 / 4 / 1
5,022
502
1,969
8,792
4,389
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
2
2
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
2
4
L
Izanami
 
Izanami
1
2
0
0.5
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Neith
Brenpopo
Neith
1
1
1
1.5
L
1
4
0
0.25
L
Raijin
0
2
0
0
W
Izanami
Lucksack
Izanami
7
0
0
7
W
Danzaburou
Sebaslr7
Danzaburou
1
0
4
3
W
0
0
2
1
L
Mulan
simpafist
Mulan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,885
Damage
13,301
26,599
Taken
35,947
8,877
Mitigated
12,619
9,621
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,176
558
0
1,953
3,985
1,310
210
0
3,985
26,458
0
L
Izanami
 
Izanami
3,282
2,657
0
1,539
6,314
1,441
0
2,120
4,120
0
35,477
L
Cthulhu
 
Cthulhu
4,036
301
295
2,247
7,284
3,873
0
1,089
6,110
17,757
0
W
Neith
Brenpopo
Neith
5,712
4,192
0
1,900
5,983
1,612
46
2,126
3,857
0
30,473
L
3,559
721
0
2,755
8,594
1,887
0
603
7,991
0
28,295
L
Raijin
455
0
0
1,266
4,963
1,029
329
0
4,963
28,853
0
W
Izanami
Lucksack
Izanami
6,694
3,281
0
1,541
4,561
1,354
600
382
4,141
0
51,915
W
Danzaburou
Sebaslr7
Danzaburou
3,935
1,538
106
1,657
5,773
1,421
556
70
5,675
0
25,090
W
3,368
161
0
2,464
6,297
3,180
0
1,847
4,450
16,961
0
L
Mulan
simpafist
Mulan
1,969
101
0
2,665
8,792
4,389
0
2,573
6,219
0
19,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,693
Gold Earned
26,253
294
Minions Killed
279
0
Camps Cleared
0
981,774
Distance Traveled
964,333
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,477
648
60
6
0
176,707
1
L
Izanami
5,233
523
67
7
0
188,427
3
L
Cthulhu
5,146
515
32
3
0
215,483
4
W
Neith
5,459
546
59
6
0
192,155
3
L
Pele
5,515
552
69
7
0
191,044
0
L
Raijin
5,337
534
64
6
0
190,751
0
W
Izanami
7,587
759
109
11
0
211,967
6
W
Danzaburou
5,683
568
47
5
0
204,544
3
W
Ares
5,487
549
19
2
0
196,401
3
L
Mulan
5,022
502
47
5
0
178,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role