Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ItsJikoBruh
Chang'e
Level 99
God Stats
2W - 1L
1,674 SR
Queue Stats
244W - 259L
1,413 Elo+
Party 1
Neith
Neith
Kazuto808
Neith
Level 87
God Stats
0W - 2L
1,218 SR
Queue Stats
161W - 147L
1,453 Elo+
Party 1
Artio
Artio
Sosalovah
Artio
Level 105
God Stats
12W - 9L
1,640 SR
Queue Stats
214W - 211L
1,545 Elo+
Solo
Bastet
Bastet
TooHighTooTry420
Bastet
Level 67
God Stats
10W - 7L
1,597 SR
Queue Stats
248W - 278L
1,422 Elo+
Solo
Team Averages
Level 87
1,526 SR
1,467 Elo+

VS

Team Averages
Level 91
1,481 SR
1,447 Elo+
Atlas
Atlas
Merquado
Atlas
Level 103
God Stats
5W - 8L
1,310 SR
Queue Stats
176W - 195L
1,388 Elo+
Party 2
Jormungandr
Jormungandr
Ridley014
Jormungandr
Level 103
God Stats
59W - 52L
1,558 SR
Queue Stats
459W - 477L
1,505 Elo+
Solo
Janus
Janus
RuloElCulo
Janus
Level 100
God Stats
15W - 15L
1,486 SR
Queue Stats
111W - 118L
1,388 Elo+
Party 2
Susano
Susano
Will-i-Flake
Susano
Level 66
God Stats
2W - 2L
1,515 SR
Queue Stats
60W - 53L
1,506 Elo+
Party 2
Skadi
Skadi
c1a1r1l1
Skadi
Level 81
God Stats
21W - 30L
1,540 SR
Queue Stats
114W - 119L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 8 / 0
7,409
436
3,913
15,403
9,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
ItsJikoBruh
Chang'e
13
1 / 4 / 1
7,922
466
3,748
9,298
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Kazuto808
Neith
14
3 / 4 / 3
8,509
501
11,082
10,749
3,209
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
Sosalovah
Artio
13
2 / 4 / 3
7,709
453
5,800
14,281
8,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 5 / 3
9,028
531
7,538
15,069
4,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Merquado
Atlas
13
5 / 2 / 5
8,965
527
11,111
14,043
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Ridley014
Jormungandr
15
4 / 0 / 1
9,719
572
6,085
6,433
3,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
16
6 / 1 / 5
9,683
570
10,577
8,038
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
17
9 / 3 / 4
10,244
603
9,859
10,861
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
c1a1r1l1
Skadi
13
0 / 4 / 4
7,538
443
5,448
9,881
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
10
Kills
24
25
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
8
0
0
L
Chang'e
ItsJikoBruh
Chang'e
1
4
1
0.38
L
Neith
Kazuto808
Neith
3
4
3
1.13
W
Atlas
Merquado
Atlas
5
2
5
3.75
W
Jormungandr
Ridley014
Jormungandr
4
0
1
4.5
W
Janus
6
1
5
8.5
L
Artio
Sosalovah
Artio
2
4
3
0.88
L
4
5
3
1.1
W
Susano
9
3
4
3.67
W
Skadi
c1a1r1l1
Skadi
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,081
Damage
43,080
64,800
Taken
49,256
29,059
Mitigated
26,108
18,212
Healing
12,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,913
1,231
0
879
15,403
9,766
836
7,747
7,520
45,239
0
L
Chang'e
ItsJikoBruh
Chang'e
3,748
523
885
2,737
9,298
2,666
0
3,563
5,485
44,991
0
L
Neith
Kazuto808
Neith
11,082
6,630
172
3,690
10,749
3,209
998
5,310
5,419
0
46,232
W
Atlas
Merquado
Atlas
11,111
4,371
391
4,659
14,043
12,901
399
2,293
11,346
32,396
0
W
Jormungandr
Ridley014
Jormungandr
6,085
3,069
0
0
6,433
3,983
2,584
1,352
5,081
55,313
0
W
Janus
10,577
1,814
0
446
8,038
2,542
244
2,708
5,216
64,103
0
L
Artio
Sosalovah
Artio
5,800
424
442
4,496
14,281
8,939
46
5,029
9,206
32,031
0
L
7,538
1,956
0
4,911
15,069
4,479
0
5,599
9,397
0
39,634
W
Susano
9,859
2,840
0
3,928
10,861
4,070
850
3,472
7,189
0
68,920
W
Skadi
c1a1r1l1
Skadi
5,448
1,645
195
2,920
9,881
2,612
540
2,678
6,963
0
48,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,577
Gold Earned
46,149
392
Minions Killed
505
0
Camps Cleared
0
1,476,150
Distance Traveled
1,613,665
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,409
436
91
5
0
253,967
0
L
Chang'e
7,922
466
88
5
0
284,616
4
L
Neith
8,509
501
90
5
0
287,472
3
W
Atlas
8,965
527
32
2
0
313,132
3
W
Jormungandr
9,719
572
132
8
0
324,239
0
W
Janus
9,683
570
118
7
0
317,543
4
L
Artio
7,709
453
59
3
0
329,312
2
L
Bastet
9,028
531
64
4
0
320,783
2
W
Susano
10,244
603
133
8
0
354,470
4
W
Skadi
7,538
443
90
5
0
304,281
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role