Player Matchup

Kali
Kali
Diamond II
ChinaIsComing
Kali
Diamond II
Level 154
God Stats
1W - 3L
1,697 SR
Queue Stats
199W - 175L
2,439 MMR
Solo
Chiron
Chiron
Diamond I
GoDefault
Chiron
Diamond I
Level 160
God Stats
2W - 6L
1,675 SR
Queue Stats
101W - 83L
2,457 MMR
Solo
Baron Samedi
Baron Samedi
Masters
MrBunnny
Baron Samedi
Masters
Level 159
God Stats
0W - 1L
1,784 SR
Queue Stats
197W - 187L
2,460 MMR
Solo
Tyr
Tyr
Masters
atmoe
Tyr
Masters
Level 160
God Stats
0W - 1L
1,835 SR
Queue Stats
376W - 349L
2,478 MMR
Solo
Yemoja
Yemoja
Diamond III
unmaistro
Yemoja
Diamond III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
2,269 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,698 SR
2,421 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,711 SR
2,426 MMR
Gilgamesh
Gilgamesh
Masters
Horrify
Gilgamesh
Masters
Level 160
God Stats
26W - 16L
1,735 SR
Queue Stats
822W - 793L
2,622 MMR
Party 1
Izanami
Izanami
Diamond III
Screaming
Izanami
Diamond III
Level 156
God Stats
7W - 7L
1,700 SR
Queue Stats
160W - 139L
2,256 MMR
Solo
Chaac
Chaac
Diamond II
TeextrañoAMY
Chaac
Diamond II
Level 106
God Stats
4W - 2L
1,633 SR
Queue Stats
135W - 130L
2,429 MMR
Solo
Bacchus
Bacchus
Diamond I
Turφuoise
Bacchus
Diamond I
Level 159
God Stats
2W - 1L
1,890 SR
Queue Stats
337W - 324L
2,391 MMR
Solo
Neith
Neith
Masters
Wolfy2032
Neith
Masters
Level 160
God Stats
13W - 9L
1,598 SR
Queue Stats
863W - 844L
2,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
9,833
492
5,888
17,994
6,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chiron
GoDefault
Chiron
17
2 / 5 / 3
10,215
511
10,135
16,461
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MrBunnny
Baron Samedi
16
2 / 4 / 0
9,910
496
6,643
11,681
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
atmoe
Tyr
17
0 / 2 / 0
10,648
532
7,987
20,957
20,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Yemoja
unmaistro
Yemoja
13
0 / 2 / 3
8,039
402
3,746
11,103
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Ah Muzen CabCliodhnaCamazotzArtio

VS

Bans
OdinAchillesBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Horrify
Gilgamesh
20
8 / 0 / 6
12,937
647
15,837
11,343
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Screaming
Izanami
19
3 / 4 / 5
11,881
594
12,403
14,528
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
2 / 0 / 5
12,009
600
11,942
14,139
10,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
Turφuoise
Bacchus
15
0 / 2 / 13
9,814
491
5,964
14,342
21,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Wolfy2032
Neith
20
6 / 0 / 5
12,705
635
13,181
7,049
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
6
Kills
19
19
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Chiron
GoDefault
Chiron
2
5
3
0.7
W
Gilgamesh
Horrify
Gilgamesh
8
0
6
11
L
Baron Samedi
MrBunnny
Baron Samedi
2
4
0
0.5
W
Izanami
Screaming
Izanami
3
4
5
1.38
W
2
0
5
4.5
W
Bacchus
Turφuoise
Bacchus
0
2
13
3.25
W
Neith
Wolfy2032
Neith
6
0
5
8.5
L
Tyr
atmoe
Tyr
0
2
0
0
L
Yemoja
unmaistro
Yemoja
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,399
Damage
59,327
78,196
Taken
61,401
46,228
Mitigated
43,745
31,585
Healing
27,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,888
2,489
0
6,496
17,994
6,734
0
1,143
16,767
0
76,954
L
Chiron
GoDefault
Chiron
10,135
5,013
366
7,366
16,461
3,226
0
1,283
15,163
0
92,195
W
Gilgamesh
Horrify
Gilgamesh
15,837
5,184
0
6,148
11,343
5,350
0
1,787
9,482
0
99,392
L
Baron Samedi
MrBunnny
Baron Samedi
6,643
344
1,074
3,194
11,681
4,622
0
953
10,630
73,222
0
W
Izanami
Screaming
Izanami
12,403
6,466
0
5,475
14,528
3,577
398
1,545
12,939
0
115,630
W
11,942
3,504
343
9,133
14,139
10,447
680
665
13,449
0
93,731
W
Bacchus
Turφuoise
Bacchus
5,964
575
337
2,835
14,342
21,142
0
3,945
10,265
21,621
0
W
Neith
Wolfy2032
Neith
13,181
4,978
0
3,256
7,049
3,229
644
2,276
4,587
0
113,313
L
Tyr
atmoe
Tyr
7,987
1,109
0
8,709
20,957
20,627
0
988
18,814
0
89,877
L
Yemoja
unmaistro
Yemoja
3,746
843
1,489
2,891
11,103
11,019
0
1,346
9,704
19,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,645
Gold Earned
59,346
723
Minions Killed
777
0
Camps Cleared
0
2,013,200
Distance Traveled
2,212,229
38
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,833
492
143
7
0
426,765
6
L
Chiron
10,215
511
167
8
0
361,814
9
W
Gilgamesh
12,937
647
150
8
0
501,048
16
L
Baron Samedi
9,910
496
180
9
0
390,268
5
W
Izanami
11,881
594
198
10
0
378,030
11
W
Chaac
12,009
600
192
10
0
442,296
6
W
Bacchus
9,814
491
28
1
0
443,094
7
W
Neith
12,705
635
209
10
0
447,761
4
L
Tyr
10,648
532
209
10
0
442,259
7
L
Yemoja
8,039
402
24
1
0
392,094
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role