Player Matchup

Cthulhu
Cthulhu
Brain Sneeze
Cthulhu
Level 160
God Stats
18W - 17L
1,610 SR
Queue Stats
298W - 261L
1,592 Elo+
Party 1
Baron Samedi
Baron Samedi
powerdaisho
Baron Samedi
Level 139
God Stats
22W - 18L
1,625 SR
Queue Stats
168W - 146L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
x Kisihtaa x
Danzaburou
Level 127
God Stats
12W - 7L
1,680 SR
Queue Stats
391W - 444L
1,576 Elo+
Solo
Team Averages
Level 142
1,638 SR
1,577 Elo+

VS

Team Averages
Level 115
1,375 SR
1,543 Elo+
Chaac
Chaac
 
Chaac
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Isoya_Tadayoshi
Chang'e
Level 153
God Stats
2W - 5L
1,514 SR
Queue Stats
140W - 139L
1,604 Elo+
Party 2
Fenrir
Fenrir
ThatWhiteKid010
Fenrir
Level 98
God Stats
0W - 3L
1,111 SR
Queue Stats
41W - 44L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brain Sneeze
Cthulhu
15
4 / 1 / 8
10,046
670
12,606
10,318
12,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
powerdaisho
Baron Samedi
15
4 / 4 / 8
10,052
670
11,405
9,482
4,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
x Kisihtaa x
Danzaburou
15
5 / 5 / 7
10,429
695
14,104
13,115
6,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 3 / 6
9,600
640
12,531
18,712
18,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 5 / 6
8,977
598
5,458
13,394
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 5 / 6
9,105
607
8,349
16,269
11,910
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
13
Kills
10
10
Deaths
13
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
6
2.33
W
Cthulhu
Brain Sneeze
Cthulhu
4
1
8
8
L
3
5
6
1.2
L
3
5
6
1.2
W
Baron Samedi
powerdaisho
Baron Samedi
4
4
8
2
W
Danzaburou
x Kisihtaa x
Danzaburou
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,115
Damage
26,338
32,915
Taken
48,375
23,275
Mitigated
34,631
9,491
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,531
919
0
4,944
18,712
18,743
0
10,255
7,555
525
39,809
W
Cthulhu
Brain Sneeze
Cthulhu
12,606
1,378
0
1,696
10,318
12,523
0
2,343
7,431
39,440
0
L
5,458
276
1,640
2,967
13,394
3,978
346
5,744
7,419
25,137
0
L
8,349
960
0
441
16,269
11,910
0
6,800
9,064
0
17,854
W
Baron Samedi
powerdaisho
Baron Samedi
11,405
765
1,770
3,342
9,482
4,672
560
1,813
7,377
38,157
0
W
Danzaburou
x Kisihtaa x
Danzaburou
14,104
5,406
0
2,683
13,115
6,080
1,665
2,211
10,697
0
36,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,527
Gold Earned
27,682
180
Minions Killed
137
11
Camps Cleared
2
807,139
Distance Traveled
797,917
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,600
640
79
5
0
275,701
0
W
Cthulhu
10,046
670
51
3
1
301,201
0
L
Chang'e
8,977
598
42
3
2
265,181
2
L
Fenrir
9,105
607
16
1
0
257,035
0
W
Baron Samedi
10,052
670
63
4
3
250,470
1
W
Danzaburou
10,429
695
66
4
7
255,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role