Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
MorteEtDabo009
Anubis
Level 87
God Stats
164W - 148L
1,588 SR
Queue Stats
304W - 319L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
StokedToaster
Gilgamesh
Level 101
God Stats
0W - 1L
1,529 SR
Queue Stats
24W - 27L
1,508 Elo+
Party 2
Artemis
Artemis
TheMighty1998
Artemis
Level 109
God Stats
2W - 4L
1,549 SR
Queue Stats
23W - 38L
1,429 Elo+
Party 2
Sobek
Sobek
magicbuns
Sobek
Level 105
God Stats
0W - 3L
1,439 SR
Queue Stats
93W - 85L
1,525 Elo+
Party 2
Team Averages
Level 101
1,521 SR
1,493 Elo+

VS

Team Averages
Level 107
1,495 SR
1,422 Elo+
Janus
Janus
BoistMeef
Janus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 108L
1,394 Elo+
Party 1
Izanami
Izanami
Ganta Delra DOD
Izanami
Level 158
God Stats
5W - 3L
1,722 SR
Queue Stats
438W - 384L
1,487 Elo+
Party 1
Chaac
Chaac
VailLorian
Chaac
Level 74
God Stats
8W - 3L
1,480 SR
Queue Stats
81W - 100L
1,342 Elo+
Party 1
Artio
Artio
Z3br4c4k3s1
Artio
Level 66
God Stats
4W - 1L
1,303 SR
Queue Stats
34W - 28L
1,486 Elo+
Party 1
Nemesis
Nemesis
tengulolita
Nemesis
Level 116
God Stats
5W - 2L
1,470 SR
Queue Stats
21W - 23L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 0 / 1
6,639
553
5,441
6,833
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 3
6,304
525
4,493
6,754
2,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
StokedToaster
Gilgamesh
9
0 / 6 / 0
5,372
448
4,061
9,263
5,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
10
2 / 3 / 2
6,046
504
7,265
8,007
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
magicbuns
Sobek
9
2 / 2 / 2
5,924
494
3,894
10,527
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BoistMeef
Janus
10
0 / 3 / 3
5,768
481
6,154
6,394
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 4 / 0
7,009
584
9,851
9,112
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
12
6 / 0 / 0
7,652
638
8,092
8,130
5,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 1 / 3
6,756
563
2,504
9,903
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
tengulolita
Nemesis
10
1 / 1 / 1
5,962
497
1,720
6,766
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
9
Kills
14
14
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
0
1
3.5
W
Janus
BoistMeef
Janus
0
3
3
0.5
W
5
4
0
1.25
L
2
3
3
1.17
L
Gilgamesh
StokedToaster
Gilgamesh
0
6
0
0
L
Artemis
2
3
2
1
W
Chaac
6
0
0
6
W
2
1
3
3.5
L
Sobek
magicbuns
Sobek
2
2
2
1.5
W
Nemesis
tengulolita
Nemesis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,154
Damage
28,321
41,384
Taken
40,305
21,399
Mitigated
17,625
15,326
Healing
16,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,441
1,923
0
1,875
6,833
2,771
0
1,267
5,405
0
44,016
W
Janus
BoistMeef
Janus
6,154
169
0
1,567
6,394
1,737
0
3,081
3,313
34,449
0
W
9,851
7,018
0
3,370
9,112
2,712
1,452
1,747
7,365
0
43,850
L
4,493
623
395
2,530
6,754
2,684
802
3,155
3,399
31,349
0
L
Gilgamesh
StokedToaster
Gilgamesh
4,061
1,468
0
1,130
9,263
5,638
0
450
8,126
0
22,898
L
Artemis
7,265
3,282
0
3,231
8,007
1,778
561
1,425
6,534
0
32,625
W
Chaac
8,092
1,967
118
4,355
8,130
5,148
1,495
100
7,572
0
41,251
W
2,504
197
538
4,102
9,903
6,157
0
1,575
8,291
15,267
0
L
Sobek
magicbuns
Sobek
3,894
336
291
5,874
10,527
8,528
0
1,845
8,502
13,821
0
W
Nemesis
tengulolita
Nemesis
1,720
378
0
2,898
6,766
1,871
0
1,884
4,882
0
29,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,285
Gold Earned
33,147
270
Minions Killed
311
0
Camps Cleared
0
1,124,087
Distance Traveled
1,219,330
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,639
553
87
7
0
269,245
3
W
Janus
5,768
481
63
5
0
239,428
3
W
Izanami
7,009
584
79
7
0
199,262
2
L
Anubis
6,304
525
67
6
0
202,315
5
L
Gilgamesh
5,372
448
49
4
0
211,916
0
L
Artemis
6,046
504
56
5
0
183,035
2
W
Chaac
7,652
638
82
7
0
254,733
0
W
Artio
6,756
563
19
2
0
260,016
2
L
Sobek
5,924
494
11
1
0
257,576
0
W
Nemesis
5,962
497
68
6
0
265,891
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role