Player Matchup

Bastet
Bastet
Silver II
 
Bastet
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Bronze III
GodSent-_-SiicK
Zeus
Bronze III
Level 64
God Stats
7W - 8L
1,502 SR
Queue Stats
12W - 13L
1,421 MMR
Solo
Mulan
Mulan
Gold II
MrAnaconda41
Mulan
Gold II
Level 160
God Stats
29W - 45L
1,542 SR
Queue Stats
607W - 736L
1,676 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,515 SR
1,533 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,574 SR
1,424 MMR
Osiris
Osiris
Bronze III
CausticGreed
Osiris
Bronze III
Level 76
God Stats
1W - 1L
1,581 SR
Queue Stats
2W - 4L
1,441 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Kloschr
Cabrakan
Gold IV
Level 82
God Stats
25W - 22L
1,586 SR
Queue Stats
264W - 301L
1,427 MMR
Solo
Fenrir
Fenrir
Bronze III
YungZoe79
Fenrir
Bronze III
Level 128
God Stats
0W - 1L
1,555 SR
Queue Stats
4W - 8L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
6 / 2 / 6
9,249
841
7,772
6,680
2,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 7
8,748
795
13,131
5,235
1,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
2 / 4 / 8
7,864
715
7,236
11,423
9,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaBacchusGebAphroditeGilgamesh

VS

Bans
ChaacScyllaMedusaThothIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
1 / 3 / 5
7,129
648
3,903
9,417
10,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
Kloschr
Cabrakan
11
1 / 5 / 7
7,548
686
4,321
15,522
20,723
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
YungZoe79
Fenrir
12
6 / 4 / 2
8,259
751
7,719
12,379
6,632
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
12
Kills
8
8
Deaths
12
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
2
6
4.5
L
Osiris
1
3
5
1.17
W
4
2
7
3.75
L
Cabrakan
Kloschr
Cabrakan
1
5
7
0.9
W
2
4
8
1.5
L
Fenrir
YungZoe79
Fenrir
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,139
Damage
15,943
23,338
Taken
37,318
12,790
Mitigated
37,802
6,530
Healing
7,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,772
1,374
0
2,766
6,680
2,320
1,349
1,724
4,917
0
22,383
L
Osiris
3,903
973
0
55
9,417
10,447
0
3,982
5,179
0
16,310
W
13,131
1,755
81
1,064
5,235
1,277
513
268
4,845
34,796
0
L
Cabrakan
Kloschr
Cabrakan
4,321
557
855
3,562
15,522
20,723
0
5,383
9,863
14,053
0
W
7,236
1,014
0
2,619
11,423
9,193
0
2,491
8,785
0
17,383
L
Fenrir
YungZoe79
Fenrir
7,719
1,542
604
2,509
12,379
6,632
0
4,266
7,994
0
31,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,861
Gold Earned
22,936
120
Minions Killed
111
4
Camps Cleared
7
624,329
Distance Traveled
607,137
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,249
841
40
4
3
233,737
1
L
Osiris
7,129
648
31
3
1
226,077
2
W
Zeus
8,748
795
52
5
1
198,301
4
L
Cabrakan
7,548
686
18
2
1
180,620
4
W
Mulan
7,864
715
28
3
0
192,291
4
L
Fenrir
8,259
751
62
6
5
200,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role