Player Matchup

Anhur
Anhur
 
Anhur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
OkayHaki
Baron Samedi
Level 87
God Stats
6W - 9L
1,540 SR
Queue Stats
45W - 45L
1,482 Elo+
Party 1
Fenrir
Fenrir
reij3011
Fenrir
Level 127
God Stats
1W - 2L
1,471 SR
Queue Stats
60W - 66L
1,461 Elo+
Party 1
Team Averages
Level 94
1,503 SR
1,481 Elo+

VS

Team Averages
Level 98
1,555 SR
1,601 Elo+
Merlin
Merlin
Senshi223
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,530 Elo+
Party 2
Bacchus
Bacchus
Shadowzmoses
Bacchus
Level 118
God Stats
112W - 73L
1,610 SR
Queue Stats
191W - 164L
1,608 Elo+
Party 2
Fenrir
Fenrir
ThuggaMane
Fenrir
Level 158
God Stats
6W - 6L
1,555 SR
Queue Stats
604W - 487L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 6 / 3
10,379
741
10,842
14,403
4,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
OkayHaki
Baron Samedi
14
4 / 8 / 3
9,957
711
8,291
15,100
6,841
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
reij3011
Fenrir
12
0 / 11 / 7
8,523
609
9,068
16,403
13,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Senshi223
Merlin
16
8 / 3 / 13
10,971
784
15,198
10,628
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Shadowzmoses
Bacchus
15
5 / 4 / 19
11,149
796
8,491
17,158
17,909
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
ThuggaMane
Fenrir
15
12 / 3 / 12
11,812
844
18,254
17,865
12,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
10
Kills
25
25
Deaths
10
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
6
3
1.25
L
Baron Samedi
OkayHaki
Baron Samedi
4
8
3
0.69
W
Merlin
Senshi223
Merlin
8
3
13
4.83
W
Bacchus
Shadowzmoses
Bacchus
5
4
19
3.63
W
Fenrir
ThuggaMane
Fenrir
12
3
12
6
L
Fenrir
reij3011
Fenrir
0
11
7
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,201
Damage
41,943
45,906
Taken
45,651
25,195
Mitigated
34,508
8,240
Healing
14,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,842
5,814
0
2,318
14,403
4,615
0
8,171
5,905
0
23,269
L
Baron Samedi
OkayHaki
Baron Samedi
8,291
796
1,351
2,385
15,100
6,841
0
7,380
7,356
32,260
0
W
Merlin
Senshi223
Merlin
15,198
1,015
444
2,576
10,628
3,658
417
1,406
9,032
42,852
0
W
Bacchus
Shadowzmoses
Bacchus
8,491
572
601
3,423
17,158
17,909
188
3,078
13,819
19,309
0
W
Fenrir
ThuggaMane
Fenrir
18,254
6,640
0
7,078
17,865
12,941
322
4,016
13,598
1,359
36,589
L
Fenrir
reij3011
Fenrir
9,068
974
0
2,186
16,403
13,739
0
8,874
7,102
0
23,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,859
Gold Earned
33,932
128
Minions Killed
144
6
Camps Cleared
6
663,307
Distance Traveled
781,560
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,379
741
29
2
1
223,420
1
L
Baron Samedi
9,957
711
72
5
2
211,781
3
W
Merlin
10,971
784
76
5
1
247,422
0
W
Bacchus
11,149
796
26
2
3
278,176
3
W
Fenrir
11,812
844
42
3
2
255,962
2
L
Fenrir
8,523
609
27
2
3
228,106
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role