Player Matchup

Bacchus
Bacchus
Maevnussut
Bacchus
Level 69
God Stats
2W - 0L
1,537 SR
Queue Stats
20W - 23L
1,439 Elo+
Party 1
Medusa
Medusa
Waggy1217
Medusa
Level 115
God Stats
11W - 5L
1,635 SR
Queue Stats
163W - 154L
1,541 Elo+
Party 1
Scylla
Scylla
codyman1217
Scylla
Level 104
God Stats
4W - 8L
1,220 SR
Queue Stats
77W - 86L
1,473 Elo+
Party 1
Team Averages
Level 96
1,464 SR
1,484 Elo+

VS

Team Averages
Level 61
1,531 SR
1,539 Elo+
Anubis
Anubis
BlackOuter777
Anubis
Level 50
God Stats
13W - 17L
1,467 SR
Queue Stats
39W - 46L
1,425 Elo+
Party 2
Achilles
Achilles
JingoJing
Achilles
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,448 Elo+
Party 2
Geb
Geb
PrimeAlmighty
Geb
Level 5
God Stats
3W - 1L
1,625 SR
Queue Stats
3W - 1L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Maevnussut
Bacchus
10
3 / 1 / 10
7,677
853
2,133
8,309
8,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Waggy1217
Medusa
11
3 / 0 / 10
7,354
817
9,820
4,036
1,400
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
12
7 / 1 / 6
7,777
864
7,419
2,841
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,476
608
1,701
7,439
2,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
JingoJing
Achilles
9
2 / 4 / 0
5,942
660
5,814
8,548
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 4 / 1
5,943
660
2,557
7,971
5,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
13
Kills
2
2
Deaths
13
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Achilles
JingoJing
Achilles
2
4
0
0.5
W
Bacchus
Maevnussut
Bacchus
3
1
10
8
L
0
4
1
0.13
W
Medusa
Waggy1217
Medusa
3
0
10
8
W
Scylla
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,372
Damage
10,072
15,186
Taken
23,958
10,631
Mitigated
13,232
2,852
Healing
4,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,701
29
0
1,206
7,439
2,932
0
2,751
4,516
19,305
0
L
Achilles
JingoJing
Achilles
5,814
1,614
0
1,620
8,548
4,549
0
3,205
5,206
0
16,136
W
Bacchus
Maevnussut
Bacchus
2,133
145
608
1,342
8,309
8,425
76
1,927
6,142
4,483
0
L
2,557
281
0
2,024
7,971
5,751
0
3,223
4,502
8,121
0
W
Medusa
Waggy1217
Medusa
9,820
2,479
0
46
4,036
1,400
1,369
1,476
2,453
0
36,999
W
Scylla
7,419
428
0
856
2,841
806
575
1,057
1,722
23,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,808
Gold Earned
17,361
100
Minions Killed
68
3
Camps Cleared
3
512,118
Distance Traveled
445,704
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,476
608
28
3
0
139,340
1
L
Achilles
5,942
660
33
4
3
165,091
0
W
Bacchus
7,677
853
4
0
0
170,222
0
L
Geb
5,943
660
7
1
0
141,273
1
W
Medusa
7,354
817
46
5
3
171,696
3
W
Scylla
7,777
864
50
6
0
170,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role