Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Flare2g
Achilles
Level 114
God Stats
3W - 6L
1,300 SR
Queue Stats
881W - 995L
1,483 Elo+
Solo
He Bo
He Bo
Killager99
He Bo
Level 98
God Stats
5W - 9L
1,498 SR
Queue Stats
208W - 203L
1,513 Elo+
Solo
Charybdis
Charybdis
Recrysis
Charybdis
Level 108
God Stats
4W - 5L
1,355 SR
Queue Stats
119W - 107L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
YoungCakes6
Jormungandr
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
429W - 410L
1,487 Elo+
Party 1
Team Averages
Level 110
1,431 SR
1,495 Elo+

VS

Team Averages
Level 107
1,433 SR
1,524 Elo+
Zeus
Zeus
 
Zeus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
MadAbdul
Geb
Level 159
God Stats
64W - 65L
1,521 SR
Queue Stats
706W - 751L
1,552 Elo+
Solo
Achilles
Achilles
MexicanDemigod
Achilles
Level 115
God Stats
0W - 2L
1,215 SR
Queue Stats
13W - 15L
1,495 Elo+
Solo
Rama
Rama
ShrekIsMySmurf
Rama
Level 93
God Stats
4W - 7L
1,412 SR
Queue Stats
432W - 433L
1,595 Elo+
Party 2
Fenrir
Fenrir
VantablackVenom
Fenrir
Level 62
God Stats
2W - 5L
1,520 SR
Queue Stats
104W - 126L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
6 / 1 / 4
8,902
593
10,062
8,300
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
Flare2g
Achilles
14
3 / 1 / 4
8,626
575
8,884
10,445
5,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

He Bo
13
4 / 3 / 7
8,009
534
7,366
9,935
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
Recrysis
Charybdis
14
0 / 0 / 2
8,416
561
4,039
8,225
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
YoungCakes6
Jormungandr
13
3 / 0 / 7
8,408
561
6,064
12,128
11,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 6 / 0
6,232
415
8,408
8,327
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 1
6,063
404
4,658
10,378
7,182
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
13
1 / 3 / 1
7,231
482
6,164
12,688
6,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 0
6,267
418
6,181
8,999
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 0
6,886
459
3,552
11,644
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
16
Kills
4
5
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
1
4
8
L
Zeus
 
Zeus
1
6
0
0.17
W
Achilles
Flare2g
Achilles
3
1
4
5
W
He Bo
4
3
7
2.5
L
0
1
1
0.5
L
Achilles
1
3
1
0.5
W
Charybdis
Recrysis
Charybdis
0
0
2
1
L
0
3
0
0
L
2
3
0
0.67
W
Jormungandr
YoungCakes6
Jormungandr
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,415
Damage
28,963
49,033
Taken
52,036
26,380
Mitigated
23,694
26,984
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,062
548
3,791
5,215
8,300
3,051
256
3,886
4,022
55,065
0
L
Zeus
 
Zeus
8,408
998
0
740
8,327
2,864
0
6,329
1,792
36,043
0
W
Achilles
Flare2g
Achilles
8,884
1,241
0
3,801
10,445
5,935
0
1,942
7,858
1,461
48,245
W
He Bo
7,366
654
0
3,364
9,935
3,014
146
2,210
7,571
46,469
0
L
4,658
350
294
3,302
10,378
7,182
0
5,522
4,571
26,861
0
L
Achilles
6,164
984
0
4,295
12,688
6,341
0
2,758
9,179
1,526
37,224
W
Charybdis
Recrysis
Charybdis
4,039
3,004
0
6,175
8,225
2,684
2,714
457
7,768
0
67,409
L
6,181
3,736
0
1,600
8,999
3,278
0
2,959
6,018
0
43,123
L
3,552
822
0
4,439
11,644
4,029
0
5,660
5,755
0
37,143
W
Jormungandr
YoungCakes6
Jormungandr
6,064
1,890
796
3,842
12,128
11,696
0
4,096
7,730
26,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,361
Gold Earned
32,679
454
Minions Killed
356
0
Camps Cleared
0
1,433,909
Distance Traveled
1,333,945
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,902
593
120
8
0
288,353
2
L
Zeus
6,232
415
63
4
0
218,320
1
W
Achilles
8,626
575
96
6
0
300,194
5
W
He Bo
8,009
534
78
5
0
314,122
7
L
Geb
6,063
404
47
3
0
275,525
4
L
Achilles
7,231
482
86
6
0
296,759
3
W
Charybdis
8,416
561
125
8
0
252,586
7
L
Rama
6,267
418
87
6
0
246,625
4
L
Fenrir
6,886
459
73
5
0
296,716
6
W
Jormungandr
8,408
561
35
2
0
278,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role