Player Matchup

Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Death hunter430
Nu Wa
Level 145
God Stats
3W - 0L
1,841 SR
Queue Stats
30W - 27L
1,581 Elo+
Party 1
Ravana
Ravana
EmberJaxx7
Ravana
Level 67
God Stats
2W - 1L
1,685 SR
Queue Stats
93W - 103L
1,519 Elo+
Party 1
Cernunnos
Cernunnos
L0stSkelet0n
Cernunnos
Level 156
God Stats
2W - 8L
1,120 SR
Queue Stats
485W - 494L
1,476 Elo+
Solo
Ares
Ares
The Goats Milk
Ares
Level 154
God Stats
3W - 0L
1,858 SR
Queue Stats
22W - 22L
1,556 Elo+
Party 1
Team Averages
Level 129
1,601 SR
1,526 Elo+

VS

Team Averages
Level 93
1,550 SR
1,452 Elo+
Charybdis
Charybdis
Ajaxs1
Charybdis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 120L
1,450 Elo+
Solo
Anhur
Anhur
Deathrow_Jethro
Anhur
Level 89
God Stats
1W - 2L
1,394 SR
Queue Stats
101W - 93L
1,544 Elo+
Party 2
Nox
Nox
Praxxic-
Nox
Level 105
God Stats
4W - 5L
1,623 SR
Queue Stats
288W - 259L
1,579 Elo+
Party 2
Freya
Freya
Shirtisgreen
Freya
Level 79
God Stats
1W - 1L
1,737 SR
Queue Stats
9W - 14L
1,386 Elo+
Party 2
Agni
Agni
jmerlene
Agni
Level 62
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 2L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
10 / 1 / 21
9,177
1,147
12,963
4,239
1,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 1 / 26
8,298
1,037
8,594
4,997
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
EmberJaxx7
Ravana
14
11 / 2 / 20
9,001
1,125
9,445
7,928
6,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
L0stSkelet0n
Cernunnos
12
2 / 4 / 16
7,534
942
3,981
7,098
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 1 / 22
9,246
1,156
5,052
7,529
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ajaxs1
Charybdis
10
0 / 8 / 3
5,968
746
4,309
9,183
2,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 7 / 6
8,306
1,038
3,678
9,496
3,055
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 6 / 4
6,766
846
6,925
7,983
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 8 / 2
6,981
873
3,822
9,002
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
11
1 / 7 / 3
6,381
798
3,553
7,058
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
27
36
Kills
9
9
Deaths
36
105
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
1
21
20.5
L
Charybdis
Ajaxs1
Charybdis
0
8
3
0.19
W
5
1
26
18
L
3
7
6
0.86
W
Ravana
EmberJaxx7
Ravana
11
2
20
10.5
W
Cernunnos
L0stSkelet0n
Cernunnos
2
4
16
2.5
L
3
6
4
0.83
L
2
8
2
0.38
W
8
1
22
19
L
Agni
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,035
Damage
22,287
31,791
Taken
42,722
19,461
Mitigated
13,458
11,627
Healing
4,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,963
528
390
1,184
4,239
1,331
1,140
2,199
1,882
30,384
0
L
Charybdis
Ajaxs1
Charybdis
4,309
2,344
0
509
9,183
2,871
0
5,902
3,281
0
13,373
W
8,594
3,738
596
1,340
4,997
1,582
1,921
2,006
2,751
17,069
0
L
3,678
689
882
1,005
9,496
3,055
0
5,680
3,816
0
14,743
W
Ravana
EmberJaxx7
Ravana
9,445
2,763
1,968
3,223
7,928
6,188
1,199
2,392
5,458
0
16,328
W
Cernunnos
L0stSkelet0n
Cernunnos
3,981
1,593
358
962
7,098
2,770
1,205
2,523
4,463
0
15,808
L
6,925
833
408
906
7,983
2,564
0
5,242
2,741
18,840
0
L
3,822
1,147
0
490
9,002
3,172
0
4,926
4,076
6,796
673
W
5,052
33
0
1,606
7,529
7,590
454
4,123
3,271
6,846
0
L
Agni
3,553
0
0
0
7,058
1,796
0
4,859
2,199
7,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,256
Gold Earned
34,402
78
Minions Killed
75
0
Camps Cleared
0
764,823
Distance Traveled
559,645
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,177
1,147
32
4
0
152,227
0
L
Charybdis
5,968
746
12
2
0
104,798
0
W
Nu Wa
8,298
1,037
5
1
0
149,756
1
L
Anhur
8,306
1,038
17
2
0
115,125
0
W
Ravana
9,001
1,125
17
2
0
172,436
0
W
Cernunnos
7,534
942
22
3
0
120,268
1
L
Nox
6,766
846
19
2
0
109,860
1
L
Freya
6,981
873
9
1
0
115,692
0
W
Ares
9,246
1,156
2
0
0
170,136
0
L
Agni
6,381
798
18
2
0
114,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role