Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
CrispyFunk
Thoth
Level 42
God Stats
10W - 6L
1,708 SR
Queue Stats
112W - 108L
1,507 Elo+
Party 3
Hun Batz
Hun Batz
FulminareXII
Hun Batz
Level 109
God Stats
0W - 2L
1,236 SR
Queue Stats
316W - 311L
1,505 Elo+
Party 3
Jing Wei
Jing Wei
Haku-maruwu
Jing Wei
Level 65
God Stats
30W - 37L
1,519 SR
Queue Stats
163W - 198L
1,457 Elo+
Party 2
Team Averages
Level 82
1,493 SR
1,494 Elo+

VS

Team Averages
Level 55
1,573 SR
1,458 Elo+
Horus
Horus
CCC00211
Horus
Level 86
God Stats
2W - 4L
1,275 SR
Queue Stats
310W - 314L
1,445 Elo+
Solo
The Morrigan
The Morrigan
DEPL0ID
The Morrigan
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 96L
1,518 Elo+
Party 1
Sobek
Sobek
Kindnn
Sobek
Level 23
God Stats
2W - 0L
1,775 SR
Queue Stats
18W - 24L
1,395 Elo+
Party 1
Cernunnos
Cernunnos
WWinry
Cernunnos
Level 26
God Stats
2W - 1L
1,813 SR
Queue Stats
32W - 31L
1,467 Elo+
Party 1
Loki
Loki
candykilt
Loki
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 3 / 0
6,460
587
6,795
6,896
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
 
Khepri
8
0 / 5 / 0
4,914
447
2,962
10,237
3,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
9
0 / 4 / 1
5,225
475
1,326
4,826
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
FulminareXII
Hun Batz
10
1 / 2 / 1
5,912
537
3,118
7,175
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
Haku-maruwu
Jing Wei
8
1 / 3 / 0
5,166
470
3,814
8,349
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CCC00211
Horus
11
3 / 1 / 0
6,022
547
4,324
9,489
4,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
DEPL0ID
The Morrigan
11
2 / 2 / 4
6,178
562
3,763
4,118
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Kindnn
Sobek
9
1 / 0 / 6
5,640
513
2,011
6,919
3,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
WWinry
Cernunnos
11
6 / 1 / 2
6,592
599
13,631
8,105
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
11
5 / 0 / 0
6,339
576
2,134
4,954
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
17
17
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
L
Khepri
 
Khepri
0
5
0
0
W
Horus
CCC00211
Horus
3
1
0
3
L
Thoth
0
4
1
0.13
W
The Morrigan
DEPL0ID
The Morrigan
2
2
4
2
L
Hun Batz
FulminareXII
Hun Batz
1
2
1
0.75
L
Jing Wei
Haku-maruwu
Jing Wei
1
3
0
0.33
W
Sobek
Kindnn
Sobek
1
0
6
4
W
Cernunnos
WWinry
Cernunnos
6
1
2
7
W
Loki
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,015
Damage
25,863
37,483
Taken
33,585
12,967
Mitigated
12,957
9,191
Healing
16,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,795
2,736
0
1,211
6,896
4,732
688
0
6,412
0
39,408
L
Khepri
 
Khepri
2,962
355
0
3,100
10,237
3,853
0
893
9,334
10,554
0
W
Horus
CCC00211
Horus
4,324
1,778
0
5,113
9,489
4,635
0
0
9,489
0
24,179
L
Thoth
1,326
44
0
695
4,826
939
0
702
4,050
26,619
0
W
The Morrigan
DEPL0ID
The Morrigan
3,763
1,097
0
804
4,118
1,280
0
894
3,132
36,296
2,358
L
Hun Batz
FulminareXII
Hun Batz
3,118
589
0
2,086
7,175
1,948
0
1,098
6,009
0
30,328
L
Jing Wei
Haku-maruwu
Jing Wei
3,814
2,859
0
2,099
8,349
1,495
494
908
7,435
0
31,142
W
Sobek
Kindnn
Sobek
2,011
505
0
4,211
6,919
3,403
69
1,214
5,705
8,406
0
W
Cernunnos
WWinry
Cernunnos
13,631
8,628
0
4,314
8,105
2,288
1,075
1,985
6,120
0
50,715
W
Loki
2,134
734
0
2,330
4,954
1,351
0
195
4,759
0
32,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,677
Gold Earned
30,771
285
Minions Killed
289
0
Camps Cleared
0
1,063,440
Distance Traveled
1,073,361
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,460
587
78
7
0
207,952
4
L
Khepri
4,914
447
11
1
0
206,164
1
W
Horus
6,022
547
52
5
0
220,168
0
L
Thoth
5,225
475
53
5
0
206,095
3
W
The Morrigan
6,178
562
70
6
0
197,566
1
L
Hun Batz
5,912
537
71
6
0
243,147
4
L
Jing Wei
5,166
470
72
7
0
200,082
3
W
Sobek
5,640
513
10
1
0
224,361
1
W
Cernunnos
6,592
599
79
7
0
189,854
0
W
Loki
6,339
576
78
7
0
241,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role