Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
D-Man2798
Achilles
Level 128
God Stats
8W - 5L
1,481 SR
Queue Stats
228W - 214L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Hallapeanyo
Baron Samedi
Level 101
God Stats
14W - 4L
1,703 SR
Queue Stats
87W - 101L
1,434 Elo+
Party 2
Fenrir
Fenrir
malbc03
Fenrir
Level 105
God Stats
1W - 0L
1,240 SR
Queue Stats
72W - 72L
1,477 Elo+
Solo
Bakasura
Bakasura
stunamannn
Bakasura
Level 119
God Stats
2W - 1L
1,493 SR
Queue Stats
191W - 182L
1,471 Elo+
Party 2
Team Averages
Level 116
1,483 SR
1,476 Elo+

VS

Team Averages
Level 109
1,581 SR
1,444 Elo+
Cliodhna
Cliodhna
Colte455
Cliodhna
Level 66
God Stats
16W - 10L
1,614 SR
Queue Stats
37W - 30L
1,462 Elo+
Party 1
Osiris
Osiris
MMhmmyesBigbutt
Osiris
Level 73
God Stats
2W - 1L
1,718 SR
Queue Stats
27W - 28L
1,423 Elo+
Party 1
Skadi
Skadi
TJizzle380
Skadi
Level 151
God Stats
2W - 4L
1,447 SR
Queue Stats
153W - 145L
1,452 Elo+
Solo
Xing Tian
Xing Tian
Tis Zeppelin
Xing Tian
Level 128
God Stats
7W - 11L
1,535 SR
Queue Stats
64W - 90L
1,420 Elo+
Party 3
Medusa
Medusa
princessprvybrd
Medusa
Level 125
God Stats
16W - 18L
1,590 SR
Queue Stats
116W - 141L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 2 / 3
10,026
590
13,852
17,534
6,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
D-Man2798
Achilles
13
5 / 2 / 3
8,517
501
7,390
15,347
17,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Hallapeanyo
Baron Samedi
14
2 / 3 / 6
8,875
522
9,998
8,142
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
malbc03
Fenrir
17
5 / 1 / 3
9,489
558
6,186
11,462
9,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
stunamannn
Bakasura
16
7 / 4 / 8
9,960
586
10,337
14,342
7,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Colte455
Cliodhna
12
1 / 7 / 4
7,934
467
9,353
13,431
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 4 / 2
8,994
529
8,016
11,673
12,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
14
3 / 4 / 3
8,576
504
9,669
11,986
7,018
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Tis Zeppelin
Xing Tian
12
4 / 2 / 2
8,312
489
6,764
15,088
15,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 5 / 2
8,237
485
4,314
11,956
2,913
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
22
Kills
11
12
Deaths
22
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
3
2.25
L
Cliodhna
Colte455
Cliodhna
1
7
4
0.43
W
Achilles
D-Man2798
Achilles
5
2
3
3.25
W
Baron Samedi
Hallapeanyo
Baron Samedi
2
3
6
1.67
L
2
4
2
0.75
L
Skadi
3
4
3
1.13
L
Xing Tian
Tis Zeppelin
Xing Tian
4
2
2
2.5
W
Fenrir
malbc03
Fenrir
5
1
3
6.5
L
1
5
2
0.4
W
Bakasura
stunamannn
Bakasura
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,763
Damage
38,116
66,827
Taken
64,134
44,067
Mitigated
42,028
28,368
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,852
8,739
0
10,127
17,534
6,613
605
1,927
15,607
0
105,309
L
Cliodhna
Colte455
Cliodhna
9,353
1,456
0
2,568
13,431
4,455
0
2,486
10,219
0
43,791
W
Achilles
D-Man2798
Achilles
7,390
1,149
815
3,580
15,347
17,414
33
2,746
12,601
3,587
16,177
W
Baron Samedi
Hallapeanyo
Baron Samedi
9,998
621
2,080
3,099
8,142
3,297
29
833
7,309
52,360
0
L
8,016
3,316
0
1,125
11,673
12,415
0
2,710
8,050
0
52,901
L
Skadi
9,669
4,344
0
3,117
11,986
7,018
1,265
3,077
8,289
0
50,857
L
Xing Tian
Tis Zeppelin
Xing Tian
6,764
62
873
1,614
15,088
15,227
96
2,386
11,576
22,221
0
W
Fenrir
malbc03
Fenrir
6,186
1,128
0
3,433
11,462
9,533
798
0
11,462
14,542
38,858
L
4,314
1,641
0
1,816
11,956
2,913
432
297
11,646
0
48,793
W
Bakasura
stunamannn
Bakasura
10,337
5,991
120
5,114
14,342
7,210
1,038
1,575
12,767
0
53,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,867
Gold Earned
42,053
539
Minions Killed
420
0
Camps Cleared
0
1,693,045
Distance Traveled
1,582,361
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,026
590
171
10
0
290,265
3
L
Cliodhna
7,934
467
87
5
0
331,376
1
W
Achilles
8,517
501
24
1
0
356,170
3
W
Baron Samedi
8,875
522
102
6
0
333,870
3
L
Osiris
8,994
529
114
7
0
271,933
3
L
Skadi
8,576
504
92
5
0
305,637
3
L
Xing Tian
8,312
489
26
2
0
354,408
3
W
Fenrir
9,489
558
118
7
0
332,026
0
L
Medusa
8,237
485
101
6
0
319,007
5
W
Bakasura
9,960
586
124
7
0
380,714
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role