Player Matchup

Sylvanus
Sylvanus
Bawbee
Sylvanus
Level 85
God Stats
8W - 9L
1,690 SR
Queue Stats
17W - 15L
1,589 Elo+
Party 3
Loki
Loki
Earsniffer
Loki
Level 2
God Stats
1W - 0L
1,716 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Ra
Ra
PandaHDman
Ra
Level 13
God Stats
3W - 2L
1,522 SR
Queue Stats
3W - 2L
1,200 Elo+
Party 3
Bellona
Bellona
SireRoxas
Bellona
Level 45
God Stats
2W - 0L
1,739 SR
Queue Stats
30W - 29L
1,448 Elo+
Solo
Danzaburou
Danzaburou
i2epp
Danzaburou
Level 47
God Stats
3W - 2L
1,714 SR
Queue Stats
3W - 2L
1,291 Elo+
Party 3
Team Averages
Level 38
1,676 SR
1,406 Elo+

VS

Team Averages
Level 46
1,466 SR
1,424 Elo+
Artemis
Artemis
Hoppss
Artemis
Level 16
God Stats
0W - 2L
1,298 SR
Queue Stats
5W - 10L
1,438 Elo+
Party 1
Chang'e
Chang'e
MiningGaming
Chang'e
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,372 Elo+
Solo
Guan Yu
Guan Yu
Negre101
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
diachyloncancer
Thor
Level 122
God Stats
0W - 1L
1,345 SR
Queue Stats
24W - 43L
1,425 Elo+
Party 2
Terra
Terra
vampyKarkat
Terra
Level 47
God Stats
2W - 1L
1,688 SR
Queue Stats
4W - 7L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bawbee
Sylvanus
10
0 / 1 / 12
7,418
495
7,514
12,191
12,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
9 / 2 / 4
9,010
601
10,107
11,286
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 2 / 3
8,019
535
919
4,359
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SireRoxas
Bellona
15
6 / 1 / 1
9,584
639
10,778
7,596
7,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
i2epp
Danzaburou
12
7 / 2 / 3
8,288
553
10,976
8,540
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hoppss
Artemis
9
0 / 7 / 2
5,440
363
5,598
9,216
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
MiningGaming
Chang'e
14
7 / 3 / 1
9,170
611
9,548
10,003
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Negre101
Guan Yu
11
0 / 6 / 1
6,363
424
1,883
11,939
7,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 2
6,984
466
4,870
12,133
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 4 / 2
6,117
408
1,923
12,316
9,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
22
Kills
8
8
Deaths
23
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bawbee
Sylvanus
0
1
12
6
W
9
2
4
5.5
L
Artemis
Hoppss
Artemis
0
7
2
0.14
L
Chang'e
MiningGaming
Chang'e
7
3
1
2.5
L
Guan Yu
Negre101
Guan Yu
0
6
1
0.08
W
0
2
3
0.75
W
Bellona
SireRoxas
Bellona
6
1
1
6.5
L
1
3
2
0.67
W
Danzaburou
i2epp
Danzaburou
7
2
3
4.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,294
Damage
23,822
43,972
Taken
55,607
28,692
Mitigated
24,520
15,744
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bawbee
Sylvanus
7,514
1,452
2,198
4,076
12,191
12,854
250
4,105
7,822
19,296
0
W
10,107
2,714
0
3,519
11,286
3,693
0
2,206
8,987
0
65,816
L
Artemis
Hoppss
Artemis
5,598
2,402
0
950
9,216
1,660
0
1,433
7,783
0
26,599
L
Chang'e
MiningGaming
Chang'e
9,548
1,166
1,008
4,173
10,003
2,923
164
2,205
7,766
43,773
0
L
Guan Yu
Negre101
Guan Yu
1,883
526
0
1,060
11,939
7,045
41
461
11,444
0
21,398
W
919
61
173
568
4,359
1,706
663
1,354
2,955
42,817
0
W
Bellona
SireRoxas
Bellona
10,778
3,533
0
3,321
7,596
7,172
238
501
7,041
378
58,413
L
4,870
923
0
2,652
12,133
3,846
0
1,580
10,553
0
38,610
W
Danzaburou
i2epp
Danzaburou
10,976
3,130
0
1,889
8,540
3,267
688
2,969
5,452
0
44,037
L
1,923
812
866
2,378
12,316
9,046
0
2,688
9,628
11,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,319
Gold Earned
34,074
403
Minions Killed
292
0
Camps Cleared
0
1,514,615
Distance Traveled
1,350,727
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,418
495
26
2
0
288,778
3
W
Loki
9,010
601
98
7
0
345,654
2
L
Artemis
5,440
363
56
4
0
211,526
0
L
Chang'e
9,170
611
87
6
0
288,275
2
L
Guan Yu
6,363
424
49
3
0
262,682
0
W
Ra
8,019
535
106
7
0
282,044
2
W
Bellona
9,584
639
110
7
0
306,415
7
L
Thor
6,984
466
78
5
0
309,634
0
W
Danzaburou
8,288
553
63
4
0
291,724
0
L
Terra
6,117
408
22
1
0
278,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role