Player Matchup

Fafnir
Fafnir
Blakey420
Fafnir
Level 34
God Stats
0W - 1L
1,538 SR
Queue Stats
114W - 33L
1,733 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GodlessOverkill
Ah Muzen Cab
Level 160
God Stats
2W - 3L
1,473 SR
Queue Stats
255W - 159L
1,681 Elo+
Party 1
Sun Wukong
Sun Wukong
GodlessPariah
Sun Wukong
Level 154
God Stats
4W - 1L
1,580 SR
Queue Stats
212W - 191L
1,554 Elo+
Party 1
Sol
Sol
Kliberated
Sol
Level 139
God Stats
18W - 8L
1,722 SR
Queue Stats
173W - 106L
1,686 Elo+
Party 1
Fenrir
Fenrir
darklace17
Fenrir
Level 55
God Stats
2W - 2L
1,769 SR
Queue Stats
73W - 29L
1,729 Elo+
Party 1
Team Averages
Level 108
1,616 SR
1,677 Elo+

VS

Team Averages
Level 106
1,692 SR
1,656 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Arc Angel Vitus
Kumbhakarna
Level 46
God Stats
1W - 1L
1,893 SR
Queue Stats
6W - 3L
1,784 Elo+
Party 2
Susano
Susano
GrilledCheese4U
Susano
Level 155
God Stats
27W - 19L
1,636 SR
Queue Stats
939W - 847L
1,668 Elo+
Party 3
Thoth
Thoth
Hoosier_Daddy777
Thoth
Level 156
God Stats
13W - 14L
1,652 SR
Queue Stats
374W - 344L
1,631 Elo+
Party 3
Medusa
Medusa
Motional Dmg
Medusa
Level 12
God Stats
2W - 0L
1,781 SR
Queue Stats
20W - 8L
1,696 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Blakey420
Fafnir
8
1 / 2 / 2
5,472
497
2,534
8,355
5,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
GodlessOverkill
Ah Muzen Cab
9
0 / 4 / 2
5,390
490
2,901
9,265
2,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
GodlessPariah
Sun Wukong
9
0 / 2 / 4
5,395
490
5,209
7,870
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 1 / 1
6,389
581
4,288
4,832
1,256
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
darklace17
Fenrir
9
1 / 4 / 0
5,449
495
5,031
10,217
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 2 / 3
5,930
539
5,310
7,949
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Arc Angel Vitus
Kumbhakarna
8
1 / 1 / 3
5,529
503
1,943
7,701
4,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 0 / 1
6,982
635
6,795
8,538
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
5 / 1 / 3
7,231
657
9,293
5,880
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
11
1 / 1 / 0
6,034
549
3,611
4,299
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
5
Kills
13
13
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
2
3
1.75
W
Kumbhakarna
Arc Angel Vitus
Kumbhakarna
1
1
3
2.5
L
Fafnir
Blakey420
Fafnir
1
2
2
1
L
Ah Muzen Cab
GodlessOverkill
Ah Muzen Cab
0
4
2
0.25
L
Sun Wukong
GodlessPariah
Sun Wukong
0
2
4
1
W
4
0
1
4.5
W
5
1
3
6.5
L
3
1
1
3.5
W
Medusa
1
1
0
1
L
Fenrir
darklace17
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,963
Damage
26,952
40,539
Taken
34,367
18,655
Mitigated
13,699
11,743
Healing
10,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,310
1,570
0
2,431
7,949
2,645
0
938
7,011
0
27,465
W
Kumbhakarna
Arc Angel Vitus
Kumbhakarna
1,943
180
0
1,816
7,701
4,585
0
3,181
4,412
8,255
0
L
Fafnir
Blakey420
Fafnir
2,534
379
854
2,174
8,355
5,234
0
2,734
5,475
11,950
0
L
Ah Muzen Cab
GodlessOverkill
Ah Muzen Cab
2,901
985
0
1,430
9,265
2,600
0
4,617
4,356
0
34,869
L
Sun Wukong
GodlessPariah
Sun Wukong
5,209
1,134
0
2,410
7,870
2,901
23
2,178
5,509
0
30,634
W
6,795
1,869
0
3,738
8,538
3,836
0
724
7,348
0
38,391
W
9,293
288
0
750
5,880
1,557
0
750
5,093
47,399
0
L
4,288
1,702
0
1,910
4,832
1,256
0
416
4,402
40,849
0
W
Medusa
3,611
1,619
0
1,978
4,299
1,076
710
2,219
2,080
0
41,164
L
Fenrir
darklace17
Fenrir
5,031
899
0
2,965
10,217
6,664
0
741
8,828
3,910
18,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,095
Gold Earned
31,706
279
Minions Killed
351
0
Camps Cleared
0
1,103,323
Distance Traveled
1,080,422
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,930
539
62
6
0
203,624
1
W
Kumbhakarna
5,529
503
12
1
0
196,438
3
L
Fafnir
5,472
497
20
2
0
216,601
4
L
Ah Muzen Cab
5,390
490
67
6
0
207,098
0
L
Sun Wukong
5,395
490
55
5
0
244,421
3
W
Susano
6,982
635
86
8
0
245,107
0
W
Thoth
7,231
657
114
10
0
220,626
2
L
Sol
6,389
581
87
8
0
218,369
1
W
Medusa
6,034
549
77
7
0
214,627
4
L
Fenrir
5,449
495
50
5
0
216,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role