Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Aizeen v
Danzaburou
Level 66
God Stats
1W - 3L
1,163 SR
Queue Stats
170W - 171L
1,463 Elo+
Party 2
Ymir
Ymir
iChopper N
Ymir
Level 24
God Stats
13W - 8L
1,636 SR
Queue Stats
30W - 32L
1,438 Elo+
Party 2
Scylla
Scylla
iLeeik v
Scylla
Level 36
God Stats
13W - 17L
1,549 SR
Queue Stats
84W - 87L
1,390 Elo+
Party 2
Sun Wukong
Sun Wukong
iNeear v
Sun Wukong
Level 55
God Stats
12W - 8L
1,437 SR
Queue Stats
111W - 109L
1,455 Elo+
Party 2
Team Averages
Level 54
1,457 SR
1,449 Elo+

VS

Team Averages
Level 50
1,463 SR
1,434 Elo+
Rama
Rama
BombaZR
Rama
Level 42
God Stats
1W - 1L
1,490 SR
Queue Stats
54W - 65L
1,432 Elo+
Solo
Anhur
Anhur
Boreoz
Anhur
Level 34
God Stats
6W - 7L
1,567 SR
Queue Stats
60W - 64L
1,433 Elo+
Party 1
Athena
Athena
Gabogapp_
Athena
Level 83
God Stats
0W - 2L
1,332 SR
Queue Stats
37W - 37L
1,495 Elo+
Party 1
Zeus
Zeus
Phordin
Zeus
Level 48
God Stats
2W - 6L
1,396 SR
Queue Stats
26W - 30L
1,426 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Winter_Wlf
Tsukuyomi
Level 44
God Stats
0W - 3L
1,529 SR
Queue Stats
34W - 43L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 3 / 1
9,734
541
8,318
12,701
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Aizeen v
Danzaburou
17
10 / 4 / 3
10,666
593
14,737
13,286
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 2 / 10
9,104
506
6,549
14,698
14,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
iLeeik v
Scylla
15
4 / 2 / 5
9,608
534
10,633
7,466
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
iNeear v
Sun Wukong
17
2 / 0 / 4
10,048
558
5,811
13,379
9,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BombaZR
Rama
15
2 / 4 / 1
9,038
502
9,890
12,710
3,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
Boreoz
Anhur
16
5 / 6 / 0
9,633
535
8,235
13,099
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
Gabogapp_
Athena
12
0 / 3 / 7
8,237
458
5,238
19,797
17,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
Phordin
Zeus
15
2 / 3 / 1
8,928
496
9,046
6,370
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Winter_Wlf
Tsukuyomi
13
2 / 8 / 2
8,611
478
5,322
13,087
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
24
Kills
11
11
Deaths
24
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
3
1
1.83
W
Danzaburou
Aizeen v
Danzaburou
10
4
3
2.88
L
Rama
BombaZR
Rama
2
4
1
0.63
L
Anhur
Boreoz
Anhur
5
6
0
0.83
L
Athena
Gabogapp_
Athena
0
3
7
1.17
L
Zeus
Phordin
Zeus
2
3
1
0.83
L
Tsukuyomi
Winter_Wlf
Tsukuyomi
2
8
2
0.38
W
3
2
10
4
W
Scylla
iLeeik v
Scylla
4
2
5
3.25
W
Sun Wukong
iNeear v
Sun Wukong
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,048
Damage
37,731
61,530
Taken
65,063
35,259
Mitigated
32,269
22,584
Healing
14,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,318
1,675
0
6,069
12,701
5,167
0
598
12,063
0
71,439
W
Danzaburou
Aizeen v
Danzaburou
14,737
5,838
0
4,421
13,286
4,093
671
3,367
9,837
0
78,460
L
Rama
BombaZR
Rama
9,890
8,380
0
3,371
12,710
3,940
1,001
1,580
10,360
0
55,157
L
Anhur
Boreoz
Anhur
8,235
3,166
0
4,419
13,099
3,398
0
2,432
10,613
0
75,073
L
Athena
Gabogapp_
Athena
5,238
1,292
202
3,307
19,797
17,891
0
8,640
10,867
20,343
0
L
Zeus
Phordin
Zeus
9,046
567
0
1,350
6,370
1,762
0
1,756
4,446
59,845
0
L
Tsukuyomi
Winter_Wlf
Tsukuyomi
5,322
2,067
0
2,163
13,087
5,278
0
2,662
10,225
0
44,742
W
6,549
1,727
904
2,780
14,698
14,402
465
4,775
9,745
23,536
0
W
Scylla
iLeeik v
Scylla
10,633
671
0
2,633
7,466
2,580
0
3,506
3,710
62,374
0
W
Sun Wukong
iNeear v
Sun Wukong
5,811
502
29
5,748
13,379
9,017
250
1,517
11,814
1,069
58,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,160
Gold Earned
44,447
506
Minions Killed
475
0
Camps Cleared
0
1,744,567
Distance Traveled
1,632,973
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,734
541
126
7
0
380,847
2
W
Danzaburou
10,666
593
110
6
0
328,069
5
L
Rama
9,038
502
101
6
0
295,770
0
L
Anhur
9,633
535
125
7
0
310,694
1
L
Athena
8,237
458
32
2
0
353,408
4
L
Zeus
8,928
496
137
8
0
349,915
8
L
Tsukuyomi
8,611
478
80
4
0
323,186
1
W
Ymir
9,104
506
43
2
0
349,288
2
W
Scylla
9,608
534
106
6
0
334,896
3
W
Sun Wukong
10,048
558
121
7
0
351,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role