Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Silver IV
 
Tyr
Silver IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
FlexFade
Medusa
Silver III
Level 68
God Stats
16W - 18L
1,536 SR
Queue Stats
79W - 100L
731 MMR
Party 1
Tiamat
Tiamat
Silver III
Hunter26X26
Tiamat
Silver III
Level 122
God Stats
123W - 94L
1,588 SR
Queue Stats
543W - 563L
869 MMR
Solo
Mercury
Mercury
Silver IV
Legendaryiicon
Mercury
Silver IV
Level 144
God Stats
14W - 15L
1,508 SR
Queue Stats
404W - 442L
692 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,526 SR
1,058 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,426 SR
982 MMR
Achilles
Achilles
Silver IV
 
Achilles
Silver IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
ItsYaBoy5oh4
Neith
Silver III
Level 101
God Stats
7W - 9L
1,383 SR
Queue Stats
373W - 383L
868 MMR
Solo
Artio
Artio
Silver III
MISAELFOREVER
Artio
Silver III
Level 88
God Stats
3W - 6L
1,285 SR
Queue Stats
314W - 330L
831 MMR
Solo
Janus
Janus
Silver III
Shimba32
Janus
Silver III
Level 156
God Stats
29W - 41L
1,495 SR
Queue Stats
686W - 701L
849 MMR
Solo
Sol
Sol
Silver IV
celticswift
Sol
Silver IV
Level 65
God Stats
10W - 10L
1,469 SR
Queue Stats
63W - 85L
864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 3
5,730
478
5,307
9,908
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
 
Tyr
9
1 / 3 / 0
5,601
467
5,261
11,400
5,406
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
FlexFade
Medusa
10
3 / 1 / 1
5,999
500
4,517
5,045
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
10
0 / 2 / 1
5,833
486
2,336
5,111
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 0 / 0
5,124
427
640
2,616
628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
MerlinDanzaburouGebArachne

VS

Bans
MulanAthenaMorgan Le FayBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
3 / 0 / 2
6,866
572
8,340
6,854
4,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 1
5,783
482
3,855
5,015
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 3
6,519
543
4,374
8,699
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Shimba32
Janus
12
2 / 1 / 1
7,117
593
3,957
5,711
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 2
7,181
598
3,329
6,480
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
7
7
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
3
2.5
L
Tyr
 
Tyr
1
3
0
0.33
W
Achilles
 
Achilles
3
0
2
4
L
Medusa
FlexFade
Medusa
3
1
1
3.5
L
Tiamat
0
2
1
0.25
W
0
3
1
0.17
L
1
0
0
1
W
1
0
3
2.5
W
Janus
Shimba32
Janus
2
1
1
2.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,061
Damage
23,855
34,080
Taken
32,759
17,183
Mitigated
15,978
9,760
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,307
1,346
0
3,234
9,908
7,346
0
2,799
6,956
16,375
0
L
Tyr
 
Tyr
5,261
640
144
3,753
11,400
5,406
0
2,778
8,057
0
26,764
W
Achilles
 
Achilles
8,340
3,114
37
2,374
6,854
4,219
181
952
5,902
0
29,349
L
Medusa
FlexFade
Medusa
4,517
1,347
0
409
5,045
1,673
385
2,281
2,764
0
33,253
L
Tiamat
2,336
397
0
880
5,111
2,130
126
3,032
1,913
29,619
0
W
3,855
1,695
0
1,575
5,015
1,689
250
1,486
3,529
0
29,630
L
640
451
0
1,340
2,616
628
0
549
1,993
0
14,478
W
4,374
1,102
513
3,982
8,699
6,493
0
1,661
7,006
20,246
0
W
Janus
Shimba32
Janus
3,957
86
0
1,358
5,711
1,907
504
2,515
3,094
42,253
0
W
3,329
1,513
0
3,706
6,480
1,670
2,892
841
5,585
50,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,287
Gold Earned
33,466
235
Minions Killed
384
0
Camps Cleared
0
1,045,904
Distance Traveled
1,176,417
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,730
478
17
1
0
239,954
6
L
Tyr
5,601
467
48
4
0
210,480
1
W
Achilles
6,866
572
56
5
0
259,244
1
L
Medusa
5,999
500
65
5
0
220,219
1
L
Tiamat
5,833
486
61
5
0
232,715
4
W
Neith
5,783
482
67
6
0
166,636
3
L
Mercury
5,124
427
44
4
0
142,536
2
W
Artio
6,519
543
31
3
0
255,457
2
W
Janus
7,117
593
112
9
0
241,927
5
W
Sol
7,181
598
118
10
0
253,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role